Fix conflicts
This commit is contained in:
@@ -1,6 +1,8 @@
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#ifndef GUARD_BERRY_H
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#define GUARD_BERRY_H
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#define BERRY_NONE 0
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enum
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{
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BERRY_FIRMNESS_UNKNOWN,
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@@ -21,6 +23,17 @@ enum
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FLAVOR_COUNT
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};
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enum
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{
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BERRY_STAGE_NO_BERRY, // there is no tree planted and the soil is completely flat.
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BERRY_STAGE_PLANTED,
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BERRY_STAGE_SPROUTED,
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BERRY_STAGE_TALLER,
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BERRY_STAGE_FLOWERING,
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BERRY_STAGE_BERRIES,
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BERRY_STAGE_SPARKLING = 0xFF,
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};
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#define NUM_BERRIES 44
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extern const u8 *const gBerryTreeEventObjectGraphicsIdTablePointers[];
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@@ -29,7 +42,6 @@ extern const u8 *const gBerryTreePaletteSlotTablePointers[];
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void ClearEnigmaBerries(void);
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void SetEnigmaBerry(u8 *src);
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u32 GetEnigmaBerryChecksum(struct EnigmaBerry *enigmaBerry);
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bool32 IsEnigmaBerryValid(void);
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const struct Berry *GetBerryInfo(u8 berry);
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struct BerryTree *GetBerryTreeInfo(u8 id);
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@@ -37,28 +49,20 @@ bool32 EventObjectInteractionWaterBerryTree(void);
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bool8 IsPlayerFacingPlantedBerryTree(void);
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bool8 TryToWaterBerryTree(void);
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void ClearBerryTrees(void);
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bool32 BerryTreeGrow(struct BerryTree *tree);
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void BerryTreeTimeUpdate(s32 minutes);
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void PlantBerryTree(u8 id, u8 berry, u8 stage, bool8 sparkle);
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void RemoveBerryTree(u8 id);
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u8 GetBerryTypeByBerryTreeId(u8 id);
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u8 GetStageByBerryTreeId(u8);
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u8 ItemIdToBerryType(u16 item);
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u16 BerryTypeToItemId(u16 berry);
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void GetBerryNameByBerryType(u8 berry, u8 *string);
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void ResetBerryTreeSparkleFlag(u8 id);
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u8 BerryTreeGetNumStagesWatered(struct BerryTree *tree);
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u8 GetNumStagesWateredByBerryTreeId(u8 id);
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u8 CalcBerryYieldInternal(u16 max, u16 min, u8 water);
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u8 CalcBerryYield(struct BerryTree *tree);
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u8 GetBerryCountByBerryTreeId(u8 id);
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u16 GetStageDurationByBerryType(u8);
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void Bag_ChooseBerry(void);
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void EventObjectInteractionGetBerryTreeData(void);
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void EventObjectInteractionPlantBerryTree(void);
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void EventObjectInteractionPickBerryTree(void);
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void EventObjectInteractionRemoveBerryTree(void);
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u8 PlayerHasBerries(void);
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bool8 PlayerHasBerries(void);
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void ResetBerryTreeSparkleFlags(void);
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extern const struct Berry gBerries[];
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@@ -75,14 +75,14 @@ struct PairedPalettes
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struct LockedAnimEventObjects
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{
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u8 eventObjectIds[NUM_EVENT_OBJECTS];
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u8 eventObjectIds[EVENT_OBJECTS_COUNT];
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u8 count;
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};
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extern const struct SpriteFrameImage gEventObjectPicTable_PechaBerryTree[];
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extern const u8 gReflectionEffectPaletteMap[];
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void sub_808D438(void);
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void ResetEventObjects(void);
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u8 GetMoveDirectionAnimNum(u8);
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u8 GetEventObjectIdByLocalIdAndMap(u8, u8, u8);
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bool8 TryGetEventObjectIdByLocalIdAndMap(u8, u8, u8, u8 *);
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@@ -180,9 +180,7 @@ u8 ZCoordToPriority(u8);
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void EventObjectUpdateZCoord(struct EventObject *pObject);
