Added a constant for NPC trainer name length (#1712)
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@@ -103,6 +103,7 @@
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#define WONDER_NEWS_BODY_TEXT_LINES 10
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#define TYPE_NAME_LENGTH 6
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#define ABILITY_NAME_LENGTH 12
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#define TRAINER_NAME_LENGTH 10
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#define MAX_STAMP_CARD_STAMPS 7
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@@ -52,8 +52,6 @@
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#define TRAINER_HILL_PLAYER_STATUS_ECARD_SCANNED 1
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#define TRAINER_HILL_PLAYER_STATUS_NORMAL 2
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#define HILL_TRAINER_NAME_LENGTH 11
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#define TRAINER_HILL_OTID 0x10000000
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// The full map of each Trainer Hill floor is 16x21.
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@@ -71,7 +71,7 @@ struct Trainer
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/*0x01*/ u8 trainerClass;
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/*0x02*/ u8 encounterMusic_gender; // last bit is gender
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/*0x03*/ u8 trainerPic;
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/*0x04*/ u8 trainerName[12];
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/*0x04*/ u8 trainerName[TRAINER_NAME_LENGTH + 1];
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/*0x10*/ u16 items[MAX_TRAINER_ITEMS];
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/*0x18*/ bool8 doubleBattle;
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/*0x1C*/ u32 aiFlags;
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@@ -81,7 +81,8 @@ typedef union // size = 0x24
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/*0x01*/ bool8 active;
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/*0x02*/ u16 species;
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/*0x04*/ u8 pokemonName[POKEMON_NAME_LENGTH + 1];
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/*0x0F*/ u8 trainerName[11];
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/*0x0F*/ u8 trainerName[PLAYER_NAME_LENGTH + 1];
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/*0x17*/ u8 unused[3];
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/*0x1A*/ u8 random;
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/*0x1B*/ u8 random2;
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/*0x1C*/ u16 randomSpecies;
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@@ -5,7 +5,7 @@
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struct TrainerHillTrainer
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{
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u8 name[HILL_TRAINER_NAME_LENGTH];
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u8 name[TRAINER_NAME_LENGTH + 1];
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u8 facilityClass;
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bool32 unused; // Set to TRUE on JP trainers
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u16 speechBefore[EASY_CHAT_BATTLE_WORDS_COUNT];
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