more battle 4
This commit is contained in:
@@ -14,6 +14,7 @@
|
||||
#include "string_util.h"
|
||||
#include "battle_message.h"
|
||||
#include "battle_ai.h"
|
||||
#include "battle_controllers.h"
|
||||
#include "event_data.h"
|
||||
#include "calculate_base_damage.h"
|
||||
|
||||
@@ -183,10 +184,8 @@ extern u8 b_first_side(u8, u8, u8);
|
||||
extern void sub_803CEDC(u8, u8);
|
||||
extern void b_call_bc_move_exec(const u8 *);
|
||||
extern void BattleTurnPassed(void);
|
||||
extern void EmitSetAttributes(u8 a, u8 request, u8 c, u8 bytes, void *data);
|
||||
extern void SetMoveEffect(bool8 primary, u8 certainArg);
|
||||
extern bool8 UproarWakeUpCheck(u8 bank);
|
||||
extern void MarkBufferBankForExecution(u8 bank);
|
||||
extern u8 sub_803F90C(u8 bank);
|
||||
extern void sub_803F9EC();
|
||||
extern bool8 sub_80423F4(u8 bank, u8, u8);
|
||||
|
||||
644
src/battle_4.c
644
src/battle_4.c
@@ -12,6 +12,8 @@
|
||||
#include "pokemon.h"
|
||||
#include "calculate_base_damage.h"
|
||||
#include "rng.h"
|
||||
#include "battle_controllers.h"
|
||||
#include "species.h"
|
||||
|
||||
// variables
|
||||
|
||||
@@ -135,7 +137,7 @@ extern const u8 BattleScript_ShakeBallThrow[];
|
||||
bool8 IsTwoTurnsMove(u16 move);
|
||||
void DestinyBondFlagUpdate(void);
|
||||
u8 AttacksThisTurn(u8 bank, u16 move); // Note: returns 1 if it's a charging turn, otherwise 2.
|
||||
void b_wonderguard_and_levitate(void);
|
||||
static void CheckWonderGuardAndLevitate(void);
|
||||
|
||||
void atk00_attackcanceler(void);
|
||||
void atk01_accuracycheck(void);
|
||||
@@ -1000,7 +1002,7 @@ void atk01_accuracycheck(void)
|
||||
else
|
||||
gBattleCommunication[6] = 0;
|
||||
|
||||
b_wonderguard_and_levitate();
|
||||
CheckWonderGuardAndLevitate();
|
||||
}
|
||||
JumpIfMoveFailed(7, move);
|
||||
}
|
||||
@@ -1018,3 +1020,641 @@ void atk02_attackstring(void)
|
||||
gBattlescriptCurrInstr++;
|
||||
gBattleCommunication[MSG_DISPLAY] = 0;
|
||||
}
|
||||
|
||||
void atk03_ppreduce(void)
|
||||
{
|
||||
s32 to_deduct = 1;
|
||||
|
||||
if (gBattleExecBuffer)
|
||||
return;
|
||||
|
||||
if (!gSpecialStatuses[gBankAttacker].flag20)
|
||||
{
|
||||
switch (gBattleMoves[gCurrentMove].target)
|
||||
{
|
||||
case MOVE_TARGET_FOES_AND_ALLY:
|
||||
to_deduct += AbilityBattleEffects(ABILITYEFFECT_COUNT_ON_FIELD, gBankAttacker, ABILITY_PRESSURE, 0, 0);
|
||||
break;
|
||||
case MOVE_TARGET_BOTH:
|
||||
case MOVE_TARGET_OPPONENTS_FIELD:
|
||||
to_deduct += AbilityBattleEffects(ABILITYEFFECT_COUNT_OTHER_SIZE, gBankAttacker, ABILITY_PRESSURE, 0, 0);
|
||||
break;
|
||||
default:
|
||||
if (gBankAttacker != gBankTarget && gBattleMons[gBankTarget].ability == ABILITY_PRESSURE)
|
||||
to_deduct++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!(gHitMarker & (HITMARKER_NO_PPDEDUCT | HITMARKER_NO_ATTACKSTRING)) && gBattleMons[gBankAttacker].pp[gCurrMovePos])
|
||||
{
|
||||
gProtectStructs[gBankAttacker].notFirstStrike = 1;
|
||||
|
||||
if (gBattleMons[gBankAttacker].pp[gCurrMovePos] > to_deduct)
|
||||
