Distinguish 'virtual object' names from object events
This commit is contained in:
@@ -114,7 +114,7 @@ static void DoRippleFieldEffect(struct ObjectEvent*, struct Sprite*);
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static void DoGroundEffects_OnSpawn(struct ObjectEvent*, struct Sprite*);
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static void DoGroundEffects_OnBeginStep(struct ObjectEvent*, struct Sprite*);
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static void DoGroundEffects_OnFinishStep(struct ObjectEvent*, struct Sprite*);
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static void UpdateObjectEventSpritePosition(struct Sprite*);
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static void VirtualObject_UpdateAnim(struct Sprite*);
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static void ApplyLevitateMovement(u8);
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static bool8 MovementType_Disguise_Callback(struct ObjectEvent *, struct Sprite *);
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static bool8 MovementType_Buried_Callback(struct ObjectEvent *, struct Sprite *);
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@@ -126,7 +126,7 @@ static void SetObjectEventDynamicGraphicsId(struct ObjectEvent *);
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static void RemoveObjectEventInternal(struct ObjectEvent *);
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static u16 GetObjectEventFlagIdByObjectEventId(u8);
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static void UpdateObjectEventVisibility(struct ObjectEvent *, struct Sprite *);
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static void MakeObjectTemplateFromObjectEventTemplate(struct ObjectEventTemplate *, struct SpriteTemplate *, const struct SubspriteTable **);
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static void MakeSpriteTemplateFromObjectEventTemplate(struct ObjectEventTemplate *, struct SpriteTemplate *, const struct SubspriteTable **);
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static void GetObjectEventMovingCameraOffset(s16 *, s16 *);
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static struct ObjectEventTemplate *GetObjectEventTemplateByLocalIdAndMap(u8, u8, u8);
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static void LoadObjectEventPalette(u16);
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@@ -148,7 +148,7 @@ static void ObjectEventSetSingleMovement(struct ObjectEvent *, struct Sprite *,
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static void SetSpriteDataForNormalStep(struct Sprite *, u8, u8);
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static void InitSpriteForFigure8Anim(struct Sprite *sprite);
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static bool8 AnimateSpriteInFigure8(struct Sprite *sprite);
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static void UpdateObjectEventSprite(struct Sprite *);
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static void SpriteCB_VirtualObject(struct Sprite *);
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static void DoShadowFieldEffect(struct ObjectEvent *);
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static void SetJumpSpriteData(struct Sprite *, u8, u8, u8);
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static void SetWalkSlowSpriteData(struct Sprite *sprite, u8 direction);
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@@ -1442,7 +1442,7 @@ static u8 TrySpawnObjectEventTemplate(struct ObjectEventTemplate *objectEventTem
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const struct SubspriteTable *subspriteTables = NULL;
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graphicsInfo = GetObjectEventGraphicsInfo(objectEventTemplate->graphicsId);
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MakeObjectTemplateFromObjectEventTemplate(objectEventTemplate, &spriteTemplate, &subspriteTables);
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MakeSpriteTemplateFromObjectEventTemplate(objectEventTemplate, &spriteTemplate, &subspriteTables);
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spriteFrameImage.size = graphicsInfo->size;
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spriteTemplate.images = &spriteFrameImage;
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objectEventId = TrySetupObjectEventSprite(objectEventTemplate, &spriteTemplate, mapNum, mapGroup, cameraX, cameraY);
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@@ -1498,7 +1498,7 @@ u8 TrySpawnObjectEvent(u8 localId, u8 mapNum, u8 mapGroup)
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return TrySpawnObjectEventTemplate(objectEventTemplate, mapNum, mapGroup, cameraX, cameraY);
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}
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static void MakeObjectTemplateFromObjectEventGraphicsInfo(u16 graphicsId, void (*callback)(struct Sprite *), struct SpriteTemplate *spriteTemplate, const struct SubspriteTable **subspriteTables)
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static void CopyObjectGraphicsInfoToSpriteTemplate(u16 graphicsId, void (*callback)(struct Sprite *), struct SpriteTemplate *spriteTemplate, const struct SubspriteTable **subspriteTables)
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{
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const struct ObjectEventGraphicsInfo *graphicsInfo = GetObjectEventGraphicsInfo(graphicsId);
