Distinguish 'virtual object' names from object events
This commit is contained in:
@@ -826,7 +826,7 @@ static void CreateCableCarSprites(void)
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case FALSE:
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default:
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// Create player sprite
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spriteId = AddPseudoObjectEvent(playerGraphicsIds[gSaveBlock2Ptr->playerGender], SpriteCB_Player, 200, 73, 102);
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spriteId = CreateObjectGraphicsSprite(playerGraphicsIds[gSaveBlock2Ptr->playerGender], SpriteCB_Player, 200, 73, 102);
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if (spriteId != MAX_SPRITES)
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{
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gSprites[spriteId].oam.priority = 2;
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@@ -854,7 +854,7 @@ static void CreateCableCarSprites(void)
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case TRUE:
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CopyToBgTilemapBufferRect_ChangePalette(0, sCableCar->groundTilemap + 0x24, 24, 26, 12, 3, 17);
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// Create player sprite
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spriteId = AddPseudoObjectEvent(playerGraphicsIds[gSaveBlock2Ptr->playerGender], SpriteCB_Player, 128, 39, 102);
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spriteId = CreateObjectGraphicsSprite(playerGraphicsIds[gSaveBlock2Ptr->playerGender], SpriteCB_Player, 128, 39, 102);
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if (spriteId != MAX_SPRITES)
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{
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gSprites[spriteId].oam.priority = 2;
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@@ -891,7 +891,7 @@ static void CreateCableCarSprites(void)
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if ((rval % 64) == 0)
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{
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// Unclear if this was intentional, but the - 1 in the below ARRAY_COUNT means the Zigzagoon is never used
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spriteId = AddPseudoObjectEvent(hikerGraphicsIds[rval % (ARRAY_COUNT(hikerGraphicsIds) - 1)], hikerCallbacks[GOING_DOWN], hikerCoords[GOING_DOWN][0], hikerCoords[GOING_DOWN][1], 106);
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spriteId = CreateObjectGraphicsSprite(hikerGraphicsIds[rval % (ARRAY_COUNT(hikerGraphicsIds) - 1)], hikerCallbacks[GOING_DOWN], hikerCoords[GOING_DOWN][0], hikerCoords[GOING_DOWN][1], 106);
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if (spriteId != MAX_SPRITES)
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{
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gSprites[spriteId].oam.priority = 2;
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@@ -1395,9 +1395,9 @@ static void SetUpPlacingDecorationPlayerAvatar(u8 taskId, struct PlaceDecoration
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x -= 8;
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if (gSaveBlock2Ptr->playerGender == MALE)
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sDecor_CameraSpriteObjectIdx2 = AddPseudoObjectEvent(OBJ_EVENT_GFX_BRENDAN_DECORATING, SpriteCallbackDummy, x, 72, 0);
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sDecor_CameraSpriteObjectIdx2 = CreateObjectGraphicsSprite(OBJ_EVENT_GFX_BRENDAN_DECORATING, SpriteCallbackDummy, x, 72, 0);
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else
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sDecor_CameraSpriteObjectIdx2 = AddPseudoObjectEvent(OBJ_EVENT_GFX_MAY_DECORATING, SpriteCallbackDummy, x, 72, 0);
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sDecor_CameraSpriteObjectIdx2 = CreateObjectGraphicsSprite(OBJ_EVENT_GFX_MAY_DECORATING, SpriteCallbackDummy, x, 72, 0);
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gSprites[sDecor_CameraSpriteObjectIdx2].oam.priority = 1;
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DestroySprite(&gSprites[sDecor_CameraSpriteObjectIdx1]);
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@@ -2027,7 +2027,7 @@ static u8 gpu_pal_decompress_alloc_tag_and_upload(struct PlaceDecorationGraphics
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ClearPlaceDecorationGraphicsDataBuffer(data);
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data->decoration = &gDecorations[decor];
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if (data->decoration->permission == DECORPERM_SPRITE)
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return AddPseudoObjectEvent(data->decoration->tiles[0], SpriteCallbackDummy, 0, 0, 1);
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return CreateObjectGraphicsSprite(data->decoration->tiles[0], SpriteCallbackDummy, 0, 0, 1);
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FreeSpritePaletteByTag(PLACE_DECORATION_SELECTOR_TAG);
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SetDecorSelectionMetatiles(data);
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@@ -2106,7 +2106,7 @@ static u8 AddDecorationIconObjectFromObjectEvent(u16 tilesTag, u16 paletteTag, u
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}
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else
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{
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spriteId = AddPseudoObjectEvent(sPlaceDecorationGraphicsDataBuffer.decoration->tiles[0], SpriteCallbackDummy, 0, 0, 1);
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spriteId = CreateObjectGraphicsSprite(sPlaceDecorationGraphicsDataBuffer.decoration->tiles[0], SpriteCallbackDummy, 0, 0, 1);
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}
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return spriteId;
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}
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@@ -2285,9 +2285,9 @@ static void SetUpPuttingAwayDecorationPlayerAvatar(void)
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LoadPlayerSpritePalette();
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gFieldCamera.spriteId = CreateSprite(&sPuttingAwayCursorSpriteTemplate, 120, 80, 0);