gBattleMons[gBankAttacker].pp[gCurrMovePos] -= to_deduct;
|
||||
else
|
||||
gBattleMons[gBankAttacker].pp[gCurrMovePos] = 0;
|
||||
|
||||
if (!(gBattleMons[gBankAttacker].status2 & STATUS2_TRANSFORMED)
|
||||
&& !((gDisableStructs[gBankAttacker].unk18_b) & gBitTable[gCurrMovePos]))
|
||||
{
|
||||
gActiveBank = gBankAttacker;
|
||||
EmitSetAttributes(0, REQUEST_PPMOVE1_BATTLE + gCurrMovePos, 0, 1, &gBattleMons[gBankAttacker].pp[gCurrMovePos]);
|
||||
MarkBufferBankForExecution(gBankAttacker);
|
||||
}
|
||||
}
|
||||
|
||||
gHitMarker &= ~(HITMARKER_NO_PPDEDUCT);
|
||||
gBattlescriptCurrInstr++;
|
||||
}
|
||||
|
||||
void atk04_critcalc(void)
|
||||
{
|
||||
u8 holdEffect;
|
||||
u16 item, critChance;
|
||||
|
||||
item = gBattleMons[gBankAttacker].item;
|
||||
|
||||
if (item == ITEM_ENIGMA_BERRY)
|
||||
holdEffect = gEnigmaBerries[gBankAttacker].holdEffect;
|
||||
else
|
||||
holdEffect = ItemId_GetHoldEffect(item);
|
||||
|
||||
gStringBank = gBankAttacker;
|
||||
|
||||
critChance = 2 * ((gBattleMons[gBankAttacker].status2 & STATUS2_FOCUS_ENERGY) != 0)
|
||||
+ (gBattleMoves[gCurrentMove].effect == EFFECT_HIGH_CRITICAL)
|
||||
+ (gBattleMoves[gCurrentMove].effect == EFFECT_SKY_ATTACK)
|
||||
+ (gBattleMoves[gCurrentMove].effect == EFFECT_BLAZE_KICK)
|
||||
+ (gBattleMoves[gCurrentMove].effect == EFFECT_POISON_TAIL)
|
||||
+ (holdEffect == HOLD_EFFECT_SCOPE_LENS)
|
||||
+ 2 * (holdEffect == HOLD_EFFECT_LUCKY_PUNCH && gBattleMons[gBankAttacker].species == SPECIES_CHANSEY)
|
||||
+ 2 * (holdEffect == HOLD_EFFECT_STICK && gBattleMons[gBankAttacker].species == SPECIES_FARFETCHD);
|
||||
|
||||
if (critChance > 4)
|
||||
critChance = 4;
|
||||
|
||||
if ((gBattleMons[gBankTarget].ability != ABILITY_BATTLE_ARMOR && gBattleMons[gBankTarget].ability != ABILITY_SHELL_ARMOR)
|
||||
&& !(gStatuses3[gBankAttacker] & STATUS3_CANT_SCORE_A_CRIT)
|
||||
&& !(gBattleTypeFlags & (BATTLE_TYPE_WALLY_TUTORIAL | BATTLE_TYPE_FIRST_BATTLE))
|
||||
&& !(Random() % gCriticalHitChance[critChance]))
|
||||
gCritMultiplier = 2;
|
||||
else
|
||||
gCritMultiplier = 1;
|
||||
|
||||
gBattlescriptCurrInstr++;
|
||||
}
|
||||
|
||||
void atk05_damagecalc1(void)
|
||||
{
|
||||
u16 sideStatus = gSideAffecting[GET_BANK_SIDE(gBankTarget)];
|
||||
gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankTarget], gCurrentMove,
|
||||
sideStatus, gDynamicBasePower,
|
||||
gBattleStruct->dynamicMoveType, gBankAttacker, gBankTarget);
|
||||
gBattleMoveDamage = gBattleMoveDamage * gCritMultiplier * gBattleScripting.dmgMultiplier;
|
||||
|
||||
if (gStatuses3[gBankAttacker] & STATUS3_CHARGED_UP && gBattleMoves[gCurrentMove].type == TYPE_ELECTRIC)
|
||||
gBattleMoveDamage *= 2;
|
||||
if (gProtectStructs[gBankAttacker].helpingHand)
|
||||
gBattleMoveDamage = gBattleMoveDamage * 15 / 10;
|
||||
|
||||
gBattlescriptCurrInstr++;
|
||||
}
|
||||
|
||||
void AI_CalcDmg(u8 bankAtk, u8 bankDef)
|
||||
{
|
||||
u16 sideStatus = gSideAffecting[GET_BANK_SIDE(bankDef)];
|
||||
gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[bankAtk], &gBattleMons[bankDef], gCurrentMove,