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@@ -1512,17 +1512,18 @@ static void MakeObjectTemplateFromObjectEventGraphicsInfo(u16 graphicsId, void (
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*subspriteTables = graphicsInfo->subspriteTables;
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}
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static void MakeObjectTemplateFromObjectEventGraphicsInfoWithCallbackIndex(u16 graphicsId, u16 callbackIndex, struct SpriteTemplate *spriteTemplate, const struct SubspriteTable **subspriteTables)
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static void CopyObjectGraphicsInfoToSpriteTemplate_WithMovementType(u16 graphicsId, u16 movementType, struct SpriteTemplate *spriteTemplate, const struct SubspriteTable **subspriteTables)
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{
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MakeObjectTemplateFromObjectEventGraphicsInfo(graphicsId, sMovementTypeCallbacks[callbackIndex], spriteTemplate, subspriteTables);
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CopyObjectGraphicsInfoToSpriteTemplate(graphicsId, sMovementTypeCallbacks[movementType], spriteTemplate, subspriteTables);
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}
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static void MakeObjectTemplateFromObjectEventTemplate(struct ObjectEventTemplate *objectEventTemplate, struct SpriteTemplate *spriteTemplate, const struct SubspriteTable **subspriteTables)
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static void MakeSpriteTemplateFromObjectEventTemplate(struct ObjectEventTemplate *objectEventTemplate, struct SpriteTemplate *spriteTemplate, const struct SubspriteTable **subspriteTables)
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{
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MakeObjectTemplateFromObjectEventGraphicsInfoWithCallbackIndex(objectEventTemplate->graphicsId, objectEventTemplate->movementType, spriteTemplate, subspriteTables);
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CopyObjectGraphicsInfoToSpriteTemplate_WithMovementType(objectEventTemplate->graphicsId, objectEventTemplate->movementType, spriteTemplate, subspriteTables);
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}
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u8 AddPseudoObjectEvent(u16 graphicsId, void (*callback)(struct Sprite *), s16 x, s16 y, u8 subpriority)
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// Used to create a sprite using a graphicsId associated with object events.
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u8 CreateObjectGraphicsSprite(u16 graphicsId, void (*callback)(struct Sprite *), s16 x, s16 y, u8 subpriority)
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{
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struct SpriteTemplate *spriteTemplate;
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const struct SubspriteTable *subspriteTables;
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@@ -1530,7 +1531,7 @@ u8 AddPseudoObjectEvent(u16 graphicsId, void (*callback)(struct Sprite *), s16 x
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u8 spriteId;
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spriteTemplate = malloc(sizeof(struct SpriteTemplate));
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MakeObjectTemplateFromObjectEventGraphicsInfo(graphicsId, callback, spriteTemplate, &subspriteTables);
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CopyObjectGraphicsInfoToSpriteTemplate(graphicsId, callback, spriteTemplate, &subspriteTables);
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if (spriteTemplate->paletteTag != TAG_NONE)
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LoadObjectEventPalette(spriteTemplate->paletteTag);
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@@ -1546,9 +1547,15 @@ u8 AddPseudoObjectEvent(u16 graphicsId, void (*callback)(struct Sprite *), s16 x
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return spriteId;
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}
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// Used to create sprite object events instead of a full object event
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// Used when resources are limiting, e.g. for the audience in contests or group members in Union Room
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u8 CreateObjectSprite(u8 graphicsId, u8 objectEventId, s16 x, s16 y, u8 z, u8 direction)
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#define sVirtualObjId data[0]
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#define sVirtualObjElev data[1]
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// "Virtual Objects" are a class of sprites used instead of a full object event.
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// Used when more objects are needed than the object event limit (for Contest / Battle Dome audiences and group members in Union Room).
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// A unique id is given as an argument and stored in the sprite data to allow referring back to the same virtual object.
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// They can be turned (and, in the case of the Union Room, animated teleporting in and out) but do not have movement types
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// or any of the other data normally associated with object events.
