Document pokemon item effects
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79
include/constants/item_effects.h
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79
include/constants/item_effects.h
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#ifndef GUARD_CONSTANTS_ITEM_EFFECTS_H
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#define GUARD_CONSTANTS_ITEM_EFFECTS_H
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// field 0 masks
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#define ITEM0_X_ATTACK 0x0F
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#define ITEM0_HIGH_CRIT 0x30 // For Dire Hit, works the same way as move Focus Energy.
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#define ITEM0_SACRED_ASH 0x40
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#define ITEM0_INFATUATION 0x80
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// field 1 masks
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#define ITEM1_X_SPEED 0x0F
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#define ITEM1_X_DEFEND 0xF0
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// field 2 masks
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#define ITEM2_X_SPATK 0x0F
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#define ITEM2_X_ACCURACY 0xF0
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// field 3 masks
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#define ITEM3_CONFUSION 0x1
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#define ITEM3_PARALYSIS 0x2
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#define ITEM3_FREEZE 0x4
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#define ITEM3_BURN 0x8
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#define ITEM3_POISON 0x10
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#define ITEM3_SLEEP 0x20
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#define ITEM3_LEVEL_UP 0x40
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#define ITEM3_MIST 0x80 // For Guard Specs, works the same way as move Mist.
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#define ITEM3_STATUS_ALL (ITEM3_CONFUSION | ITEM3_PARALYSIS | ITEM3_FREEZE | ITEM3_BURN | ITEM3_POISON | ITEM3_SLEEP)
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// field 4 masks
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#define ITEM4_EV_HP 0x1
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#define ITEM4_EV_ATK 0x2
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#define ITEM4_HEAL_HP 0x4
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#define ITEM4_HEAL_PP_ALL 0x8
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#define ITEM4_HEAL_PP_ONE 0x10
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#define ITEM4_PP_UP 0x20
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#define ITEM4_REVIVE 0x40
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#define ITEM4_EVO_STONE 0x80
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// field 5 masks
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#define ITEM5_EV_DEF 0x1
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#define ITEM5_EV_SPEED 0x2
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#define ITEM5_EV_SPDEF 0x4
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#define ITEM5_EV_SPATK 0x8
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#define ITEM5_PP_MAX 0x10
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#define ITEM5_FRIENDSHIP_LOW 0x20
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#define ITEM5_FRIENDSHIP_MID 0x40
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#define ITEM5_FRIENDSHIP_HIGH 0x80
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#define ITEM5_FRIENDSHIP_ALL (ITEM5_FRIENDSHIP_LOW | ITEM5_FRIENDSHIP_MID | ITEM5_FRIENDSHIP_HIGH)
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// fields 6 and onwards are item-specific arguments
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// Used for GetItemEffectType.
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#define ITEM_EFFECT_X_ITEM 0
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#define ITEM_EFFECT_RAISE_LEVEL 1
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#define ITEM_EFFECT_HEAL_HP 2
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#define ITEM_EFFECT_CURE_POISON 3
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#define ITEM_EFFECT_CURE_SLEEP 4
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#define ITEM_EFFECT_CURE_BURN 5
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#define ITEM_EFFECT_CURE_FREEZE 6
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#define ITEM_EFFECT_CURE_PARALYSIS 7
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#define ITEM_EFFECT_CURE_CONFUSION 8
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#define ITEM_EFFECT_CURE_INFATUATION 9
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#define ITEM_EFFECT_SACRED_ASH 10
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#define ITEM_EFFECT_CURE_ALL_STATUS 11
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#define ITEM_EFFECT_ATK_EV 12
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#define ITEM_EFFECT_HP_EV 13
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#define ITEM_EFFECT_SPATK_EV 14
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#define ITEM_EFFECT_SPDEF_EV 15
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#define ITEM_EFFECT_SPEED_EV 16
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#define ITEM_EFFECT_DEF_EV 17
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#define ITEM_EFFECT_EVO_STONE 18
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#define ITEM_EFFECT_PP_UP 19
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#define ITEM_EFFECT_PP_MAX 20
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#define ITEM_EFFECT_HEAL_PP 21
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#define ITEM_EFFECT_NONE 22
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#endif // GUARD_CONSTANTS_ITEM_EFFECTS_H
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@@ -473,6 +473,6 @@
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#define NUM_HIDDEN_MACHINES 8
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// Check if the item is one that can be used on a Pokemon.
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#define IS_POKEMON_ITEM(item) ((item) >= ITEM_POTION && (item) <= ITEM_0B2)
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#define ITEM_HAS_EFFECT(item) ((item) >= ITEM_POTION && (item) <= ITEM_0B2)
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#endif // GUARD_CONSTANTS_ITEMS_H
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