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if (gSaveBlock2Ptr->playerGender == MALE)
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sDecor_CameraSpriteObjectIdx2 = AddPseudoObjectEvent(OBJ_EVENT_GFX_BRENDAN_DECORATING, SpriteCallbackDummy, 136, 72, 0);
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sDecor_CameraSpriteObjectIdx2 = CreateObjectGraphicsSprite(OBJ_EVENT_GFX_BRENDAN_DECORATING, SpriteCallbackDummy, 136, 72, 0);
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else
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sDecor_CameraSpriteObjectIdx2 = AddPseudoObjectEvent(OBJ_EVENT_GFX_MAY_DECORATING, SpriteCallbackDummy, 136, 72, 0);
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sDecor_CameraSpriteObjectIdx2 = CreateObjectGraphicsSprite(OBJ_EVENT_GFX_MAY_DECORATING, SpriteCallbackDummy, 136, 72, 0);
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gSprites[sDecor_CameraSpriteObjectIdx2].oam.priority = 1;
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DestroySprite(&gSprites[sDecor_CameraSpriteObjectIdx1]);
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@@ -5011,7 +5011,7 @@ static void TryAddInterviewObjectEvents(void)
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return;
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// Add object for reporter/interviewing fan (facing left)
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spriteId = AddPseudoObjectEvent(graphicsId, SpriteCallbackDummy, 76, 40, 0);
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spriteId = CreateObjectGraphicsSprite(graphicsId, SpriteCallbackDummy, 76, 40, 0);
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if (spriteId != MAX_SPRITES)
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{
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gSprites[spriteId].oam.priority = 0;
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@@ -5019,7 +5019,7 @@ static void TryAddInterviewObjectEvents(void)
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}
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// Add object for player (facing right)
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spriteId = AddPseudoObjectEvent(
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spriteId = CreateObjectGraphicsSprite(
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gSaveBlock2Ptr->playerGender == MALE ? OBJ_EVENT_GFX_RIVAL_BRENDAN_NORMAL : OBJ_EVENT_GFX_RIVAL_MAY_NORMAL,
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SpriteCallbackDummy,
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52,
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@@ -114,7 +114,7 @@ static void DoRippleFieldEffect(struct ObjectEvent*, struct Sprite*);
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static void DoGroundEffects_OnSpawn(struct ObjectEvent*, struct Sprite*);
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static void DoGroundEffects_OnBeginStep(struct ObjectEvent*, struct Sprite*);
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static void DoGroundEffects_OnFinishStep(struct ObjectEvent*, struct Sprite*);
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static void UpdateObjectEventSpritePosition(struct Sprite*);
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static void VirtualObject_UpdateAnim(struct Sprite*);
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static void ApplyLevitateMovement(u8);
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static bool8 MovementType_Disguise_Callback(struct ObjectEvent *, struct Sprite *);
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static bool8 MovementType_Buried_Callback(struct ObjectEvent *, struct Sprite *);
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@@ -126,7 +126,7 @@ static void SetObjectEventDynamicGraphicsId(struct ObjectEvent *);
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static void RemoveObjectEventInternal(struct ObjectEvent *);
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static u16 GetObjectEventFlagIdByObjectEventId(u8);
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static void UpdateObjectEventVisibility(struct ObjectEvent *, struct Sprite *);
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static void MakeObjectTemplateFromObjectEventTemplate(struct ObjectEventTemplate *, struct SpriteTemplate *, const struct SubspriteTable **);
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static void MakeSpriteTemplateFromObjectEventTemplate(struct ObjectEventTemplate *, struct SpriteTemplate *, const struct SubspriteTable **);
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static void GetObjectEventMovingCameraOffset(s16 *, s16 *);
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static struct ObjectEventTemplate *GetObjectEventTemplateByLocalIdAndMap(u8, u8, u8);
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static void LoadObjectEventPalette(u16);
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@@ -148,7 +148,7 @@ static void ObjectEventSetSingleMovement(struct ObjectEvent *, struct Sprite *,
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static void SetSpriteDataForNormalStep(struct Sprite *, u8, u8);
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static void InitSpriteForFigure8Anim(struct Sprite *sprite);
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static bool8 AnimateSpriteInFigure8(struct Sprite *sprite);
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static void UpdateObjectEventSprite(struct Sprite *);
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static void SpriteCB_VirtualObject(struct Sprite *);
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static void DoShadowFieldEffect(struct ObjectEvent *);
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static void SetJumpSpriteData(struct Sprite *, u8, u8, u8);
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static void SetWalkSlowSpriteData(struct Sprite *sprite, u8 direction);
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@@ -1442,7 +1442,7 @@ static u8 TrySpawnObjectEventTemplate(struct ObjectEventTemplate *objectEventTem
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const struct SubspriteTable *subspriteTables = NULL;
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graphicsInfo = GetObjectEventGraphicsInfo(objectEventTemplate->graphicsId);
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MakeObjectTemplateFromObjectEventTemplate(objectEventTemplate, &spriteTemplate, &subspriteTables);
