more constant usage
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+3
-3
@@ -1790,9 +1790,9 @@ static void CB2_HandleStartMultiBattle(void)
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gBattleCommunication[SPRITES_INIT_STATE2] = 0;
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if (gBattleTypeFlags & BATTLE_TYPE_LINK)
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{
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for (id = 0; id < 4 && (gLinkPlayers[id].version & 0xFF) == 3; id++);
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for (id = 0; id < MAX_LINK_PLAYERS && (gLinkPlayers[id].version & 0xFF) == VERSION_EMERALD; id++);
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if (id == 4)
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if (id == MAX_LINK_PLAYERS)
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gBattleCommunication[MULTIUSE_STATE] = 8;
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else
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gBattleCommunication[MULTIUSE_STATE] = 10;
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@@ -4244,7 +4244,7 @@ static void HandleTurnActionSelectionState(void)
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moveInfo.monType1 = gBattleMons[gActiveBattler].type1;
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moveInfo.monType2 = gBattleMons[gActiveBattler].type2;
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for (i = 0; i < 4; i++)
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for (i = 0; i < MAX_MON_MOVES; i++)
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{
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moveInfo.moves[i] = gBattleMons[gActiveBattler].moves[i];
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moveInfo.currentPp[i] = gBattleMons[gActiveBattler].pp[i];
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