fix pokeblock merge conflicts

This commit is contained in:
DizzyEggg
2017-12-20 17:16:56 +01:00
35 changed files with 2910 additions and 3839 deletions

View File

@@ -152,7 +152,7 @@ extern u8 gUnknown_020241E9;
extern u16 gChosenMove;
extern const struct BattleMove gBattleMoves[];
extern const u16 gUnknown_08C004E0[]; // battle textbox palette
extern const u16 gBattleTextboxPalette[]; // battle textbox palette
extern const struct BgTemplate gUnknown_0831AA08[];
extern const struct WindowTemplate * const gUnknown_0831ABA0[];
extern const u8 gUnknown_0831ACE0[];
@@ -754,7 +754,7 @@ static void CB2_HandleStartBattle(void)
ResetBlockReceivedFlags();
sub_8036EB8(2, playerMultiplayerId);
SetAllPlayersBerryData();
taskId = CreateTask(task00_0800F6FC, 0);
taskId = CreateTask(sub_8035D74, 0);
gTasks[taskId].data[1] = 0x10E;
gTasks[taskId].data[2] = 0x5A;
gTasks[taskId].data[5] = 0;
@@ -956,7 +956,7 @@ static void CB2_HandleStartMultiPartnerBattle(void)
ResetBlockReceivedFlags();
sub_8036EB8(2, playerMultiplayerId);
SetAllPlayersBerryData();
taskId = CreateTask(task00_0800F6FC, 0);
taskId = CreateTask(sub_8035D74, 0);
gTasks[taskId].data[1] = 0x10E;
gTasks[taskId].data[2] = 0x5A;
gTasks[taskId].data[5] = 0;
@@ -1342,7 +1342,7 @@ static void CB2_HandleStartMultiBattle(void)
sub_8036EB8(4, playerMultiplayerId);
SetAllPlayersBerryData();
sub_8068AA4();
var = CreateTask(task00_0800F6FC, 0);
var = CreateTask(sub_8035D74, 0);
gTasks[var].data[1] = 0x10E;
gTasks[var].data[2] = 0x5A;
gTasks[var].data[5] = 0;
@@ -1978,7 +1978,7 @@ void sub_8038D64(void)
gBattle_BG3_Y = 0;
sub_80356D0();
LoadCompressedPalette(gUnknown_08C004E0, 0, 64);
LoadCompressedPalette(gBattleTextboxPalette, 0, 64);
ApplyPlayerChosenFrameToBattleMenu();
ResetSpriteData();
ResetTasks();
@@ -1988,7 +1988,7 @@ void sub_8038D64(void)
gReservedSpritePaletteCount = 4;
SetVBlankCallback(VBlankCB_Battle);
taskId = CreateTask(task00_0800F6FC, 0);
taskId = CreateTask(sub_8035D74, 0);
gTasks[taskId].data[1] = 0x10E;
gTasks[taskId].data[2] = 0x5A;
gTasks[taskId].data[5] = 1;