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MakeSpriteTemplateFromObjectEventTemplate(objectEventTemplate, &spriteTemplate, &subspriteTables);
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spriteFrameImage.size = graphicsInfo->size;
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spriteTemplate.images = &spriteFrameImage;
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objectEventId = TrySetupObjectEventSprite(objectEventTemplate, &spriteTemplate, mapNum, mapGroup, cameraX, cameraY);
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@@ -1498,7 +1498,7 @@ u8 TrySpawnObjectEvent(u8 localId, u8 mapNum, u8 mapGroup)
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return TrySpawnObjectEventTemplate(objectEventTemplate, mapNum, mapGroup, cameraX, cameraY);
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}
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static void MakeObjectTemplateFromObjectEventGraphicsInfo(u16 graphicsId, void (*callback)(struct Sprite *), struct SpriteTemplate *spriteTemplate, const struct SubspriteTable **subspriteTables)
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static void CopyObjectGraphicsInfoToSpriteTemplate(u16 graphicsId, void (*callback)(struct Sprite *), struct SpriteTemplate *spriteTemplate, const struct SubspriteTable **subspriteTables)
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{
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const struct ObjectEventGraphicsInfo *graphicsInfo = GetObjectEventGraphicsInfo(graphicsId);
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@@ -1512,17 +1512,18 @@ static void MakeObjectTemplateFromObjectEventGraphicsInfo(u16 graphicsId, void (
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*subspriteTables = graphicsInfo->subspriteTables;
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}
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static void MakeObjectTemplateFromObjectEventGraphicsInfoWithCallbackIndex(u16 graphicsId, u16 callbackIndex, struct SpriteTemplate *spriteTemplate, const struct SubspriteTable **subspriteTables)
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static void CopyObjectGraphicsInfoToSpriteTemplate_WithMovementType(u16 graphicsId, u16 movementType, struct SpriteTemplate *spriteTemplate, const struct SubspriteTable **subspriteTables)
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{
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MakeObjectTemplateFromObjectEventGraphicsInfo(graphicsId, sMovementTypeCallbacks[callbackIndex], spriteTemplate, subspriteTables);
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CopyObjectGraphicsInfoToSpriteTemplate(graphicsId, sMovementTypeCallbacks[movementType], spriteTemplate, subspriteTables);
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}
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static void MakeObjectTemplateFromObjectEventTemplate(struct ObjectEventTemplate *objectEventTemplate, struct SpriteTemplate *spriteTemplate, const struct SubspriteTable **subspriteTables)
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static void MakeSpriteTemplateFromObjectEventTemplate(struct ObjectEventTemplate *objectEventTemplate, struct SpriteTemplate *spriteTemplate, const struct SubspriteTable **subspriteTables)
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{
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MakeObjectTemplateFromObjectEventGraphicsInfoWithCallbackIndex(objectEventTemplate->graphicsId, objectEventTemplate->movementType, spriteTemplate, subspriteTables);
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CopyObjectGraphicsInfoToSpriteTemplate_WithMovementType(objectEventTemplate->graphicsId, objectEventTemplate->movementType, spriteTemplate, subspriteTables);
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}
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u8 AddPseudoObjectEvent(u16 graphicsId, void (*callback)(struct Sprite *), s16 x, s16 y, u8 subpriority)
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// Used to create a sprite using a graphicsId associated with object events.
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u8 CreateObjectGraphicsSprite(u16 graphicsId, void (*callback)(struct Sprite *), s16 x, s16 y, u8 subpriority)
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{
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struct SpriteTemplate *spriteTemplate;
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const struct SubspriteTable *subspriteTables;
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@@ -1530,7 +1531,7 @@ u8 AddPseudoObjectEvent(u16 graphicsId, void (*callback)(struct Sprite *), s16 x
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u8 spriteId;
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spriteTemplate = malloc(sizeof(struct SpriteTemplate));
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MakeObjectTemplateFromObjectEventGraphicsInfo(graphicsId, callback, spriteTemplate, &subspriteTables);
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CopyObjectGraphicsInfoToSpriteTemplate(graphicsId, callback, spriteTemplate, &subspriteTables);
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if (spriteTemplate->paletteTag != TAG_NONE)
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LoadObjectEventPalette(spriteTemplate->paletteTag);
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@@ -1546,9 +1547,15 @@ u8 AddPseudoObjectEvent(u16 graphicsId, void (*callback)(struct Sprite *), s16 x
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return spriteId;
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}
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// Used to create sprite object events instead of a full object event
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// Used when resources are limiting, e.g. for the audience in contests or group members in Union Room
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u8 CreateObjectSprite(u8 graphicsId, u8 objectEventId, s16 x, s16 y, u8 z, u8 direction)
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#define sVirtualObjId data[0]
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#define sVirtualObjElev data[1]
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// "Virtual Objects" are a class of sprites used instead of a full object event.