|
||||
sideStatus, gDynamicBasePower,
|
||||
gBattleStruct->dynamicMoveType, bankAtk, bankDef);
|
||||
gDynamicBasePower = 0;
|
||||
gBattleMoveDamage = gBattleMoveDamage * gCritMultiplier * gBattleScripting.dmgMultiplier;
|
||||
|
||||
if (gStatuses3[bankAtk] & STATUS3_CHARGED_UP && gBattleMoves[gCurrentMove].type == TYPE_ELECTRIC)
|
||||
gBattleMoveDamage *= 2;
|
||||
if (gProtectStructs[bankAtk].helpingHand)
|
||||
gBattleMoveDamage = gBattleMoveDamage * 15 / 10;
|
||||
}
|
||||
|
||||
void ModulateDmgByType(u8 multiplier)
|
||||
{
|
||||
gBattleMoveDamage = gBattleMoveDamage * multiplier / 10;
|
||||
if (gBattleMoveDamage == 0 && multiplier != 0)
|
||||
gBattleMoveDamage = 1;
|
||||
|
||||
switch (multiplier)
|
||||
{
|
||||
case TYPE_MUL_NO_EFFECT:
|
||||
gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED;
|
||||
gBattleMoveFlags &= ~MOVESTATUS_NOTVERYEFFECTIVE;
|
||||
gBattleMoveFlags &= ~MOVESTATUS_SUPEREFFECTIVE;
|
||||
break;
|
||||
case TYPE_MUL_NOT_EFFECTIVE:
|
||||
if (gBattleMoves[gCurrentMove].power && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
|
||||
{
|
||||
if (gBattleMoveFlags & MOVESTATUS_SUPEREFFECTIVE)
|
||||
gBattleMoveFlags &= ~MOVESTATUS_SUPEREFFECTIVE;
|
||||
else
|
||||
gBattleMoveFlags |= MOVESTATUS_NOTVERYEFFECTIVE;
|
||||
}
|
||||
break;
|
||||
case TYPE_MUL_SUPER_EFFECTIVE:
|
||||
if (gBattleMoves[gCurrentMove].power && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
|
||||
{
|
||||
if (gBattleMoveFlags & MOVESTATUS_NOTVERYEFFECTIVE)
|
||||
gBattleMoveFlags &= ~MOVESTATUS_NOTVERYEFFECTIVE;
|
||||
else
|
||||
gBattleMoveFlags |= MOVESTATUS_SUPEREFFECTIVE;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
#define TYPE_FORESIGHT 0xFE
|
||||
#define TYPE_ENDTABLE 0xFF
|
||||
|
||||
void atk06_typecalc(void)
|
||||
{
|
||||
s32 i = 0;
|
||||
u8 moveType;
|
||||
|
||||
if (gCurrentMove == MOVE_STRUGGLE)
|
||||
{
|
||||
gBattlescriptCurrInstr++;
|
||||
return;
|
||||
}
|
||||
|
||||
GET_MOVE_TYPE(gCurrentMove, moveType);
|
||||
|
||||
// check stab
|
||||
if (gBattleMons[gBankAttacker].type1 == moveType || gBattleMons[gBankAttacker].type2 == moveType)
|
||||
{
|
||||
gBattleMoveDamage = gBattleMoveDamage * 15;
|
||||
gBattleMoveDamage = gBattleMoveDamage / 10;
|
||||
}
|
||||
|
||||
if (gBattleMons[gBankTarget].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND)
|
||||
{
|
||||
gLastUsedAbility = gBattleMons[gBankTarget].ability;
|
||||
gBattleMoveFlags |= (MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED);
|
||||
gUnknown_02024250[gBankTarget] = 0;
|
||||
gUnknown_02024258[gBankTarget] = 0;
|
||||
gBattleCommunication[6] = moveType;
|
||||
RecordAbilityBattle(gBankTarget, gLastUsedAbility);
|
||||
}
|
||||
else
|
||||
{
|
||||
while (gTypeEffectiveness[i] != TYPE_ENDTABLE)
|
||||
{
|
||||
if (gTypeEffectiveness[i] == TYPE_FORESIGHT)
|
||||
{
|
||||
if (gBattleMons[gBankTarget].status2 & STATUS2_FORESIGHT)
|
||||
break;
|
||||
i += 3;
|
||||
continue;
|
||||
}
|
||||
else if (gTypeEffectiveness[i] == moveType)
|