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void SetObjectSubpriorityByZCoord(u8, struct Sprite *, u8);
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bool8 IsZCoordMismatchAt(u8, s16, s16);
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void UpdateEventObjectSpriteSubpriorityAndVisibility(struct Sprite *);
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void UnfreezeEventObject(struct EventObject *);
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void oamt_npc_ministep_reset(struct Sprite *, u8, u8);
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u8 FindLockedEventObjectIndex(struct EventObject *);
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bool8 obj_npc_ministep(struct Sprite *sprite);
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bool8 sub_80976EC(struct Sprite *sprite);
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@@ -7,16 +7,16 @@ struct CameraObject
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{
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void (*callback)(struct CameraObject *);
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u32 spriteId;
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s32 unk8;
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s32 unkC;
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s32 movementSpeedX;
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s32 movementSpeedY;
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s32 x;
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s32 y;
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};
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// Exported RAM declarations
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extern struct CameraObject gUnknown_03005DD0;
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extern u16 gUnknown_03005DEC;
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extern u16 gUnknown_03005DE8;
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extern struct CameraObject gFieldCamera;
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extern u16 gTotalCameraPixelOffsetX;
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extern u16 gTotalCameraPixelOffsetY;
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// Exported ROM declarations
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void DrawWholeMapView(void);
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@@ -25,7 +25,7 @@ struct FieldInput
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void FieldClearPlayerInput(struct FieldInput *pStruct);
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void FieldGetPlayerInput(struct FieldInput *pStruct, u16 keys, u16 heldKeys);
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int sub_809C014(struct FieldInput *pStruct);
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int ProcessPlayerFieldInput(struct FieldInput *pStruct);
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u8 *sub_80682A8(struct MapPosition *, u8, u8);
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void overworld_poison_timer_set(void);
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void RestartWildEncounterImmunitySteps(void);
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@@ -179,8 +179,8 @@ bool8 sub_80B7B94(struct Task *, struct EventObject *, struct Sprite *);
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bool8 sub_80B7BCC(struct Task *, struct EventObject *, struct Sprite *);
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bool8 sub_80B7BF4(struct Task *, struct EventObject *, struct Sprite *);
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void sub_80B7D14(struct Task *);
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void sub_80B7D34(struct Task *);
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static void EscapeRopeFieldEffect_Step0(struct Task *);
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static void EscapeRopeFieldEffect_Step1(struct Task *);
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void sub_80B7EC4(struct Task *);
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void sub_80B7EE8(struct Task *);
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@@ -18,7 +18,7 @@ u8 FindTallGrassFieldEffectSpriteId(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s
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void sub_8155F80(struct Sprite*);
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void UpdateShadowFieldEffect(struct Sprite*);
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void UpdateTallGrassFieldEffect(struct Sprite*);
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void sub_81561D0(struct Sprite*);
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void WaitFieldEffectSpriteAnim(struct Sprite*);
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void UpdateAshFieldEffect(struct Sprite*);
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void UpdateSurfBlobFieldEffect(struct Sprite*);
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void sub_8156194(struct Sprite*);
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@@ -13,7 +13,7 @@ enum {
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FLDPSN_FNT
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};
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void sub_80F972C(void);
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int DoPoisonFieldEffect(void);
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void ExecuteWhiteOut(void);
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s32 DoPoisonFieldEffect(void);
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#endif //GUARD_FIELD_POISON_H
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@@ -11,7 +11,7 @@ void sub_80FA5E4(s16 id, s16 x, s16 y);
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void sub_80FA794(s16 x, s16 y);
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void CreateRecordMixingSprite(void);
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void DestroyRecordMixingSprite(void);
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void overworld_poison_effect(void);
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void FldeffPoison_Start(void);
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void sub_80FA970(s16);
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void sub_80FA9D0(void);