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// Used when more objects are needed than the object event limit (for Contest / Battle Dome audiences and group members in Union Room).
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// A unique id is given as an argument and stored in the sprite data to allow referring back to the same virtual object.
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// They can be turned (and, in the case of the Union Room, animated teleporting in and out) but do not have movement types
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// or any of the other data normally associated with object events.
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u8 CreateVirtualObject(u8 graphicsId, u8 virtualObjId, s16 x, s16 y, u8 z, u8 direction)
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{
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u8 spriteId;
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struct Sprite *sprite;
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@@ -1557,7 +1564,7 @@ u8 CreateObjectSprite(u8 graphicsId, u8 objectEventId, s16 x, s16 y, u8 z, u8 di
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const struct ObjectEventGraphicsInfo *graphicsInfo;
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graphicsInfo = GetObjectEventGraphicsInfo(graphicsId);
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MakeObjectTemplateFromObjectEventGraphicsInfo(graphicsId, UpdateObjectEventSprite, &spriteTemplate, &subspriteTables);
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CopyObjectGraphicsInfoToSpriteTemplate(graphicsId, SpriteCB_VirtualObject, &spriteTemplate, &subspriteTables);
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*(u16 *)&spriteTemplate.paletteTag = TAG_NONE;
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x += MAP_OFFSET;
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y += MAP_OFFSET;
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@@ -1574,8 +1581,8 @@ u8 CreateObjectSprite(u8 graphicsId, u8 objectEventId, s16 x, s16 y, u8 z, u8 di
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sprite->oam.paletteNum -= 16;
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sprite->coordOffsetEnabled = TRUE;
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sprite->sObjEventId = objectEventId;
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sprite->data[1] = z;
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sprite->sVirtualObjId = virtualObjId;
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sprite->sVirtualObjElev = z;
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if (graphicsInfo->paletteSlot == 10)
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LoadSpecialObjectReflectionPalette(graphicsInfo->paletteTag, graphicsInfo->paletteSlot);
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else if (graphicsInfo->paletteSlot >= 16)
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@@ -1697,7 +1704,7 @@ static void SpawnObjectEventOnReturnToField(u8 objectEventId, s16 x, s16 y)
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subspriteTables = NULL;
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graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId);
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spriteFrameImage.size = graphicsInfo->size;
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MakeObjectTemplateFromObjectEventGraphicsInfoWithCallbackIndex(objectEvent->graphicsId, objectEvent->movementType, &spriteTemplate, &subspriteTables);
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CopyObjectGraphicsInfoToSpriteTemplate_WithMovementType(objectEvent->graphicsId, objectEvent->movementType, &spriteTemplate, &subspriteTables);
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spriteTemplate.images = &spriteFrameImage;
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*(u16 *)&spriteTemplate.paletteTag = TAG_NONE;
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@@ -8510,50 +8517,50 @@ void UpdateObjectEventSpriteInvisibility(struct Sprite *sprite, bool8 invisible)
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#define sAnimNum data[3]
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#define sAnimState data[4]
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static void UpdateObjectEventSprite(struct Sprite *sprite)
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static void SpriteCB_VirtualObject(struct Sprite *sprite)
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{
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UpdateObjectEventSpritePosition(sprite);
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SetObjectSubpriorityByZCoord(sprite->data[1], sprite, 1);
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VirtualObject_UpdateAnim(sprite);
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SetObjectSubpriorityByZCoord(sprite->sVirtualObjElev, sprite, 1);
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UpdateObjectEventSpriteInvisibility(sprite, sprite->sInvisible);
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}
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// Unused
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static void DestroyObjectEventSprites(void)
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static void DestroyVirtualObjects(void)
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{
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int i;
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for (i = 0; i < MAX_SPRITES; i++)
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{
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struct Sprite *sprite = &gSprites[i];
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if(sprite->inUse && sprite->callback == UpdateObjectEventSprite)
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if(sprite->inUse && sprite->callback == SpriteCB_VirtualObject)
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DestroySprite(sprite);
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}
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}
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static int GetObjectEventSpriteId(u8 objectEventId) // this should return a u8, because all that call this shifts to u8, but it wont match because it doesnt shift u8 at the end.