||||
{
|
||||
// check type1
|
||||
if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type1)
|
||||
ModulateDmgByType(gTypeEffectiveness[i + 2]);
|
||||
// check type2
|
||||
if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2 &&
|
||||
gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2)
|
||||
ModulateDmgByType(gTypeEffectiveness[i + 2]);
|
||||
}
|
||||
i += 3;
|
||||
}
|
||||
}
|
||||
|
||||
if (gBattleMons[gBankTarget].ability == ABILITY_WONDER_GUARD && AttacksThisTurn(gBankAttacker, gCurrentMove) == 2
|
||||
&& (!(gBattleMoveFlags & MOVESTATUS_SUPEREFFECTIVE) || ((gBattleMoveFlags & (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)) == (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)))
|
||||
&& gBattleMoves[gCurrentMove].power)
|
||||
{
|
||||
gLastUsedAbility = ABILITY_WONDER_GUARD;
|
||||
gBattleMoveFlags |= MOVESTATUS_MISSED;
|
||||
gUnknown_02024250[gBankTarget] = 0;
|
||||
gUnknown_02024258[gBankTarget] = 0;
|
||||
gBattleCommunication[6] = 3;
|
||||
RecordAbilityBattle(gBankTarget, gLastUsedAbility);
|
||||
}
|
||||
if (gBattleMoveFlags & MOVESTATUS_NOTAFFECTED)
|
||||
gProtectStructs[gBankAttacker].notEffective = 1;
|
||||
|
||||
gBattlescriptCurrInstr++;
|
||||
}
|
||||
|
||||
static void CheckWonderGuardAndLevitate(void)
|
||||
{
|
||||
u8 flags = 0;
|
||||
s32 i = 0;
|
||||
u8 moveType;
|
||||
|
||||
if (gCurrentMove == MOVE_STRUGGLE || !gBattleMoves[gCurrentMove].power)
|
||||
return;
|
||||
|
||||
GET_MOVE_TYPE(gCurrentMove, moveType);
|
||||
|
||||
if (gBattleMons[gBankTarget].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND)
|
||||
{
|
||||
gLastUsedAbility = ABILITY_LEVITATE;
|
||||
gBattleCommunication[6] = moveType;
|
||||
RecordAbilityBattle(gBankTarget, ABILITY_LEVITATE);
|
||||
return;
|
||||
}
|
||||
|
||||
while (gTypeEffectiveness[i] != TYPE_ENDTABLE)
|
||||
{
|
||||
if (gTypeEffectiveness[i] == TYPE_FORESIGHT)
|
||||
{
|
||||
if (gBattleMons[gBankTarget].status2 & STATUS2_FORESIGHT)
|
||||
break;
|
||||
i += 3;
|
||||
continue;
|
||||
}
|
||||
if (gTypeEffectiveness[i] == moveType)
|
||||
{
|
||||
// check no effect
|
||||
if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type1 && gTypeEffectiveness[i + 2] == 0)
|
||||
{
|
||||
gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED;
|
||||
gProtectStructs[gBankAttacker].notEffective = 1;
|
||||
}
|
||||
if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2 &&
|
||||
gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2 &&
|
||||
gTypeEffectiveness[i + 2] == TYPE_MUL_NO_EFFECT)
|
||||
{
|
||||
gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED;
|
||||
gProtectStructs[gBankAttacker].notEffective = 1;
|
||||
}
|
||||
|
||||
// check super effective
|
||||
if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type1 && gTypeEffectiveness[i + 2] == 20)
|
||||
flags |= 1;
|
||||
if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2
|
||||
&& gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2
|
||||
&& gTypeEffectiveness[i + 2] == TYPE_MUL_SUPER_EFFECTIVE)