754
src/battle_bg.c Normal file
View File

@@ -0,0 +1,754 @@
#include "global.h"
#include "battle.h"
#include "sprite.h"
#include "constants\trainers.h"
#include "graphics.h"
#include "decompress.h"
#include "bg.h"
#include "palette.h"
#include "main.h"
#include "gpu_regs.h"
#include "link.h"
#include "battle_message.h"
#include "task.h"
#include "trig.h"
#include "sound.h"
#include "songs.h"
#include "strings.h"
#include "window.h"
#include "text_window.h"
#include "new_menu_helpers.h"
struct BattleBackground
{
const void *tileset;
const void *tilemap;
const void *entryTileset;
const void *entryTilemap;
const void *palette;
};
extern const struct SpriteTemplate gUnknown_0831A9D0;
extern const struct SpriteTemplate gUnknown_0831A9E8;
extern const struct CompressedSpriteSheet gUnknown_0831AA00;
extern const struct BgTemplate gUnknown_0831AA08[4];
extern const struct WindowTemplate *gUnknown_0831ABA0[];
extern const struct BattleBackground gBattleTerrainTable[];
extern u8 gBattleTerrain;
extern u16 gTrainerBattleOpponent_A;
extern u16 gBattle_BG1_X;
extern u16 gBattle_BG1_Y;
extern u16 gBattle_BG2_X;
extern u16 gBattle_BG2_Y;
extern u16 gPartnerTrainerId;
extern u8 GetCurrentMapBattleScene(void);
void sub_8035658(void)
{
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(0, gUnknown_0831AA08, ARRAY_COUNT(gUnknown_0831AA08));
if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
{
gBattleScripting.field_24 = 1;
SetBgTilemapBuffer(1, gUnknown_02023060);
SetBgTilemapBuffer(2, gUnknown_02023060);
}
else
{
gBattleScripting.field_24 = 0;
}
InitWindows(gUnknown_0831ABA0[gBattleScripting.field_24]);
DeactivateAllTextPrinters();
}
void sub_80356D0(void)
{
DisableInterrupts(INTR_FLAG_HBLANK);
EnableInterrupts(INTR_FLAG_VBLANK | INTR_FLAG_VCOUNT | INTR_FLAG_TIMER3 | INTR_FLAG_SERIAL);
sub_8035658();
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
SetGpuReg(REG_OFFSET_BLDY, 0);
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJWIN_ON | DISPCNT_WIN0_ON | DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
}
void ApplyPlayerChosenFrameToBattleMenu(void)
{
sub_809882C(2, 0x12, 0x10);
sub_809882C(2, 0x22, 0x10);
LoadCompressedPalette(gUnknown_08D85600, 0x50, 0x20);
if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
{
sub_81978B0(0x70);
copy_textbox_border_tile_patterns_to_vram(0, 0x30, 0x70);
gPlttBufferUnfaded[0x76] = 0;
CpuCopy16(&gPlttBufferUnfaded[0x76], &gPlttBufferFaded[0x76], 2);
}
}
void DrawMainBattleBackground(void)
{
if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_FRONTIER | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_x2000000))
{
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
LoadCompressedPalette(gBattleTerrainPalette_Frontier, 0x20, 0x60);
}
else if (gBattleTypeFlags & BATTLE_TYPE_GROUDON)
{
LZDecompressVram(gBattleTerrainTiles_Cave, (void*)(VRAM + 0x8000));
LZDecompressVram(gBattleTerrainTilemap_Cave, (void*)(VRAM + 0xD000));
LoadCompressedPalette(gBattleTerrainPalette_Groudon, 0x20, 0x60);
}
else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE)
{
LZDecompressVram(gBattleTerrainTiles_Water, (void*)(VRAM + 0x8000));
LZDecompressVram(gBattleTerrainTilemap_Water, (void*)(VRAM + 0xD000));
LoadCompressedPalette(gBattleTerrainPalette_Kyogre, 0x20, 0x60);
}
else if (gBattleTypeFlags & BATTLE_TYPE_RAYQUAZA)
{
LZDecompressVram(gBattleTerrainTiles_Rayquaza, (void*)(VRAM + 0x8000));
LZDecompressVram(gBattleTerrainTilemap_Rayquaza, (void*)(VRAM + 0xD000));
LoadCompressedPalette(gBattleTerrainPalette_Rayquaza, 0x20, 0x60);
}
else
{
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
{
u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
if (trainerClass == TRAINER_CLASS_LEADER)
{
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
LoadCompressedPalette(gBattleTerrainPalette_BuildingLeader, 0x20, 0x60);
return;
}
else if (trainerClass == TRAINER_CLASS_CHAMPION)
{
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
LoadCompressedPalette(gBattleTerrainPalette_StadiumWallace, 0x20, 0x60);
return;
}
}
switch (GetCurrentMapBattleScene())
{
default:
case MAP_BATTLE_SCENE_NORMAL:
LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tileset, (void*)(VRAM + 0x8000));
LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tilemap, (void*)(VRAM + 0xD000));
LoadCompressedPalette(gBattleTerrainTable[gBattleTerrain].palette, 0x20, 0x60);
break;
case MAP_BATTLE_SCENE_GYM:
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
LoadCompressedPalette(gBattleTerrainPalette_BuildingGym, 0x20, 0x60);
break;
case MAP_BATTLE_SCENE_MAGMA:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
LoadCompressedPalette(gBattleTerrainPalette_StadiumMagma, 0x20, 0x60);
break;
case MAP_BATTLE_SCENE_AQUA:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
LoadCompressedPalette(gBattleTerrainPalette_StadiumAqua, 0x20, 0x60);
break;
case MAP_BATTLE_SCENE_SIDNEY:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
LoadCompressedPalette(gBattleTerrainPalette_StadiumSidney, 0x20, 0x60);
break;