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static int GetVirtualObjectSpriteId(u8 virtualObjId)
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{
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int i;
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for (i = 0; i < MAX_SPRITES; i++)
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{
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struct Sprite *sprite = &gSprites[i];
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if (sprite->inUse && sprite->callback == UpdateObjectEventSprite && (u8)sprite->sObjEventId == objectEventId)
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if (sprite->inUse && sprite->callback == SpriteCB_VirtualObject && (u8)sprite->sVirtualObjId == virtualObjId)
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return i;
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}
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return MAX_SPRITES;
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}
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void TurnObjectEventSprite(u8 objectEventId, u8 direction)
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void TurnVirtualObject(u8 virtualObjId, u8 direction)
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{
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u8 spriteId = GetObjectEventSpriteId(objectEventId);
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u8 spriteId = GetVirtualObjectSpriteId(virtualObjId);
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if (spriteId != MAX_SPRITES)
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StartSpriteAnim(&gSprites[spriteId], GetFaceDirectionAnimNum(direction));
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}
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void SetObjectEventSpriteGraphics(u8 objectEventId, u8 graphicsId)
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void SetVirtualObjectGraphics(u8 virtualObjId, u8 graphicsId)
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{
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int spriteId = GetObjectEventSpriteId(objectEventId);
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int spriteId = GetVirtualObjectSpriteId(virtualObjId);
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if (spriteId != MAX_SPRITES)
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{
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@@ -8581,9 +8588,9 @@ void SetObjectEventSpriteGraphics(u8 objectEventId, u8 graphicsId)
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}
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}
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void SetObjectEventSpriteInvisibility(u8 objectEventId, bool32 invisible)
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void SetVirtualObjectInvisibility(u8 virtualObjId, bool32 invisible)
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{
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u8 spriteId = GetObjectEventSpriteId(objectEventId);
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u8 spriteId = GetVirtualObjectSpriteId(virtualObjId);
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if (spriteId == MAX_SPRITES)
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return;
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@@ -8594,9 +8601,9 @@ void SetObjectEventSpriteInvisibility(u8 objectEventId, bool32 invisible)
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gSprites[spriteId].sInvisible = FALSE;
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}
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bool32 IsObjectEventSpriteInvisible(u8 objectEventId)
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bool32 IsVirtualObjectInvisible(u8 virtualObjId)
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{
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u8 spriteId = GetObjectEventSpriteId(objectEventId);
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u8 spriteId = GetVirtualObjectSpriteId(virtualObjId);
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if (spriteId == MAX_SPRITES)
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return FALSE;
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@@ -8604,9 +8611,9 @@ bool32 IsObjectEventSpriteInvisible(u8 objectEventId)
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return (gSprites[spriteId].sInvisible == TRUE);
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}
