Declarations for 2- and 3-argument GetMonData (#1756)
* Type-safe GetMonData/GetBoxMonData * Comments
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@@ -436,12 +436,17 @@ void SetMultiuseSpriteTemplateToPokemon(u16 speciesTag, u8 battlerPosition);
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void SetMultiuseSpriteTemplateToTrainerBack(u16 trainerSpriteId, u8 battlerPosition);
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void SetMultiuseSpriteTemplateToTrainerFront(u16 trainerPicId, u8 battlerPosition);
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// These are full type signatures for GetMonData() and GetBoxMonData(),
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// but they are not used since some code erroneously omits the third arg.
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// u32 GetMonData(struct Pokemon *mon, s32 field, u8 *data);
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// u32 GetBoxMonData(struct BoxPokemon *boxMon, s32 field, u8 *data);
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u32 GetMonData();
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u32 GetBoxMonData();
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/* GameFreak called Get(Box)MonData with either 2 or 3 arguments, for
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* type safety we have a Get(Box)MonData macro which dispatches to
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* either Get(Box)MonData2 or Get(Box)MonData3 based on the number of
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* arguments. The two functions are aliases of each other, but they
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* differ for matching purposes in the caller's codegen. */
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#define GetMonData(...) CAT(GetMonData, NARG_8(__VA_ARGS__))(__VA_ARGS__)
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#define GetBoxMonData(...) CAT(GetBoxMonData, NARG_8(__VA_ARGS__))(__VA_ARGS__)
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u32 GetMonData3(struct Pokemon *mon, s32 field, u8 *data);
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u32 GetMonData2(struct Pokemon *mon, s32 field);
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u32 GetBoxMonData3(struct BoxPokemon *boxMon, s32 field, u8 *data);
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u32 GetBoxMonData2(struct BoxPokemon *boxMon, s32 field);
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void SetMonData(struct Pokemon *mon, s32 field, const void *dataArg);
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void SetBoxMonData(struct BoxPokemon *boxMon, s32 field, const void *dataArg);
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