case MAP_BATTLE_SCENE_PHOEBE:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
LoadCompressedPalette(gBattleTerrainPalette_StadiumPhoebe, 0x20, 0x60);
break;
case MAP_BATTLE_SCENE_GLACIA:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
LoadCompressedPalette(gBattleTerrainPalette_StadiumGlacia, 0x20, 0x60);
break;
case MAP_BATTLE_SCENE_DRAKE:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
LoadCompressedPalette(gBattleTerrainPalette_StadiumDrake, 0x20, 0x60);
break;
case MAP_BATTLE_SCENE_FRONTIER:
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
LoadCompressedPalette(gBattleTerrainPalette_Frontier, 0x20, 0x60);
break;
}
}
}
void LoadBattleTextboxAndBackground(void)
{
LZDecompressVram(gBattleTextboxTiles, (void*)(VRAM));
CopyToBgTilemapBuffer(0, gBattleTextboxTilemap, 0, 0);
CopyBgTilemapBufferToVram(0);
LoadCompressedPalette(gBattleTextboxPalette, 0, 0x40);
ApplyPlayerChosenFrameToBattleMenu();
DrawMainBattleBackground();
}
static void sub_8035AE4(u8 taskId, u8 bank, u8 bgId, u8 destX, u8 destY)
{
s32 i;
u16 var = 0;
u16 src[6];
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
if (gTasks[taskId].data[5] != 0)
{
switch (bank)
{
case 0:
var = 0x3F & gTasks[taskId].data[3];
break;
case 1:
var = (0xFC0 & gTasks[taskId].data[4]) >> 6;
break;
case 2:
var = (0xFC0 & gTasks[taskId].data[3]) >> 6;
break;
case 3:
var = 0x3F & gTasks[taskId].data[4];
break;
}
}
else
{
switch (bank)
{
case 0:
var = 0x3F & gTasks[taskId].data[3];
break;
case 1:
var = 0x3F & gTasks[taskId].data[4];
break;
case 2:
var = (0xFC0 & gTasks[taskId].data[3]) >> 6;
break;
case 3:
var = (0xFC0 & gTasks[taskId].data[4]) >> 6;
break;
}
}
for (i = 0; i < 3; i++)
{
src[i] = ((var & (3 << (i * 2))) >> (i * 2)) + 0x6001;
}
CopyToBgTilemapBufferRect_ChangePalette(bgId, src, destX, destY, 3, 1, 0x11);
CopyBgTilemapBufferToVram(bgId);
}
else
{
if (bank == gBattleScripting.multiplayerId)
var = gTasks[taskId].data[3];
else
var = gTasks[taskId].data[4];
for (i = 0; i < 6; i++)
{
src[i] = ((var & (3 << (i * 2))) >> (i * 2)) + 0x6001;
}
CopyToBgTilemapBufferRect_ChangePalette(bgId, src, destX, destY, 6, 1, 0x11);
CopyBgTilemapBufferToVram(bgId);
}
}
static void sub_8035C4C(void)
{
if (gBattleOutcome == BATTLE_DREW)
{
BattleHandleAddTextPrinter(gText_Draw, 0x15);
}
else if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
if (gBattleOutcome == BATTLE_WON)
{
switch (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18)
{
case 0:
BattleHandleAddTextPrinter(gText_Win, 0x16);
BattleHandleAddTextPrinter(gText_Loss, 0x17);
break;
case 1:
BattleHandleAddTextPrinter(gText_Win, 0x17);
BattleHandleAddTextPrinter(gText_Loss, 0x16);
break;
case 2:
BattleHandleAddTextPrinter(gText_Win, 0x16);
BattleHandleAddTextPrinter(gText_Loss, 0x17);
break;
case 3:
BattleHandleAddTextPrinter(gText_Win, 0x17);
BattleHandleAddTextPrinter(gText_Loss, 0x16);
break;
}
}
else
{
switch (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18)
{
case 0:
BattleHandleAddTextPrinter(gText_Win, 0x17);
BattleHandleAddTextPrinter(gText_Loss, 0x16);
break;
case 1:
BattleHandleAddTextPrinter(gText_Win, 0x16);
BattleHandleAddTextPrinter(gText_Loss, 0x17);
break;
case 2:
BattleHandleAddTextPrinter(gText_Win, 0x17);
BattleHandleAddTextPrinter(gText_Loss, 0x16);
break;
case 3:
BattleHandleAddTextPrinter(gText_Win, 0x16);
BattleHandleAddTextPrinter(gText_Loss, 0x17);
break;
}
}
}
else if (gBattleOutcome == BATTLE_WON)
{
if (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18 != 0)
{
BattleHandleAddTextPrinter(gText_Win, 0x17);
BattleHandleAddTextPrinter(gText_Loss, 0x16);
}
else
{
BattleHandleAddTextPrinter(gText_Win, 0x16);
BattleHandleAddTextPrinter(gText_Loss, 0x17);
}
}
else
{
if (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18 != 0)
{
BattleHandleAddTextPrinter(gText_Win, 0x16);
BattleHandleAddTextPrinter(gText_Loss, 0x17);
}
else
{
BattleHandleAddTextPrinter(gText_Win, 0x17);
BattleHandleAddTextPrinter(gText_Loss, 0x16);
}
}
}
void sub_8035D74(u8 taskId)
{
struct LinkPlayer *linkPlayer;
u8 *name;
s32 i, palId;
switch (gTasks[taskId].data[0])
{
case 0:
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
for (i = 0; i < BATTLE_BANKS_COUNT; i++)
{
name = gLinkPlayers[i].name;
linkPlayer = &gLinkPlayers[i];
switch (linkPlayer->lp_field_18)
{
case 0:
BattleHandleAddTextPrinter(name, 0x11);
sub_8035AE4(taskId, linkPlayer->lp_field_18, 1, 2, 4);
break;
case 1:
BattleHandleAddTextPrinter(name, 0x12);
sub_8035AE4(taskId, linkPlayer->lp_field_18, 2, 2, 4);
break;
case 2:
BattleHandleAddTextPrinter(name, 0x13);
sub_8035AE4(taskId, linkPlayer->lp_field_18, 1, 2, 8);
break;
case 3:
BattleHandleAddTextPrinter(name, 0x14);
sub_8035AE4(taskId, linkPlayer->lp_field_18, 2, 2, 8);
break;
}
}
}
else
{
u8 playerId = gBattleScripting.multiplayerId;
u8 opponentId = playerId ^ BIT_SIDE;
u8 opponentId_copy = opponentId;
if (gLinkPlayers[playerId].lp_field_18 != 0)
opponentId = playerId, playerId = opponentId_copy;
name = gLinkPlayers[playerId].name;
BattleHandleAddTextPrinter(name, 0xF);