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void SetObjectEventSpriteAnim(u8 objectEventId, u8 animNum)
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void SetVirtualObjectSpriteAnim(u8 virtualObjId, u8 animNum)
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{
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u8 spriteId = GetObjectEventSpriteId(objectEventId);
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u8 spriteId = GetVirtualObjectSpriteId(virtualObjId);
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if (spriteId != MAX_SPRITES)
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{
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@@ -8619,18 +8626,18 @@ static void MoveUnionRoomObjectUp(struct Sprite *sprite)
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{
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switch(sprite->sAnimState)
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{
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case 0:
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case 0:
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sprite->y2 = 0;
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sprite->sAnimState++;
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case 1:
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sprite->y2 -= 8;
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if (sprite->y2 == -DISPLAY_HEIGHT)
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{
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sprite->y2 = 0;
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sprite->sAnimState++;
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case 1:
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sprite->y2 -= 8;
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if (sprite->y2 == -DISPLAY_HEIGHT)
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{
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sprite->y2 = 0;
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sprite->sInvisible = TRUE;
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sprite->sAnimNum = 0;
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sprite->sAnimState = 0;
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}
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sprite->sInvisible = TRUE;
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sprite->sAnimNum = 0;
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sprite->sAnimState = 0;
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}
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}
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}
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@@ -8638,40 +8645,40 @@ static void MoveUnionRoomObjectDown(struct Sprite *sprite)
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{
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switch(sprite->sAnimState)
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{
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case 0:
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sprite->y2 = -DISPLAY_HEIGHT;
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sprite->sAnimState++;
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case 1:
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sprite->y2 += 8;
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if(sprite->y2 == 0)
|
||||
{
|
||||
sprite->sAnimNum = 0;
|
||||
sprite->sAnimState = 0;
|
||||
}
|
||||
case 0:
|
||||
sprite->y2 = -DISPLAY_HEIGHT;
|
||||
sprite->sAnimState++;
|
||||
case 1:
|
||||
sprite->y2 += 8;
|
||||
if(sprite->y2 == 0)
|
||||
{
|
||||
sprite->sAnimNum = 0;
|
||||
sprite->sAnimState = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void UpdateObjectEventSpritePosition(struct Sprite *sprite)
|
||||
static void VirtualObject_UpdateAnim(struct Sprite *sprite)
|
||||
{
|
||||
switch(sprite->sAnimNum)
|
||||
{
|
||||
case UNION_ROOM_SPAWN_IN:
|
||||
MoveUnionRoomObjectDown(sprite);
|
||||
break;
|
||||
case UNION_ROOM_SPAWN_OUT:
|
||||
MoveUnionRoomObjectUp(sprite);
|
||||
break;
|
||||
case 0:
|
||||
break;
|
||||
default:
|
||||
sprite->sAnimNum = 0;
|
||||
break;
|
||||
case UNION_ROOM_SPAWN_IN:
|
||||
MoveUnionRoomObjectDown(sprite);
|
||||
break;
|
||||
case UNION_ROOM_SPAWN_OUT:
|
||||
MoveUnionRoomObjectUp(sprite);
|
||||
break;
|
||||
case 0:
|
||||
break;
|
||||
default:
|
||||
sprite->sAnimNum = 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
bool32 IsObjectEventSpriteAnimating(u8 objectEventId)