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bool8 sub_80FADE4(u16, u8);
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@@ -1,7 +0,0 @@
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#ifndef GUARD_FLDEFF_TELEPORT_H
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#define GUARD_FLDEFF_TELEPORT_H
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void hm_teleport_run_dp02scr(void);
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void sub_817C94C(void);
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#endif // GUARD_FLDEFF_TELEPORT_H
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@@ -1,8 +1,6 @@
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#ifndef GUARD_GLOBAL_FIELDMAP_H
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#define GUARD_GLOBAL_FIELDMAP_H
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#define NUM_EVENT_OBJECTS 16
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enum
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{
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CONNECTION_SOUTH = 1,
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@@ -228,14 +226,14 @@ struct EventObjectGraphicsInfo
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/*0x20*/ const union AffineAnimCmd *const *affineAnims;
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};
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#define PLAYER_AVATAR_FLAG_ON_FOOT (1 << 0)
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#define PLAYER_AVATAR_FLAG_MACH_BIKE (1 << 1)
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#define PLAYER_AVATAR_FLAG_ACRO_BIKE (1 << 2)
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#define PLAYER_AVATAR_FLAG_SURFING (1 << 3)
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#define PLAYER_AVATAR_FLAG_ON_FOOT (1 << 0)
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#define PLAYER_AVATAR_FLAG_MACH_BIKE (1 << 1)
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#define PLAYER_AVATAR_FLAG_ACRO_BIKE (1 << 2)
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#define PLAYER_AVATAR_FLAG_SURFING (1 << 3)
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#define PLAYER_AVATAR_FLAG_UNDERWATER (1 << 4)
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#define PLAYER_AVATAR_FLAG_5 (1 << 5)
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#define PLAYER_AVATAR_FLAG_6 (1 << 6)
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#define PLAYER_AVATAR_FLAG_DASH (1 << 7)
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#define PLAYER_AVATAR_FLAG_5 (1 << 5)
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#define PLAYER_AVATAR_FLAG_6 (1 << 6)
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#define PLAYER_AVATAR_FLAG_DASH (1 << 7)
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enum
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{
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@@ -311,7 +309,7 @@ struct Camera
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s32 y;
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};
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extern struct EventObject gEventObjects[NUM_EVENT_OBJECTS];
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extern struct EventObject gEventObjects[EVENT_OBJECTS_COUNT];
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extern u8 gSelectedEventObject;
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extern struct MapHeader gMapHeader;
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extern struct PlayerAvatar gPlayerAvatar;
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@@ -119,22 +119,22 @@ enum LanguageId
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#define GAME_LANGUAGE (LANGUAGE_ENGLISH)
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// capacities of various saveblock objects
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#define DAYCARE_MON_COUNT 2
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#define POKEBLOCKS_COUNT 40
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#define EVENT_OBJECTS_COUNT 16
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#define DAYCARE_MON_COUNT 2
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#define POKEBLOCKS_COUNT 40
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#define EVENT_OBJECTS_COUNT 16
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#define BERRY_TREES_COUNT 128
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#define FLAGS_COUNT 300
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#define VARS_COUNT 256
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#define MAIL_COUNT 16
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#define SECRET_BASES_COUNT 20
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#define TV_SHOWS_COUNT 25
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#define POKE_NEWS_COUNT 16
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#define PC_ITEMS_COUNT 50
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#define BAG_ITEMS_COUNT 30
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#define BAG_KEYITEMS_COUNT 30
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#define BAG_POKEBALLS_COUNT 16
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#define BAG_TMHM_COUNT 64
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#define BAG_BERRIES_COUNT 46
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#define MAIL_COUNT 16
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#define SECRET_BASES_COUNT 20
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#define TV_SHOWS_COUNT 25
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#define POKE_NEWS_COUNT 16
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#define PC_ITEMS_COUNT 50
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#define BAG_ITEMS_COUNT 30
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#define BAG_KEYITEMS_COUNT 30
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#define BAG_POKEBALLS_COUNT 16
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#define BAG_TMHM_COUNT 64
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#define BAG_BERRIES_COUNT 46
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#define PYRAMID_BAG_ITEMS_COUNT 10
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#define HALL_FACILITIES_COUNT 9 // 7 facilities for single mode + tower double mode + tower multi mode.