name = gLinkPlayers[opponentId].name;
BattleHandleAddTextPrinter(name, 0x10);
sub_8035AE4(taskId, playerId, 1, 2, 7);
sub_8035AE4(taskId, opponentId, 2, 2, 7);
}
gTasks[taskId].data[0]++;
break;
case 1:
palId = AllocSpritePalette(0x2710);
gPlttBufferUnfaded[palId * 16 + 0x10F] = gPlttBufferFaded[palId * 16 + 0x10F] = 0x7FFF;
gBattleStruct->field_7D = CreateSprite(&gUnknown_0831A9D0, 111, 80, 0);
gBattleStruct->field_7E = CreateSprite(&gUnknown_0831A9E8, 129, 80, 0);
gSprites[gBattleStruct->field_7D].invisible = 1;
gSprites[gBattleStruct->field_7E].invisible = 1;
gTasks[taskId].data[0]++;
break;
case 2:
if (gTasks[taskId].data[5] != 0)
{
gBattle_BG1_X = -(20) - (Sin2(gTasks[taskId].data[1]) / 32);
gBattle_BG2_X = -(140) - (Sin2(gTasks[taskId].data[2]) / 32);
gBattle_BG1_Y = -36;
gBattle_BG2_Y = -36;
}
else
{
gBattle_BG1_X = -(20) - (Sin2(gTasks[taskId].data[1]) / 32);
gBattle_BG1_Y = (Cos2(gTasks[taskId].data[1]) / 32) - 164;
gBattle_BG2_X = -(140) - (Sin2(gTasks[taskId].data[2]) / 32);
gBattle_BG2_Y = (Cos2(gTasks[taskId].data[2]) / 32) - 164;
}
if (gTasks[taskId].data[2] != 0)
{
gTasks[taskId].data[2] -= 2;
gTasks[taskId].data[1] += 2;
}
else
{
if (gTasks[taskId].data[5] != 0)
sub_8035C4C();
PlaySE(SE_W231);
DestroyTask(taskId);
gSprites[gBattleStruct->field_7D].invisible = 0;
gSprites[gBattleStruct->field_7E].invisible = 0;
gSprites[gBattleStruct->field_7E].oam.tileNum += 0x40;
gSprites[gBattleStruct->field_7D].data[0] = 0;
gSprites[gBattleStruct->field_7E].data[0] = 1;
gSprites[gBattleStruct->field_7D].data[1] = gSprites[gBattleStruct->field_7D].pos1.x;
gSprites[gBattleStruct->field_7E].data[1] = gSprites[gBattleStruct->field_7E].pos1.x;
gSprites[gBattleStruct->field_7D].data[2] = 0;
gSprites[gBattleStruct->field_7E].data[2] = 0;
}
break;
}
}
void LoadBattleEntryBackground(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
LZDecompressVram(gUnknown_08D778F0, (void*)(VRAM + 0x4000));
LZDecompressVram(gUnknown_08D77B0C, (void*)(VRAM + 0x10000));
LoadCompressedPalette(gUnknown_08D77AE4, 0x60, 0x20);
SetBgAttribute(1, BG_CTRL_ATTR_MAPBASEINDEX, 1);
SetGpuReg(REG_OFFSET_BG1CNT, 0x5C04);
CopyToBgTilemapBuffer(1, gUnknown_08D779D8, 0, 0);
CopyToBgTilemapBuffer(2, gUnknown_08D779D8, 0, 0);
CopyBgTilemapBufferToVram(1);
CopyBgTilemapBufferToVram(2);
SetGpuReg(REG_OFFSET_WININ, 0x36);
SetGpuReg(REG_OFFSET_WINOUT, 0x36);
gBattle_BG1_Y = 0xFF5C;
gBattle_BG2_Y = 0xFF5C;
LoadCompressedObjectPicUsingHeap(&gUnknown_0831AA00);
}
else if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_EREADER_TRAINER))
{
if (!(gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) || gPartnerTrainerId == STEVEN_PARTNER_ID)
{
LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(VRAM + 0x4000));
LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(VRAM + 0xE000));
}
else
{
SetBgAttribute(1, BG_CTRL_ATTR_VISIBLE, 2);
SetBgAttribute(2, BG_CTRL_ATTR_VISIBLE, 2);
CopyToBgTilemapBuffer(1, gUnknown_08D857A8, 0, 0);
CopyToBgTilemapBuffer(2, gUnknown_08D85A1C, 0, 0);
CopyBgTilemapBufferToVram(1);
CopyBgTilemapBufferToVram(2);
}
}
else if (gBattleTypeFlags & BATTLE_TYPE_GROUDON)
{
LZDecompressVram(gBattleTerrainAnimTiles_Cave, (void*)(VRAM + 0x4000));
LZDecompressVram(gBattleTerrainAnimTilemap_Cave, (void*)(VRAM + 0xE000));
}
else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE)
{
LZDecompressVram(gBattleTerrainAnimTiles_Underwater, (void*)(VRAM + 0x4000));
LZDecompressVram(gBattleTerrainAnimTilemap_Underwater, (void*)(VRAM + 0xE000));
}
else if (gBattleTypeFlags & BATTLE_TYPE_RAYQUAZA)
{
LZDecompressVram(gBattleTerrainAnimTiles_Rayquaza, (void*)(VRAM + 0x4000));
LZDecompressVram(gBattleTerrainAnimTilemap_Rayquaza, (void*)(VRAM + 0xE000));
}
else
{
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
{
u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
if (trainerClass == TRAINER_CLASS_LEADER)
{
LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(VRAM + 0x4000));
LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(VRAM + 0xE000));
return;
}
else if (trainerClass == TRAINER_CLASS_CHAMPION)
{
LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(VRAM + 0x4000));
LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(VRAM + 0xE000));
return;
}
}
if (GetCurrentMapBattleScene() == MAP_BATTLE_SCENE_NORMAL)
{
LZDecompressVram(gBattleTerrainTable[gBattleTerrain].entryTileset, (void*)(VRAM + 0x4000));
LZDecompressVram(gBattleTerrainTable[gBattleTerrain].entryTilemap, (void*)(VRAM + 0xE000));
}
else
{
LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(VRAM + 0x4000));
LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(VRAM + 0xE000));
}
}
}
bool8 LoadChosenBattleElement(u8 caseId)
{
bool8 ret = FALSE;
switch (caseId)
{
case 0:
LZDecompressVram(gBattleTextboxTiles, (void*)(VRAM));
break;
case 1:
CopyToBgTilemapBuffer(0, gBattleTextboxTilemap, 0, 0);
CopyBgTilemapBufferToVram(0);
break;
case 2:
LoadCompressedPalette(gBattleTextboxPalette, 0, 0x40);
break;
case 3:
if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_EREADER_TRAINER))
{
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
}
else if (gBattleTypeFlags & BATTLE_TYPE_GROUDON)
{
LZDecompressVram(gBattleTerrainTiles_Cave, (void*)(VRAM + 0x8000));
}
else
{
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
{
u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
if (trainerClass == TRAINER_CLASS_LEADER)
{
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
break;
}
else if (trainerClass == TRAINER_CLASS_CHAMPION)
{
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
break;
}
}
switch (GetCurrentMapBattleScene())
{
default:
case MAP_BATTLE_SCENE_NORMAL:
LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tileset, (void*)(VRAM + 0x8000));
break;
case MAP_BATTLE_SCENE_GYM:
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
break;
case MAP_BATTLE_SCENE_MAGMA:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
break;
case MAP_BATTLE_SCENE_AQUA:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
break;
case MAP_BATTLE_SCENE_SIDNEY:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
break;
case MAP_BATTLE_SCENE_PHOEBE:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
break;
case MAP_BATTLE_SCENE_GLACIA:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
break;
case MAP_BATTLE_SCENE_DRAKE:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
break;
case MAP_BATTLE_SCENE_FRONTIER:
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
break;
}
}
break;
case 4:
if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_EREADER_TRAINER))
{
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
}
else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON)
{
if (gGameVersion == VERSION_RUBY)
LZDecompressVram(gBattleTerrainTilemap_Cave, (void*)(VRAM + 0xD000));
else
LZDecompressVram(gBattleTerrainTilemap_Water, (void*)(VRAM + 0xD000));
}
else
{
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
{
u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
if (trainerClass == TRAINER_CLASS_LEADER)
{
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
break;
}
else if (trainerClass == TRAINER_CLASS_CHAMPION)
{
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
break;
}
}
switch (GetCurrentMapBattleScene())
{
default:
case MAP_BATTLE_SCENE_NORMAL:
LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tilemap, (void*)(VRAM + 0xD000));
break;
case MAP_BATTLE_SCENE_GYM:
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
break;
case MAP_BATTLE_SCENE_MAGMA:
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
break;
case MAP_BATTLE_SCENE_AQUA:
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
break;
case MAP_BATTLE_SCENE_SIDNEY:
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
break;
case MAP_BATTLE_SCENE_PHOEBE:
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
break;
case MAP_BATTLE_SCENE_GLACIA:
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
break;
case MAP_BATTLE_SCENE_DRAKE:
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
break;
case MAP_BATTLE_SCENE_FRONTIER:
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
break;
}
}
break;
case 5:
if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_EREADER_TRAINER))
{
LoadCompressedPalette(gBattleTerrainPalette_Frontier, 0x20, 0x60);
}
else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON)
{
if (gGameVersion == VERSION_RUBY)
LoadCompressedPalette(gBattleTerrainPalette_Groudon, 0x20, 0x60);
else
LoadCompressedPalette(gBattleTerrainPalette_Kyogre, 0x20, 0x60);
}
else
{
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
{
u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
if (trainerClass == TRAINER_CLASS_LEADER)
{
LoadCompressedPalette(gBattleTerrainPalette_BuildingLeader, 0x20, 0x60);
break;
}
else if (trainerClass == TRAINER_CLASS_CHAMPION)
{
LoadCompressedPalette(gBattleTerrainPalette_StadiumWallace, 0x20, 0x60);
break;
}
}
switch (GetCurrentMapBattleScene())
{
default:
case MAP_BATTLE_SCENE_NORMAL:
LoadCompressedPalette(gBattleTerrainTable[gBattleTerrain].palette, 0x20, 0x60);
break;
case MAP_BATTLE_SCENE_GYM:
LoadCompressedPalette(gBattleTerrainPalette_BuildingGym, 0x20, 0x60);
break;
case MAP_BATTLE_SCENE_MAGMA:
LoadCompressedPalette(gBattleTerrainPalette_StadiumMagma, 0x20, 0x60);
break;
case MAP_BATTLE_SCENE_AQUA:
LoadCompressedPalette(gBattleTerrainPalette_StadiumAqua, 0x20, 0x60);
break;
case MAP_BATTLE_SCENE_SIDNEY:
LoadCompressedPalette(gBattleTerrainPalette_StadiumSidney, 0x20, 0x60);
break;
case MAP_BATTLE_SCENE_PHOEBE:
LoadCompressedPalette(gBattleTerrainPalette_StadiumPhoebe, 0x20, 0x60);
break;
case MAP_BATTLE_SCENE_GLACIA:
LoadCompressedPalette(gBattleTerrainPalette_StadiumGlacia, 0x20, 0x60);
break;
case MAP_BATTLE_SCENE_DRAKE:
LoadCompressedPalette(gBattleTerrainPalette_StadiumDrake, 0x20, 0x60);
break;
case MAP_BATTLE_SCENE_FRONTIER:
LoadCompressedPalette(gBattleTerrainPalette_Frontier, 0x20, 0x60);
break;
}
}
break;
case 6:
ApplyPlayerChosenFrameToBattleMenu();
break;
default:
ret = TRUE;
break;
}
return ret;
}