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u8 CreateVirtualObject(u8 graphicsId, u8 virtualObjId, s16 x, s16 y, u8 z, u8 direction)
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{
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u8 spriteId;
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struct Sprite *sprite;
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@@ -1557,7 +1564,7 @@ u8 CreateObjectSprite(u8 graphicsId, u8 objectEventId, s16 x, s16 y, u8 z, u8 di
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const struct ObjectEventGraphicsInfo *graphicsInfo;
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graphicsInfo = GetObjectEventGraphicsInfo(graphicsId);
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MakeObjectTemplateFromObjectEventGraphicsInfo(graphicsId, UpdateObjectEventSprite, &spriteTemplate, &subspriteTables);
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CopyObjectGraphicsInfoToSpriteTemplate(graphicsId, SpriteCB_VirtualObject, &spriteTemplate, &subspriteTables);
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*(u16 *)&spriteTemplate.paletteTag = TAG_NONE;
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x += MAP_OFFSET;
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y += MAP_OFFSET;
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@@ -1574,8 +1581,8 @@ u8 CreateObjectSprite(u8 graphicsId, u8 objectEventId, s16 x, s16 y, u8 z, u8 di
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sprite->oam.paletteNum -= 16;
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sprite->coordOffsetEnabled = TRUE;
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sprite->sObjEventId = objectEventId;
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sprite->data[1] = z;
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sprite->sVirtualObjId = virtualObjId;
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sprite->sVirtualObjElev = z;
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if (graphicsInfo->paletteSlot == 10)
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LoadSpecialObjectReflectionPalette(graphicsInfo->paletteTag, graphicsInfo->paletteSlot);
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else if (graphicsInfo->paletteSlot >= 16)
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@@ -1697,7 +1704,7 @@ static void SpawnObjectEventOnReturnToField(u8 objectEventId, s16 x, s16 y)
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subspriteTables = NULL;
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graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId);
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spriteFrameImage.size = graphicsInfo->size;
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MakeObjectTemplateFromObjectEventGraphicsInfoWithCallbackIndex(objectEvent->graphicsId, objectEvent->movementType, &spriteTemplate, &subspriteTables);
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CopyObjectGraphicsInfoToSpriteTemplate_WithMovementType(objectEvent->graphicsId, objectEvent->movementType, &spriteTemplate, &subspriteTables);
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spriteTemplate.images = &spriteFrameImage;
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*(u16 *)&spriteTemplate.paletteTag = TAG_NONE;
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@@ -8510,50 +8517,50 @@ void UpdateObjectEventSpriteInvisibility(struct Sprite *sprite, bool8 invisible)
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#define sAnimNum data[3]
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#define sAnimState data[4]
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static void UpdateObjectEventSprite(struct Sprite *sprite)
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static void SpriteCB_VirtualObject(struct Sprite *sprite)
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{
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UpdateObjectEventSpritePosition(sprite);
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SetObjectSubpriorityByZCoord(sprite->data[1], sprite, 1);
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VirtualObject_UpdateAnim(sprite);
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SetObjectSubpriorityByZCoord(sprite->sVirtualObjElev, sprite, 1);
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UpdateObjectEventSpriteInvisibility(sprite, sprite->sInvisible);
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}
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// Unused
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static void DestroyObjectEventSprites(void)
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static void DestroyVirtualObjects(void)
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{
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int i;
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for (i = 0; i < MAX_SPRITES; i++)
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{
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struct Sprite *sprite = &gSprites[i];
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if(sprite->inUse && sprite->callback == UpdateObjectEventSprite)
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if(sprite->inUse && sprite->callback == SpriteCB_VirtualObject)
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DestroySprite(sprite);
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}
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}
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static int GetObjectEventSpriteId(u8 objectEventId) // this should return a u8, because all that call this shifts to u8, but it wont match because it doesnt shift u8 at the end.
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static int GetVirtualObjectSpriteId(u8 virtualObjId)
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{
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int i;
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for (i = 0; i < MAX_SPRITES; i++)
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{
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struct Sprite *sprite = &gSprites[i];
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if (sprite->inUse && sprite->callback == UpdateObjectEventSprite && (u8)sprite->sObjEventId == objectEventId)
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if (sprite->inUse && sprite->callback == SpriteCB_VirtualObject && (u8)sprite->sVirtualObjId == virtualObjId)
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return i;
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}
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return MAX_SPRITES;
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}
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void TurnObjectEventSprite(u8 objectEventId, u8 direction)
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void TurnVirtualObject(u8 virtualObjId, u8 direction)
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{
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u8 spriteId = GetObjectEventSpriteId(objectEventId);
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u8 spriteId = GetVirtualObjectSpriteId(virtualObjId);
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if (spriteId != MAX_SPRITES)
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StartSpriteAnim(&gSprites[spriteId], GetFaceDirectionAnimNum(direction));
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}
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void SetObjectEventSpriteGraphics(u8 objectEventId, u8 graphicsId)
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void SetVirtualObjectGraphics(u8 virtualObjId, u8 graphicsId)
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{
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int spriteId = GetObjectEventSpriteId(objectEventId);
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int spriteId = GetVirtualObjectSpriteId(virtualObjId);
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if (spriteId != MAX_SPRITES)
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{
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@@ -8581,9 +8588,9 @@ void SetObjectEventSpriteGraphics(u8 objectEventId, u8 graphicsId)
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}
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}
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void SetObjectEventSpriteInvisibility(u8 objectEventId, bool32 invisible)
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void SetVirtualObjectInvisibility(u8 virtualObjId, bool32 invisible)
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{