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@@ -77,7 +77,7 @@ bool8 MetatileBehavior_IsBerryTreeSoil(u8);
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bool8 MetatileBehavior_IsAshGrass(u8);
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bool8 MetatileBehavior_IsFootprints(u8);
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bool8 MetatileBehavior_IsBridge(u8);
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u8 MetatileBehavior_GetBridgeSth(u8);
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u8 MetatileBehavior_GetBridgeType(u8);
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u8 MetatileBehavior_8089510(u8);
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bool8 MetatileBehavior_IsLandWildEncounter(u8);
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bool8 MetatileBehavior_IsWaterWildEncounter(u8);
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@@ -47,13 +47,13 @@ void Overworld_SetEventObjTemplateMovementType(u8 localId, u8 movementType);
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const struct MapLayout *GetMapLayout(void);
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void ApplyCurrentWarp(void);
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void set_warp2_warp3_to_neg_1(void);
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void SetWarpData(struct WarpData *warp, s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
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bool32 IsDummyWarp(struct WarpData *warp);
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static void SetWarpData(struct WarpData *warp, s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
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static bool32 IsDummyWarp(struct WarpData *warp);
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struct MapHeader const *const Overworld_GetMapHeaderByGroupAndId(u16 mapGroup, u16 mapNum);
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struct MapHeader const *const GetDestinationWarpMapHeader(void);
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void LoadCurrentMapData(void);
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void LoadSaveblockMapHeader(void);
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void SetPlayerCoordsFromWarp(void);
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static void LoadCurrentMapData(void);
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static void LoadSaveblockMapHeader(void);
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static void SetPlayerCoordsFromWarp(void);
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void WarpIntoMap(void);
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void Overworld_SetWarpDestination(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
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void warp1_set_2(s8 mapGroup, s8 mapNum, s8 warpId);
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@@ -67,7 +67,7 @@ void sub_8084D5C(s16 a1, s16 a2);
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void sub_8084DD4(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
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void sub_8084E14(void);
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void SetFixedDiveWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
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void SetFixedDiveWarpAsDestination(void);
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static void SetFixedDiveWarpAsDestination(void);
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void SetFixedHoleWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
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void SetFixedHoleWarpAsDestination(s16 x, s16 y);
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void warp1_set_to_sav1w(void);
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@@ -75,7 +75,7 @@ void sub_8084F2C(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
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void sub_8084F6C(u8 a1);
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void sub_8084FAC(void);
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const struct MapConnection *GetMapConnection(u8 dir);
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bool8 SetDiveWarp(u8 dir, u16 x, u16 y);
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static bool8 SetDiveWarp(u8 dir, u16 x, u16 y);
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bool8 SetDiveWarpEmerge(u16 x, u16 y);
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bool8 SetDiveWarpDive(u16 x, u16 y);
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void mliX_load_map(u8 mapGroup, u8 mapNum);
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@@ -105,7 +105,7 @@ void UpdateAmbientCry(s16 *state, u16 *delayCounter);
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u8 GetMapTypeByGroupAndId(s8 mapGroup, s8 mapNum);
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u8 GetMapTypeByWarpData(struct WarpData *warp);
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u8 Overworld_GetMapTypeOfSaveblockLocation(void);
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u8 get_map_light_from_warp0(void);
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u8 GetLastUsedWarpMapType(void);
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bool8 is_map_type_1_2_3_5_or_6(u8 mapType);
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bool8 Overworld_MapTypeAllowsTeleportAndFly(u8 mapType);
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bool8 Overworld_MapTypeIsIndoors(u8 mapType);
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