View File

@@ -234,7 +234,7 @@ static void (*const sPlayerBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
static const u8 sTargetIdentities[] = {IDENTITY_PLAYER_MON1, IDENTITY_PLAYER_MON2, IDENTITY_OPPONENT_MON2, IDENTITY_OPPONENT_MON1};
// unknown unused data
static const u8 gUnknown_0831C5FC[] = {0x48, 0x48, 0x20, 0x5a, 0x50, 0x50, 0x50, 0x58};
static const u8 sUnknown_0831C5FC[] = {0x48, 0x48, 0x20, 0x5a, 0x50, 0x50, 0x50, 0x58};
void nullsub_21(void)
{

View File

@@ -198,7 +198,7 @@ static void (*const sPlayerPartnerBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
};
// unknown unused data
static const u8 gUnknown_08617254[] =
static const u8 sUnknown_08617254[] =
{
0x83, 0x4d, 0xf3, 0x5f, 0x6f, 0x4f, 0xeb, 0x3e,
0x67, 0x2e, 0x10, 0x46, 0x8c, 0x3d, 0x28, 0x35,

View File

@@ -1366,7 +1366,7 @@ static const u16 sUnknownMoveTable[] =
static const u8 sDummyWeirdStatusString[] = {EOS, EOS, EOS, EOS, EOS, EOS, EOS, EOS, 0, 0};
static const u8 gUnknown_085CD42C[] =
static const u8 sUnknown_085CD42C[] =
{
0xFF, 0x1, 0x0, 0x1, 0x0, 0x0, 0x1, 0x1, 0xF, 0x6, 0x0, 0x0, 0xFF, 0x1,
0x1, 0x1, 0x0, 0x0, 0x0, 0x1, 0xF, 0x6, 0x0, 0x0, 0xEE, 0x1, 0x0, 0x1, 0x0,
@@ -1391,7 +1391,7 @@ static const u8 gUnknown_085CD42C[] =
0x6, 0x0, 0x0, 0x0, 0x1, 0xFF, 0x1, 0x0, 0x0, 0x0, 0x1, 0x0, 0x6, 0x0, 0x0
};
static const u8 gUnknown_085CD54C[] =
static const u8 sUnknown_085CD54C[] =
{
0xFF, 0x1, 0x0, 0x1, 0x0, 0x0, 0x1, 0x1, 0xF, 0x6, 0x0, 0x0, 0xFF, 0x1,
0x1, 0x1, 0x0, 0x0, 0x0, 0x1, 0xF, 0x6, 0x0, 0x0, 0xEE, 0x1, 0x0, 0x1, 0x0,
@@ -1418,7 +1418,7 @@ static const u8 gUnknown_085CD54C[] =
static const u8 * const gUnknown_085CD660[] =
{
gUnknown_085CD42C, gUnknown_085CD54C
sUnknown_085CD42C, sUnknown_085CD54C
};
static const u8 sRecordedBattleTextSpeeds[] = {8, 4, 1, 0};