|
||||
bool32 IsVirtualObjectAnimating(u8 virtualObjId)
|
||||
{
|
||||
u8 spriteId = GetObjectEventSpriteId(objectEventId);
|
||||
u8 spriteId = GetVirtualObjectSpriteId(virtualObjId);
|
||||
|
||||
if (spriteId == MAX_SPRITES)
|
||||
return FALSE;
|
||||
|
||||
@@ -325,7 +325,7 @@ void Task_HandlePorthole(u8 taskId)
|
||||
|
||||
static void ShowSSTidalWhileSailing(void)
|
||||
{
|
||||
u8 spriteId = AddPseudoObjectEvent(OBJ_EVENT_GFX_SS_TIDAL, SpriteCallbackDummy, 112, 80, 0);
|
||||
u8 spriteId = CreateObjectGraphicsSprite(OBJ_EVENT_GFX_SS_TIDAL, SpriteCallbackDummy, 112, 80, 0);
|
||||
|
||||
gSprites[spriteId].coordOffsetEnabled = FALSE;
|
||||
|
||||
|
||||
@@ -1409,7 +1409,7 @@ static void NamingScreen_CreatePlayerIcon(void)
|
||||
u8 spriteId;
|
||||
|
||||
rivalGfxId = GetRivalAvatarGraphicsIdByStateIdAndGender(0, sNamingScreen->monSpecies);
|
||||
spriteId = AddPseudoObjectEvent(rivalGfxId, SpriteCallbackDummy, 56, 37, 0);
|
||||
spriteId = CreateObjectGraphicsSprite(rivalGfxId, SpriteCallbackDummy, 56, 37, 0);
|
||||
gSprites[spriteId].oam.priority = 3;
|
||||
StartSpriteAnim(&gSprites[spriteId], 4);
|
||||
}
|
||||
@@ -1436,7 +1436,7 @@ static void NamingScreen_CreateWaldaDadIcon(void)
|
||||
{
|
||||
u8 spriteId;
|
||||
|
||||
spriteId = AddPseudoObjectEvent(OBJ_EVENT_GFX_MAN_1, SpriteCallbackDummy, 56, 37, 0);
|
||||
spriteId = CreateObjectGraphicsSprite(OBJ_EVENT_GFX_MAN_1, SpriteCallbackDummy, 56, 37, 0);
|
||||
gSprites[spriteId].oam.priority = 3;
|
||||
StartSpriteAnim(&gSprites[spriteId], 4);
|
||||
}
|
||||
|
||||
@@ -3180,14 +3180,14 @@ static void CreateLinkPlayerSprite(u8 linkPlayerId, u8 gameVersion)
|
||||
{
|
||||
case VERSION_FIRE_RED:
|
||||
case VERSION_LEAF_GREEN:
|
||||
objEvent->spriteId = AddPseudoObjectEvent(GetFRLGAvatarGraphicsIdByGender(linkGender(objEvent)), SpriteCB_LinkPlayer, 0, 0, 0);
|
||||
objEvent->spriteId = CreateObjectGraphicsSprite(GetFRLGAvatarGraphicsIdByGender(linkGender(objEvent)), SpriteCB_LinkPlayer, 0, 0, 0);
|
||||
break;
|
||||
case VERSION_RUBY:
|
||||
case VERSION_SAPPHIRE:
|
||||
objEvent->spriteId = AddPseudoObjectEvent(GetRSAvatarGraphicsIdByGender(linkGender(objEvent)), SpriteCB_LinkPlayer, 0, 0, 0);
|
||||
objEvent->spriteId = CreateObjectGraphicsSprite(GetRSAvatarGraphicsIdByGender(linkGender(objEvent)), SpriteCB_LinkPlayer, 0, 0, 0);
|
||||
break;
|
||||
case VERSION_EMERALD:
|
||||
objEvent->spriteId = AddPseudoObjectEvent(GetRivalAvatarGraphicsIdByStateIdAndGender(PLAYER_AVATAR_STATE_NORMAL, linkGender(objEvent)), SpriteCB_LinkPlayer, 0, 0, 0);
|
||||
objEvent->spriteId = CreateObjectGraphicsSprite(GetRivalAvatarGraphicsIdByStateIdAndGender(PLAYER_AVATAR_STATE_NORMAL, linkGender(objEvent)), SpriteCB_LinkPlayer, 0, 0, 0);
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
@@ -1180,22 +1180,22 @@ bool8 ScrCmd_setobjectmovementtype(struct ScriptContext *ctx)
|
||||
bool8 ScrCmd_createvobject(struct ScriptContext *ctx)
|
||||
{
|
||||
u8 graphicsId = ScriptReadByte(ctx);
|
||||
u8 objectEventId = ScriptReadByte(ctx);
|
||||
u8 virtualObjId = ScriptReadByte(ctx);
|
||||
u16 x = VarGet(ScriptReadHalfword(ctx));
|
||||
u32 y = VarGet(ScriptReadHalfword(ctx));
|
||||
u8 elevation = ScriptReadByte(ctx);
|
||||
u8 direction = ScriptReadByte(ctx);
|
||||
|
||||
CreateObjectSprite(graphicsId, objectEventId, x, y, elevation, direction);
|
||||
CreateVirtualObject(graphicsId, virtualObjId, x, y, elevation, direction);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
bool8 ScrCmd_turnvobject(struct ScriptContext *ctx)
|
||||
{
|
||||
u8 objectEventId = ScriptReadByte(ctx);
|
||||
u8 virtualObjId = ScriptReadByte(ctx);
|
||||
u8 direction = ScriptReadByte(ctx);
|
||||
|
||||
TurnObjectEventSprite(objectEventId, direction);
|
||||
TurnVirtualObject(virtualObjId, direction);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
|
||||
@@ -847,7 +847,7 @@ static void BuyMenuDrawObjectEvents(void)
|
||||
|
||||
graphicsInfo = GetObjectEventGraphicsInfo(gObjectEvents[sShopData->viewportObjects[i][OBJ_EVENT_ID]].graphicsId);
|
||||
|
||||
spriteId = AddPseudoObjectEvent(
|
||||
spriteId = CreateObjectGraphicsSprite(
|
||||
gObjectEvents[sShopData->viewportObjects[i][OBJ_EVENT_ID]].graphicsId,
|
||||
SpriteCallbackDummy,
|
||||
(u16)sShopData->viewportObjects[i][X_COORD] * 16 + 8,
|
||||
|
||||
@@ -400,12 +400,12 @@ void CreateUnionRoomPlayerSprites(u8 * spriteIds, s32 leaderId)
|
||||
for (memberId = 0; memberId < MAX_RFU_PLAYERS; memberId++)
|
||||
{
|
||||
s32 id = UR_PLAYER_SPRITE_ID(leaderId, memberId);