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u8 spriteId = GetObjectEventSpriteId(objectEventId);
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u8 spriteId = GetVirtualObjectSpriteId(virtualObjId);
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if (spriteId == MAX_SPRITES)
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return;
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@@ -8594,9 +8601,9 @@ void SetObjectEventSpriteInvisibility(u8 objectEventId, bool32 invisible)
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gSprites[spriteId].sInvisible = FALSE;
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}
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bool32 IsObjectEventSpriteInvisible(u8 objectEventId)
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bool32 IsVirtualObjectInvisible(u8 virtualObjId)
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{
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u8 spriteId = GetObjectEventSpriteId(objectEventId);
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u8 spriteId = GetVirtualObjectSpriteId(virtualObjId);
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if (spriteId == MAX_SPRITES)
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return FALSE;
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@@ -8604,9 +8611,9 @@ bool32 IsObjectEventSpriteInvisible(u8 objectEventId)
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return (gSprites[spriteId].sInvisible == TRUE);
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}
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void SetObjectEventSpriteAnim(u8 objectEventId, u8 animNum)
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void SetVirtualObjectSpriteAnim(u8 virtualObjId, u8 animNum)
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{
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u8 spriteId = GetObjectEventSpriteId(objectEventId);
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u8 spriteId = GetVirtualObjectSpriteId(virtualObjId);
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if (spriteId != MAX_SPRITES)
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{
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@@ -8619,18 +8626,18 @@ static void MoveUnionRoomObjectUp(struct Sprite *sprite)
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{
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switch(sprite->sAnimState)
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{
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case 0:
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case 0:
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sprite->y2 = 0;
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sprite->sAnimState++;
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case 1:
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sprite->y2 -= 8;
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if (sprite->y2 == -DISPLAY_HEIGHT)
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{
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sprite->y2 = 0;
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sprite->sAnimState++;
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case 1:
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sprite->y2 -= 8;
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if (sprite->y2 == -DISPLAY_HEIGHT)
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{
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sprite->y2 = 0;
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sprite->sInvisible = TRUE;
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sprite->sAnimNum = 0;
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sprite->sAnimState = 0;
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}
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sprite->sInvisible = TRUE;
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sprite->sAnimNum = 0;
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sprite->sAnimState = 0;
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}
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}
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}
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@@ -8638,40 +8645,40 @@ static void MoveUnionRoomObjectDown(struct Sprite *sprite)
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{
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switch(sprite->sAnimState)
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{
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case 0:
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sprite->y2 = -DISPLAY_HEIGHT;
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sprite->sAnimState++;
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case 1:
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sprite->y2 += 8;
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if(sprite->y2 == 0)
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{
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sprite->sAnimNum = 0;
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sprite->sAnimState = 0;
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}
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case 0:
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sprite->y2 = -DISPLAY_HEIGHT;
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sprite->sAnimState++;
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case 1:
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sprite->y2 += 8;
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if(sprite->y2 == 0)
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{
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sprite->sAnimNum = 0;
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sprite->sAnimState = 0;
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}
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}
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}
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static void UpdateObjectEventSpritePosition(struct Sprite *sprite)
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static void VirtualObject_UpdateAnim(struct Sprite *sprite)
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{
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switch(sprite->sAnimNum)
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{
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case UNION_ROOM_SPAWN_IN:
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MoveUnionRoomObjectDown(sprite);
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break;
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case UNION_ROOM_SPAWN_OUT:
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MoveUnionRoomObjectUp(sprite);
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break;
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case 0:
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break;
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default:
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sprite->sAnimNum = 0;
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break;
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case UNION_ROOM_SPAWN_IN:
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MoveUnionRoomObjectDown(sprite);
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break;
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case UNION_ROOM_SPAWN_OUT:
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MoveUnionRoomObjectUp(sprite);
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break;
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case 0:
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break;
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default:
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sprite->sAnimNum = 0;
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break;
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}
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}
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bool32 IsObjectEventSpriteAnimating(u8 objectEventId)
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bool32 IsVirtualObjectAnimating(u8 virtualObjId)
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{
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u8 spriteId = GetObjectEventSpriteId(objectEventId);
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u8 spriteId = GetVirtualObjectSpriteId(virtualObjId);
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if (spriteId == MAX_SPRITES)
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return FALSE;
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