View File

@@ -35,9 +35,9 @@ static void berry_fix_bg_hide(void);
// .rodata
static const u8 gUnknown_08617E78[] = _("Berry Program Update");
static const u8 gUnknown_08617E8D[] = _("Ruby/Sapphire");
static const u8 gUnknown_08617E9B[] = _("Emerald");
static const u8 sUnknown_08617E78[] = _("Berry Program Update");
static const u8 sUnknown_08617E8D[] = _("Ruby/Sapphire");
static const u8 sUnknown_08617E9B[] = _("Emerald");
static const u8 Unknown_08617EA3[] = _("The Berry Program on your POKéMON\nRuby/Sapphire Game Pak will be updated.\n{COLOR RED}{SHADOW LIGHT_RED}Press the A Button.");
static const u8 Unknown_08617F07[] = _("Please ensure the connection of your\nGame Boy Advance system matches this.\n{COLOR RED}{SHADOW LIGHT_RED}YES: Press the A Button.\nNO: Turn off the power and try again.");
@@ -62,15 +62,15 @@ static const struct WindowTemplate gUnknown_08618110[] = {
{-1}
};
static const u16 gUnknown_08618138[] = {
static const u16 sUnknown_08618138[] = {
0x7fff, 0x7fff, 0x318c, 0x675a,
0x043c, 0x3aff, 0x0664, 0x4bd2,
0x6546, 0x7b14, 0x7fff, 0x318c,
0x675a, 0x0000, 0x0000, 0x0000
};
static const u8 gUnknown_08618158[] = {10, 11, 12};
static const u8 gUnknown_0861815B[] = { 0, 10, 13};
static const u8 sUnknown_08618158[] = {10, 11, 12};
static const u8 sUnknown_0861815B[] = { 0, 10, 13};
static const u8 *const gUnknown_08618160[] = {
Unknown_08617F07,
@@ -243,21 +243,21 @@ static void berry_fix_gpu_set(void)
InitWindows(gUnknown_08618110);
DeactivateAllTextPrinters();
DmaCopy32(3, gUnknown_08618138, BG_PLTT + 0x1E0, 0x20);
DmaCopy32(3, sUnknown_08618138, BG_PLTT + 0x1E0, 0x20);
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_1D_MAP);
FillWindowPixelBuffer(2, 0);
FillWindowPixelBuffer(3, 0);
FillWindowPixelBuffer(0, 0xAA);
// This block is a meme among memes
width = (0x78 - GetStringWidth(0, gUnknown_08617E9B, 0)) / 2;
box_print(2, 0, width, 3, gUnknown_0861815B, -1, gUnknown_08617E9B);
width = (s32)(0x78 - GetStringWidth(0, gUnknown_08617E9B, 0)) / 2 + 0x78;
box_print(2, 0, width, 3, gUnknown_0861815B, -1, gUnknown_08617E8D);
width = (0x70 - GetStringWidth(0, gUnknown_08617E8D, 0)) / 2;
box_print(3, 0, width, 0, gUnknown_0861815B, -1, gUnknown_08617E8D);
width = (0xd0 - GetStringWidth(1, gUnknown_08617E78, 0)) / 2;
box_print(0, 1, width, 2, gUnknown_08618158, -1, gUnknown_08617E78);
width = (0x78 - GetStringWidth(0, sUnknown_08617E9B, 0)) / 2;
box_print(2, 0, width, 3, sUnknown_0861815B, -1, sUnknown_08617E9B);
width = (s32)(0x78 - GetStringWidth(0, sUnknown_08617E9B, 0)) / 2 + 0x78;
box_print(2, 0, width, 3, sUnknown_0861815B, -1, sUnknown_08617E8D);
width = (0x70 - GetStringWidth(0, sUnknown_08617E8D, 0)) / 2;
box_print(3, 0, width, 0, sUnknown_0861815B, -1, sUnknown_08617E8D);
width = (0xd0 - GetStringWidth(1, sUnknown_08617E78, 0)) / 2;
box_print(0, 1, width, 2, sUnknown_08618158, -1, sUnknown_08617E78);
CopyWindowToVram(2, 2);
CopyWindowToVram(3, 2);
@@ -346,7 +346,7 @@ __attribute__((naked)) static void berry_fix_gpu_set(void)
"\tldr r0, =gUnknown_08618110\n"
"\tbl InitWindows\n"
"\tbl DeactivateAllTextPrinters\n"
"\tldr r0, =gUnknown_08618138\n"
"\tldr r0, =sUnknown_08618138\n"
"\tstr r0, [r4]\n"
"\tldr r0, =0x050001e0\n"
"\tstr r0, [r4, 0x4]\n"
@@ -365,7 +365,7 @@ __attribute__((naked)) static void berry_fix_gpu_set(void)
"\tmovs r0, 0\n"
"\tmovs r1, 0xAA\n"
"\tbl FillWindowPixelBuffer\n"
"\tldr r5, =gUnknown_08617E9B\n"
"\tldr r5, =sUnknown_08617E9B\n"
"\tmovs r0, 0\n"
"\tadds r1, r5, 0\n"
"\tmovs r2, 0\n"
@@ -378,7 +378,7 @@ __attribute__((naked)) static void berry_fix_gpu_set(void)
"\tasrs r0, 1\n"
"\tlsls r2, r0, 24\n"
"\tlsrs r2, 24\n"
"\tldr r6, =gUnknown_0861815B\n"
"\tldr r6, =sUnknown_0861815B\n"
"\tstr r6, [sp]\n"
"\tmovs r0, 0x1\n"
"\tnegs r0, r0\n"
@@ -389,7 +389,7 @@ __attribute__((naked)) static void berry_fix_gpu_set(void)
"\tmovs r1, 0\n"
"\tmovs r3, 0x3\n"
"\tbl box_print\n"
"\tldr r5, =gUnknown_08617E8D\n"
"\tldr r5, =sUnknown_08617E8D\n"
"\tmovs r0, 0\n"
"\tadds r1, r5, 0\n"
"\tmovs r2, 0\n"
@@ -431,7 +431,7 @@ __attribute__((naked)) static void berry_fix_gpu_set(void)
"\tmovs r1, 0\n"
"\tmovs r3, 0\n"
"\tbl box_print\n"
"\tldr r4, =gUnknown_08617E78\n"
"\tldr r4, =sUnknown_08617E78\n"
"\tmovs r0, 0x1\n"
"\tadds r1, r4, 0\n"
"\tmovs r2, 0\n"
@@ -444,7 +444,7 @@ __attribute__((naked)) static void berry_fix_gpu_set(void)
"\tasrs r0, 1\n"
"\tlsls r2, r0, 24\n"
"\tlsrs r2, 24\n"
"\tldr r0, =gUnknown_08618158\n"
"\tldr r0, =sUnknown_08618158\n"
"\tstr r0, [sp]\n"
"\tmov r0, r8\n"
"\tstr r0, [sp, 0x4]\n"
@@ -496,7 +496,7 @@ static void berry_fix_text_print(int scene)
{
FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 32, 32);
FillWindowPixelBuffer(1, 0xAA);
box_print(1, 1, 0, 0, gUnknown_08618158, -1, gUnknown_08618160[scene]);
box_print(1, 1, 0, 0, sUnknown_08618158, -1, gUnknown_08618160[scene]);
PutWindowTilemap(1);
CopyWindowToVram(1, 2);
switch (scene)