|
||||
spriteIds[id] = CreateObjectSprite(OBJ_EVENT_GFX_MAN_4,
|
||||
spriteIds[id] = CreateVirtualObject(OBJ_EVENT_GFX_MAN_4,
|
||||
id - UR_SPRITE_START_ID,
|
||||
sUnionRoomPlayerCoords[leaderId][0] + sUnionRoomGroupOffsets[memberId][0],
|
||||
sUnionRoomPlayerCoords[leaderId][1] + sUnionRoomGroupOffsets[memberId][1],
|
||||
3, 1);
|
||||
SetObjectEventSpriteInvisibility(id - UR_SPRITE_START_ID, TRUE);
|
||||
SetVirtualObjectInvisibility(id - UR_SPRITE_START_ID, TRUE);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -443,7 +443,7 @@ static u8 GetNewFacingDirectionForUnionRoomPlayer(u32 memberId, u32 leaderId, st
|
||||
|
||||
static bool32 IsUnionRoomPlayerInvisible(u32 leaderId, u32 memberId)
|
||||
{
|
||||
return IsObjectEventSpriteInvisible(UR_PLAYER_SPRITE_ID(leaderId, memberId) - UR_SPRITE_START_ID);
|
||||
return IsVirtualObjectInvisible(UR_PLAYER_SPRITE_ID(leaderId, memberId) - UR_SPRITE_START_ID);
|
||||
}
|
||||
|
||||
static void SpawnGroupMember(u32 leaderId, u32 memberId, u8 graphicsId, struct RfuGameData * gameData)
|
||||
@@ -452,10 +452,10 @@ static void SpawnGroupMember(u32 leaderId, u32 memberId, u8 graphicsId, struct R
|
||||
s32 id = UR_PLAYER_SPRITE_ID(leaderId, memberId);
|
||||
if (IsUnionRoomPlayerInvisible(leaderId, memberId) == TRUE)
|
||||
{
|
||||
SetObjectEventSpriteInvisibility(id - UR_SPRITE_START_ID, FALSE);
|
||||
SetObjectEventSpriteAnim(id - UR_SPRITE_START_ID, UNION_ROOM_SPAWN_IN);
|
||||
SetVirtualObjectInvisibility(id - UR_SPRITE_START_ID, FALSE);
|
||||
SetVirtualObjectSpriteAnim(id - UR_SPRITE_START_ID, UNION_ROOM_SPAWN_IN);
|
||||
}
|
||||
SetObjectEventSpriteGraphics(id - UR_SPRITE_START_ID, graphicsId);
|
||||
SetVirtualObjectGraphics(id - UR_SPRITE_START_ID, graphicsId);
|
||||
SetUnionRoomObjectFacingDirection(memberId, leaderId, GetNewFacingDirectionForUnionRoomPlayer(memberId, leaderId, gameData));
|
||||
GetUnionRoomPlayerCoords(leaderId, memberId, &x, &y);
|
||||
MapGridSetMetatileImpassabilityAt(x, y, TRUE);
|
||||
@@ -464,7 +464,7 @@ static void SpawnGroupMember(u32 leaderId, u32 memberId, u8 graphicsId, struct R
|
||||
static void DespawnGroupMember(u32 leaderId, u32 memberId)
|
||||
{
|
||||
s32 x, y;
|
||||
SetObjectEventSpriteAnim(UR_PLAYER_SPRITE_ID(leaderId, memberId) - UR_SPRITE_START_ID, UNION_ROOM_SPAWN_OUT);
|
||||
SetVirtualObjectSpriteAnim(UR_PLAYER_SPRITE_ID(leaderId, memberId) - UR_SPRITE_START_ID, UNION_ROOM_SPAWN_OUT);
|
||||
GetUnionRoomPlayerCoords(leaderId, memberId, &x, &y);
|
||||
MapGridSetMetatileImpassabilityAt(x, y, FALSE);
|
||||
}
|
||||
@@ -476,7 +476,7 @@ static void AssembleGroup(u32 leaderId, struct RfuGameData * gameData)
|
||||
|
||||
PlayerGetDestCoords(&x, &y);
|
||||
player_get_pos_including_state_based_drift(&x2, &y2);
|
||||
if (IsObjectEventSpriteInvisible(UR_PLAYER_SPRITE_ID(leaderId, 0) - UR_SPRITE_START_ID) == TRUE)
|
||||
if (IsVirtualObjectInvisible(UR_PLAYER_SPRITE_ID(leaderId, 0) - UR_SPRITE_START_ID) == TRUE)
|
||||
{
|
||||
if (IsUnionRoomPlayerAt(leaderId, 0, x, y) == TRUE || IsUnionRoomPlayerAt(leaderId, 0, x2, y2) == TRUE)
|
||||
return;
|
||||
@@ -576,9 +576,9 @@ bool32 TryInteractWithUnionRoomMember(struct RfuPlayerList *list, s16 *memberIdP
|
||||
continue;
|
||||
|
||||
// Has a group member spawned at this position?
|
||||
if (IsObjectEventSpriteInvisible(id - UR_SPRITE_START_ID))
|
||||
if (IsVirtualObjectInvisible(id - UR_SPRITE_START_ID))
|
||||
continue;
|
||||
if (IsObjectEventSpriteAnimating(id - UR_SPRITE_START_ID))
|
||||
if (IsVirtualObjectAnimating(id - UR_SPRITE_START_ID))
|
||||
continue;
|
||||
if (leaders[i].groupScheduledAnim != UNION_ROOM_SPAWN_IN)
|
||||
continue;
|
||||
@@ -595,9 +595,9 @@ bool32 TryInteractWithUnionRoomMember(struct RfuPlayerList *list, s16 *memberIdP
|
||||
|
||||
static void SetUnionRoomObjectFacingDirection(s32 memberId, s32 leaderId, u8 newDirection)
|
||||
{
|
||||
TurnObjectEventSprite(MAX_RFU_PLAYERS * leaderId - UR_SPRITE_START_ID + memberId, newDirection);
|
||||
TurnVirtualObject(MAX_RFU_PLAYERS * leaderId - UR_SPRITE_START_ID + memberId, newDirection);
|
||||
// should be line below, but order is swapped here
|
||||
// TurnObjectEventSprite(UR_PLAYER_SPRITE_ID(leaderId, memberId) - UR_SPRITE_START_ID, newDirection);
|
||||
// TurnVirtualObject(UR_PLAYER_SPRITE_ID(leaderId, memberId) - UR_SPRITE_START_ID, newDirection);
|
||||
}
|
||||
|
||||
void UpdateUnionRoomMemberFacing(u32 memberId, u32 leaderId, struct RfuPlayerList *list)
|
||||
|
||||
Reference in New Issue
Block a user