decompile fldeff_80F9BCC with data
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@@ -100,7 +100,7 @@
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#define VAR_0x4051 0x4051
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#define VAR_0x4052 0x4052
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#define VAR_0x4053 0x4053
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#define VAR_0x4054 0x4054
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#define VAR_CURRENT_SECRET_BASE 0x4054
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#define VAR_0x4055 0x4055
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#define VAR_0x4056 0x4056
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#define VAR_0x4057 0x4057
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@@ -58,5 +58,7 @@ u8 GetJumpSpecialMovementAction(u32);
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bool8 PartyHasMonWithSurf(void);
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bool8 IsPlayerFacingSurfableFishableWater(void);
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bool8 IsPlayerSurfingNorth(void);
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void sub_808C228(u8 direction);
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u8 sub_808BCD0(void);
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#endif // GUARD_FIELD_PLAYER_AVATAR_H
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@@ -23,4 +23,12 @@ void sub_80EB9E0(void);
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void sub_80EBB28(void);
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void sub_80E9668(const struct MapPosition *position, const struct MapEvents *events);
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// SetCurrentSecretBaseFromPosition
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void sub_80E9608(const struct MapPosition *position, const struct MapEvents *events);
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// SetCurrentSecretBaseVar
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void sub_80E8B6C(void);
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void sub_80E8BC8(void);
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void sub_80E8D4C(void);
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void EnableBothScriptContexts(void);
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#endif //GUARD_SECRET_BASE_H
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@@ -140,6 +140,8 @@ extern const u8 gText_Cancel4[];
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extern const u8 gText_IsThisTheCorrectTime[];
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extern const u8 gText_PkmnFainted3[];
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extern const u8 gText_Coins[];
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extern const u8 gText_Silver[];
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extern const u8 gText_Gold[];
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extern const u8 gText_Var1AteTheVar2[];
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extern const u8 gText_Var1HappilyAteVar2[];
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