more battle 4
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include/battle_controllers.h
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11
include/battle_controllers.h
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#ifndef GUARD_BATTLE_CONTROLLERS_H
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#define GUARD_BATTLE_CONTROLLERS_H
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// rom3.s, emitters
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void EmitSetAttributes(u8 bufferId, u8 request, u8 c, u8 bytes, void *data);
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void EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32 dmg, u8 friendship, struct DisableStruct* disableStructPtr, u8 multihit);
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void EmitHealthBarUpdate(u8 bufferId, u16 hpValue);
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void MarkBufferBankForExecution(u8 bank);
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#endif // GUARD_BATTLE_CONTROLLERS_H
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