Distinguish 'virtual object' names from object events
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+2
-2
@@ -5011,7 +5011,7 @@ static void TryAddInterviewObjectEvents(void)
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return;
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// Add object for reporter/interviewing fan (facing left)
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spriteId = AddPseudoObjectEvent(graphicsId, SpriteCallbackDummy, 76, 40, 0);
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spriteId = CreateObjectGraphicsSprite(graphicsId, SpriteCallbackDummy, 76, 40, 0);
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if (spriteId != MAX_SPRITES)
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{
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gSprites[spriteId].oam.priority = 0;
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@@ -5019,7 +5019,7 @@ static void TryAddInterviewObjectEvents(void)
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}
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// Add object for player (facing right)
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spriteId = AddPseudoObjectEvent(
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spriteId = CreateObjectGraphicsSprite(
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gSaveBlock2Ptr->playerGender == MALE ? OBJ_EVENT_GFX_RIVAL_BRENDAN_NORMAL : OBJ_EVENT_GFX_RIVAL_MAY_NORMAL,
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SpriteCallbackDummy,
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52,
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