|
||||
flags |= 1;
|
||||
|
||||
// check not very effective
|
||||
if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type1 && gTypeEffectiveness[i + 2] == 5)
|
||||
flags |= 2;
|
||||
if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2
|
||||
&& gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2
|
||||
&& gTypeEffectiveness[i + 2] == TYPE_MUL_NOT_EFFECTIVE)
|
||||
flags |= 2;
|
||||
}
|
||||
i += 3;
|
||||
}
|
||||
|
||||
if (gBattleMons[gBankTarget].ability == ABILITY_WONDER_GUARD && AttacksThisTurn(gBankAttacker, gCurrentMove) == 2)
|
||||
{
|
||||
if (((flags & 2) || !(flags & 1)) && gBattleMoves[gCurrentMove].power)
|
||||
{
|
||||
gLastUsedAbility = ABILITY_WONDER_GUARD;
|
||||
gBattleCommunication[6] = 3;
|
||||
RecordAbilityBattle(gBankTarget, ABILITY_WONDER_GUARD);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ModulateDmgByType2(u8 multiplier, u16 move, u8* flags) // same as ModulateDmgByType except different arguments
|
||||
{
|
||||
gBattleMoveDamage = gBattleMoveDamage * multiplier / 10;
|
||||
if (gBattleMoveDamage == 0 && multiplier != 0)
|
||||
gBattleMoveDamage = 1;
|
||||
|
||||
switch (multiplier)
|
||||
{
|
||||
case TYPE_MUL_NO_EFFECT:
|
||||
*flags |= MOVESTATUS_NOTAFFECTED;
|
||||
*flags &= ~MOVESTATUS_NOTVERYEFFECTIVE;
|
||||
*flags &= ~MOVESTATUS_SUPEREFFECTIVE;
|
||||
break;
|
||||
case TYPE_MUL_NOT_EFFECTIVE:
|
||||
if (gBattleMoves[move].power && !(*flags & MOVESTATUS_NOEFFECT))
|
||||
{
|
||||
if (*flags & MOVESTATUS_SUPEREFFECTIVE)
|
||||
*flags &= ~MOVESTATUS_SUPEREFFECTIVE;
|
||||
else
|
||||
*flags |= MOVESTATUS_NOTVERYEFFECTIVE;
|
||||
}
|
||||
break;
|
||||
case TYPE_MUL_SUPER_EFFECTIVE:
|
||||
if (gBattleMoves[move].power && !(*flags & MOVESTATUS_NOEFFECT))
|
||||
{
|
||||
if (*flags & MOVESTATUS_NOTVERYEFFECTIVE)
|
||||
*flags &= ~MOVESTATUS_NOTVERYEFFECTIVE;
|
||||
else
|
||||
*flags |= MOVESTATUS_SUPEREFFECTIVE;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
u8 TypeCalc(u16 move, u8 bankAtk, u8 bankDef)
|
||||
{
|
||||
s32 i = 0;
|
||||
u8 flags = 0;
|
||||
u8 moveType;
|
||||
|
||||
if (move == MOVE_STRUGGLE)
|
||||
return 0;
|
||||
|
||||
moveType = gBattleMoves[move].type;
|
||||
|
||||
// check stab
|
||||
if (gBattleMons[bankAtk].type1 == moveType || gBattleMons[bankAtk].type2 == moveType)
|
||||
{
|
||||
gBattleMoveDamage = gBattleMoveDamage * 15;
|
||||
gBattleMoveDamage = gBattleMoveDamage / 10;
|
||||
}
|
||||
|
||||
if (gBattleMons[bankDef].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND)
|
||||
{
|
||||
flags |= (MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED);
|
||||
}
|
||||
else
|
||||
{
|
||||
while (gTypeEffectiveness[i]!= TYPE_ENDTABLE)
|
||||
{
|
||||
if (gTypeEffectiveness[i] == TYPE_FORESIGHT)
|
||||
{
|
||||
if (gBattleMons[bankDef].status2 & STATUS2_FORESIGHT)
|
||||
break;
|
||||
i += 3;
|
||||
continue;
|
||||
}
|
||||
|
||||
else if (gTypeEffectiveness[i] == moveType)
|
||||
{
|
||||
// check type1
|
||||
if (gTypeEffectiveness[i + 1] == gBattleMons[bankDef].type1)
|
||||
