Added a constant for NPC trainer name length (#1712)
This commit is contained in:
+3
-3
@@ -36,7 +36,7 @@
|
||||
|
||||
struct FloorTrainers
|
||||
{
|
||||
u8 name[HILL_TRAINERS_PER_FLOOR][HILL_TRAINER_NAME_LENGTH];
|
||||
u8 name[HILL_TRAINERS_PER_FLOOR][TRAINER_NAME_LENGTH + 1];
|
||||
u8 facilityClass[HILL_TRAINERS_PER_FLOOR];
|
||||
};
|
||||
|
||||
@@ -305,7 +305,7 @@ void GetTrainerHillTrainerName(u8 *dst, u16 trainerId)
|
||||
s32 i;
|
||||
u8 id = trainerId - 1;
|
||||
|
||||
for (i = 0; i < HILL_TRAINER_NAME_LENGTH; i++)
|
||||
for (i = 0; i < TRAINER_NAME_LENGTH + 1; i++)
|
||||
dst[i] = sFloorTrainers->name[id][i];
|
||||
}
|
||||
|
||||
@@ -330,7 +330,7 @@ void InitTrainerHillBattleStruct(void)
|
||||
|
||||
for (i = 0; i < HILL_TRAINERS_PER_FLOOR; i++)
|
||||
{
|
||||
for (j = 0; j < HILL_TRAINER_NAME_LENGTH; j++)
|
||||
for (j = 0; j < TRAINER_NAME_LENGTH + 1; j++)
|
||||
sFloorTrainers->name[i][j] = sHillData->floors[sHillData->floorId].trainers[i].name[j];
|
||||
|
||||
sFloorTrainers->facilityClass[i] = sHillData->floors[sHillData->floorId].trainers[i].facilityClass;
|
||||
|
||||
Reference in New Issue
Block a user