Merge branch 'master' into document-gyms2
This commit is contained in:
@@ -85,9 +85,9 @@
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extern const u8 EventScript_WhiteOut[];
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extern const u8 EventScript_ResetMrBriney[];
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extern const u8 EventScript_DoLinkRoomExit[];
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extern const u8 gEventScript_TradeRoom_TooBusyToNotice[];
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extern const u8 gEventScript_TradeRoom_ReadTrainerCard_NoColor[];
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extern const u8 gEventScript_TradeRoom_ReadTrainerCard_Normal[];
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extern const u8 CableClub_EventScript_TooBusyToNotice[];
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extern const u8 CableClub_EventScript_ReadTrainerCard[];
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extern const u8 CableClub_EventScript_ReadTrainerCardColored[];
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extern const u8 EventScript_DoubleBattleColosseum_PlayerSpot0[];
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extern const u8 EventScript_DoubleBattleColosseum_PlayerSpot1[];
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extern const u8 EventScript_DoubleBattleColosseum_PlayerSpot2[];
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@@ -2742,7 +2742,7 @@ static bool32 PlayerIsAtSouthExit(struct TradeRoomPlayer *player)
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return FALSE;
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else if (!MetatileBehavior_IsSouthArrowWarp(player->field_C))
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return FALSE;
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else if (player->facing != 1)
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else if (player->facing != DIR_SOUTH)
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return FALSE;
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else
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return TRUE;
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@@ -2765,13 +2765,13 @@ static const u8 *TryInteractWithPlayer(struct TradeRoomPlayer *player)
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if (linkPlayerId != 4)
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{
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if (!player->isLocalPlayer)
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return gEventScript_TradeRoom_TooBusyToNotice;
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return CableClub_EventScript_TooBusyToNotice;
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else if (sPlayerTradingStates[linkPlayerId] != PLAYER_TRADING_STATE_IDLE)
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return gEventScript_TradeRoom_TooBusyToNotice;
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return CableClub_EventScript_TooBusyToNotice;
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else if (!GetLinkTrainerCardColor(linkPlayerId))
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return gEventScript_TradeRoom_ReadTrainerCard_NoColor;
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return CableClub_EventScript_ReadTrainerCard;
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else
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return gEventScript_TradeRoom_ReadTrainerCard_Normal;
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return CableClub_EventScript_ReadTrainerCardColored;
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}
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return GetInteractedLinkPlayerScript(&otherPlayerPos, player->field_C, player->facing);
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