ModulateDmgByType2(gTypeEffectiveness[i + 2], move, &flags);
|
||||
// check type2
|
||||
if (gTypeEffectiveness[i + 1] == gBattleMons[bankDef].type2 &&
|
||||
gBattleMons[bankDef].type1 != gBattleMons[bankDef].type2)
|
||||
ModulateDmgByType2(gTypeEffectiveness[i + 2], move, &flags);
|
||||
}
|
||||
i += 3;
|
||||
}
|
||||
}
|
||||
|
||||
if (gBattleMons[bankDef].ability == ABILITY_WONDER_GUARD && !(flags & MOVESTATUS_MISSED)
|
||||
&& AttacksThisTurn(bankAtk, move) == 2
|
||||
&& (!(flags & MOVESTATUS_SUPEREFFECTIVE) || ((flags & (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)) == (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)))
|
||||
&& gBattleMoves[move].power)
|
||||
{
|
||||
flags |= MOVESTATUS_MISSED;
|
||||
}
|
||||
return flags;
|
||||
}
|
||||
|
||||
u8 AI_TypeCalc(u16 move, u16 species, u8 ability)
|
||||
{
|
||||
s32 i = 0;
|
||||
u8 flags = 0;
|
||||
u8 type1 = gBaseStats[species].type1, type2 = gBaseStats[species].type2;
|
||||
u8 moveType;
|
||||
|
||||
if (move == MOVE_STRUGGLE)
|
||||
return 0;
|
||||
|
||||
moveType = gBattleMoves[move].type;
|
||||
|
||||
if (ability == ABILITY_LEVITATE && moveType == TYPE_GROUND)
|
||||
{
|
||||
flags = MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED;
|
||||
}
|
||||
else
|
||||
{
|
||||
while (gTypeEffectiveness[i] != TYPE_ENDTABLE)
|
||||
{
|
||||
if (gTypeEffectiveness[i] == TYPE_FORESIGHT)
|
||||
{
|
||||
i += 3;
|
||||
continue;
|
||||
}
|
||||
if (gTypeEffectiveness[i] == moveType)
|
||||
{
|
||||
// check type1
|
||||
if (gTypeEffectiveness[i + 1] == type1)
|
||||
ModulateDmgByType2(gTypeEffectiveness[i + 2], move, &flags);
|
||||
// check type2
|
||||
if (gTypeEffectiveness[i + 1] == type2 && type1 != type2)
|
||||
ModulateDmgByType2(gTypeEffectiveness[i + 2], move, &flags);
|
||||
}
|
||||
i += 3;
|
||||
}
|
||||
}
|
||||
if (ability == ABILITY_WONDER_GUARD
|
||||
&& (!(flags & MOVESTATUS_SUPEREFFECTIVE) || ((flags & (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)) == (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)))
|
||||
&& gBattleMoves[move].power)
|
||||
flags |= MOVESTATUS_NOTAFFECTED;
|
||||
return flags;
|
||||
}
|
||||
|
||||
// Multiplies the damage by a random factor between 85% to 100% inclusive
|
||||
static inline void ApplyRandomDmgMultiplier(void)
|
||||
{
|
||||
u16 rand = Random();
|
||||
u16 randPercent = 100 - (rand % 16);
|
||||
|
||||
if (gBattleMoveDamage != 0)
|
||||
{
|
||||
gBattleMoveDamage *= randPercent;
|
||||
gBattleMoveDamage /= 100;
|
||||
if (gBattleMoveDamage == 0)
|
||||
gBattleMoveDamage = 1;
|
||||
}
|
||||
}
|
||||
|
||||
void Unused_ApplyRandomDmgMultiplier(void)
|
||||
{
|
||||
ApplyRandomDmgMultiplier();
|
||||
}
|
||||
|
||||
void atk07_dmg_adjustment(void)
|
||||
{
|
||||
u8 holdEffect, quality;
|
||||
|
||||
ApplyRandomDmgMultiplier();
|
||||
|
||||
if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY)
|
||||
{
|
||||
holdEffect = gEnigmaBerries[gBankTarget].holdEffect, quality = gEnigmaBerries[gBankTarget].holdEffectParam;
|
||||
}
|
||||
else
