decompile fldeff_80F9BCC with data
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@@ -58,5 +58,7 @@ u8 GetJumpSpecialMovementAction(u32);
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bool8 PartyHasMonWithSurf(void);
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bool8 IsPlayerFacingSurfableFishableWater(void);
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bool8 IsPlayerSurfingNorth(void);
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void sub_808C228(u8 direction);
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u8 sub_808BCD0(void);
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#endif // GUARD_FIELD_PLAYER_AVATAR_H
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