|
||||
{
|
||||
holdEffect = ItemId_GetHoldEffect(gBattleMons[gBankTarget].item);
|
||||
quality = ItemId_GetHoldEffectParam(gBattleMons[gBankTarget].item);
|
||||
}
|
||||
|
||||
gStringBank = gBankTarget;
|
||||
|
||||
if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < quality)
|
||||
{
|
||||
RecordItemEffectBattle(gBankTarget, holdEffect);
|
||||
gSpecialStatuses[gBankTarget].focusBanded = 1;
|
||||
}
|
||||
if (gBattleMons[gBankTarget].status2 & STATUS2_SUBSTITUTE)
|
||||
goto END;
|
||||
if (gBattleMoves[gCurrentMove].effect != EFFECT_FALSE_SWIPE && !gProtectStructs[gBankTarget].endured
|
||||
&& !gSpecialStatuses[gBankTarget].focusBanded)
|
||||
goto END;
|
||||
|
||||
if (gBattleMons[gBankTarget].hp > gBattleMoveDamage)
|
||||
goto END;
|
||||
|
||||
gBattleMoveDamage = gBattleMons[gBankTarget].hp - 1;
|
||||
|
||||
if (gProtectStructs[gBankTarget].endured)
|
||||
{
|
||||
gBattleMoveFlags |= MOVESTATUS_ENDURED;
|
||||
}
|
||||
else if (gSpecialStatuses[gBankTarget].focusBanded)
|
||||
{
|
||||
gBattleMoveFlags |= MOVESTATUS_HUNGON;
|
||||
gLastUsedItem = gBattleMons[gBankTarget].item;
|
||||
}
|
||||
|
||||
END:
|
||||
gBattlescriptCurrInstr++;
|
||||
}
|
||||
|
||||
void atk08_dmg_adjustment2(void) // The same as 0x7 except it doesn't check for false swipe move effect.
|
||||
{
|
||||
u8 holdEffect, quality;
|
||||
|
||||
ApplyRandomDmgMultiplier();
|
||||
|
||||
if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY)
|
||||
{
|
||||
holdEffect = gEnigmaBerries[gBankTarget].holdEffect, quality = gEnigmaBerries[gBankTarget].holdEffectParam;
|
||||
}
|
||||
else
|
||||
{
|
||||
holdEffect = ItemId_GetHoldEffect(gBattleMons[gBankTarget].item);
|
||||
quality = ItemId_GetHoldEffectParam(gBattleMons[gBankTarget].item);
|
||||
}
|
||||
|
||||
gStringBank = gBankTarget;
|
||||
|
||||
if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < quality)
|
||||
{
|
||||
RecordItemEffectBattle(gBankTarget, holdEffect);
|
||||
gSpecialStatuses[gBankTarget].focusBanded = 1;
|
||||
}
|
||||
if (gBattleMons[gBankTarget].status2 & STATUS2_SUBSTITUTE)
|
||||
goto END;
|
||||
if (!gProtectStructs[gBankTarget].endured && !gSpecialStatuses[gBankTarget].focusBanded)
|
||||
goto END;
|
||||
if (gBattleMons[gBankTarget].hp > gBattleMoveDamage)
|
||||
goto END;
|
||||
|
||||
gBattleMoveDamage = gBattleMons[gBankTarget].hp - 1;
|
||||
|
||||
if (gProtectStructs[gBankTarget].endured)
|
||||
{
|
||||
gBattleMoveFlags |= MOVESTATUS_ENDURED;
|
||||
}
|
||||
else if (gSpecialStatuses[gBankTarget].focusBanded)
|
||||
{
|
||||
gBattleMoveFlags |= MOVESTATUS_HUNGON;
|
||||
gLastUsedItem = gBattleMons[gBankTarget].item;
|
||||
}
|
||||
|
||||
END:
|
||||
gBattlescriptCurrInstr++;
|
||||
}
|
||||
|
||||
void atk09_attackanimation(void)
|
||||
{
|
||||
if (gBattleExecBuffer)
|
||||
return;
|
||||
|
||||
if ((gHitMarker & HITMARKER_NO_ANIMATIONS) && (gCurrentMove != MOVE_TRANSFORM && gCurrentMove != MOVE_SUBSTITUTE))
|
||||
{
|
||||
b_movescr_stack_push(gBattlescriptCurrInstr + 1);
|
||||
gBattlescriptCurrInstr = BattleScript_Pausex20;
|
||||
gBattleScripting.animTurn++;
|
||||
gBattleScripting.animTargetsHit++;
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((gBattleMoves[gCurrentMove].target & MOVE_TARGET_BOTH
|
||||
|| gBattleMoves[gCurrentMove].target & MOVE_TARGET_FOES_AND_ALLY
|
||||
|| gBattleMoves[gCurrentMove].target & MOVE_TARGET_DEPENDS)
|
||||
&& gBattleScripting.animTargetsHit)
|
||||
{
|
||||
gBattlescriptCurrInstr++;
|
||||
return;
|
||||
}
|
||||
if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
|
||||
{
|
||||
u8 multihit;
|
||||
|
||||
gActiveBank = gBankAttacker;
|
||||
|
||||
if (gBattleMons[gBankTarget].status2 & STATUS2_SUBSTITUTE)
|
||||
multihit = gMultiHitCounter;
|
||||
else if (gMultiHitCounter != 0 && gMultiHitCounter != 1)
|
||||
{
|
||||
if (gBattleMons[gBankTarget].hp <= gBattleMoveDamage)
|
||||
multihit = 1;
|
||||
else
|
||||
multihit = gMultiHitCounter;
|
||||
}
|
||||
else
|
||||
multihit = gMultiHitCounter;
|
||||
|
||||
EmitMoveAnimation(0, gCurrentMove, gBattleScripting.animTurn, gBattleMovePower, gBattleMoveDamage, gBattleMons[gBankAttacker].friendship, &gDisableStructs[gBankAttacker], multihit);
|
||||
gBattleScripting.animTurn += 1;
|
||||
gBattleScripting.animTargetsHit += 1;
|
||||
MarkBufferBankForExecution(gBankAttacker);
|
||||
gBattlescriptCurrInstr++;
|
||||
}
|
||||
else
|
||||
{
|
||||
b_movescr_stack_push(gBattlescriptCurrInstr + 1);
|
||||
gBattlescriptCurrInstr = BattleScript_Pausex20;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void atk0A_waitanimation(void)
|
||||
{
|
||||
if (gBattleExecBuffer == 0)
|
||||
gBattlescriptCurrInstr++;
|
||||
}
|
||||
|
||||
void atk0B_healthbarupdate(void)
|
||||
{
|
||||
register s16 healthValue asm("r1");
|
||||
|
||||
if (gBattleExecBuffer)
|
||||
return;
|
||||
if (gBattleMoveFlags & MOVESTATUS_NOEFFECT)
|
||||
goto END;
|
||||
|
||||
gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1));
|
||||
|
||||
if (gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBank].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE))
|
||||
{
|
||||
PrepareStringBattle(0x80, gActiveBank);
|
||||
goto END;
|
||||
}
|
||||
|
||||
healthValue = 10000;
|
||||
if (healthValue <= gBattleMoveDamage)
|
||||
healthValue = gBattleMoveDamage;
|
||||
|
||||
EmitHealthBarUpdate(0, healthValue);
|
||||
MarkBufferBankForExecution(gActiveBank);
|
||||
|
||||
if (GetBankSide(gActiveBank) == SIDE_PLAYER && gBattleMoveDamage > 0)
|
||||
gBattleResults.unk5_0 = 1;
|
||||
|
||||
END:
|
||||
gBattlescriptCurrInstr += 2;
|
||||
}
|
||||
|
||||
@@ -73,10 +73,7 @@ extern const struct BaseStats gBaseStats[];
|
||||
extern const u32 gBitTable[];
|
||||
extern u8 * const gBattleAI_ScriptsTable[];
|
||||
|
||||
extern u8 GetBankIdentity(u8);
|
||||
extern u8 b_first_side(u8, u8, u8);
|
||||
extern u8 GetBankByPlayerAI(u8);
|
||||
extern void TypeCalc(u16 move, u8 bankAtk, u8 bankDef);
|
||||
extern void AI_CalcDmg(u8, u8);
|
||||
|
||||
extern u8 CheckMoveLimitations();
|
||||
|
||||
Reference in New Issue
Block a user