View File

@@ -48,9 +48,9 @@ extern struct SpriteTemplate gUnknown_0202499C;
extern void (*gFieldCallback)(void);
extern const struct CompressedSpriteSheet gMonFrontPicTable[];
extern const u8 gUnknown_08C00000[];
extern const u8 gUnknown_08C00524[];
extern const u8 gUnknown_08C004E0[];
extern const u8 gBattleTextboxTiles[];
extern const u8 gBattleTextboxTilemap[];
extern const u8 gBattleTextboxPalette[];
extern const u16 gUnknown_08DD7300[]; // palette, gameboy advance
extern const u32 gUnknown_08DD7360[]; // tileset gameboy advance
extern const u32 gUnknown_08331F60[]; // tilemap gameboy circle
@@ -522,9 +522,9 @@ static void CB2_EggHatch_0(void)
gMain.state++;
break;
case 2:
copy_decompressed_tile_data_to_vram_autofree(0, gUnknown_08C00000, 0, 0, 0);
CopyToBgTilemapBuffer(0, gUnknown_08C00524, 0, 0);
LoadCompressedPalette(gUnknown_08C004E0, 0, 0x20);
copy_decompressed_tile_data_to_vram_autofree(0, gBattleTextboxTiles, 0, 0, 0);
CopyToBgTilemapBuffer(0, gBattleTextboxTilemap, 0, 0);
LoadCompressedPalette(gBattleTextboxPalette, 0, 0x20);
gMain.state++;
break;
case 3:

View File

@@ -187,9 +187,9 @@ static const struct BgTemplate sHof_BgTemplates[] =
static const struct WindowTemplate sHof_WindowTemplate = {0, 2, 2, 0xE, 6, 0xE, 1};
static const u8 gUnknown_085E5388[] = {0, 1, 2, 0};
static const u8 sUnknown_085E5388[] = {0, 1, 2, 0};
static const u8 gUnknown_085E538C[] = {0, 2, 3, 0, 4, 5, 0, 0};
static const u8 sUnknown_085E538C[] = {0, 2, 3, 0, 4, 5, 0, 0};
static const struct CompressedSpriteSheet sHallOfFame_ConfettiSpriteSheet =
{
@@ -1137,7 +1137,7 @@ static void HallOfFame_PrintWelcomeText(u8 unusedPossiblyWindowId, u8 unused2)
{
FillWindowPixelBuffer(0, 0);
PutWindowTilemap(0);
box_print(0, 1, GetStringCenterAlignXOffset(1, gText_WelcomeToHOF, 0xD0), 1, gUnknown_085E5388, 0, gText_WelcomeToHOF);
box_print(0, 1, GetStringCenterAlignXOffset(1, gText_WelcomeToHOF, 0xD0), 1, sUnknown_085E5388, 0, gText_WelcomeToHOF);
CopyWindowToVram(0, 3);
}
@@ -1173,7 +1173,7 @@ static void HallOfFame_PrintMonInfo(struct HallofFameMon* currMon, u8 unused1, u
*(stringPtr)++ = CHAR_QUESTION_MARK;
}
stringPtr[0] = EOS;
box_print(0, 1, 0x10, 1, gUnknown_085E5388, -1, text);
box_print(0, 1, 0x10, 1, sUnknown_085E5388, -1, text);
}
// nick, species names, gender and level
@@ -1182,13 +1182,13 @@ static void HallOfFame_PrintMonInfo(struct HallofFameMon* currMon, u8 unused1, u
if (currMon->species == SPECIES_EGG)
{
width = GetStringCenterAlignXOffset(1, text, 0xD0);
box_print(0, 1, width, 1, gUnknown_085E5388, -1, text);
box_print(0, 1, width, 1, sUnknown_085E5388, -1, text);
CopyWindowToVram(0, 3);
}
else
{
width = GetStringRightAlignXOffset(1, text, 0x80);
box_print(0, 1, width, 1, gUnknown_085E5388, -1, text);
box_print(0, 1, width, 1, sUnknown_085E5388, -1, text);
text[0] = CHAR_SLASH;
stringPtr = StringCopy(text + 1, gSpeciesNames[currMon->species]);
@@ -1209,15 +1209,15 @@ static void HallOfFame_PrintMonInfo(struct HallofFameMon* currMon, u8 unused1, u
}
stringPtr[0] = EOS;
box_print(0, 1, 0x80, 1, gUnknown_085E5388, -1, text);
box_print(0, 1, 0x80, 1, sUnknown_085E5388, -1, text);
stringPtr = StringCopy(text, gText_Level);
ConvertIntToDecimalStringN(stringPtr, currMon->lvl, STR_CONV_MODE_LEFT_ALIGN, 3);
box_print(0, 1, 0x24, 0x11, gUnknown_085E5388, -1, text);
box_print(0, 1, 0x24, 0x11, sUnknown_085E5388, -1, text);
stringPtr = StringCopy(text, gText_IDNumber);
ConvertIntToDecimalStringN(stringPtr, (u16)(currMon->tid), STR_CONV_MODE_LEADING_ZEROS, 5);
box_print(0, 1, 0x68, 0x11, gUnknown_085E5388, -1, text);
box_print(0, 1, 0x68, 0x11, sUnknown_085E5388, -1, text);
CopyWindowToVram(0, 3);
}
@@ -1232,13 +1232,13 @@ static void HallOfFame_PrintPlayerInfo(u8 unused1, u8 unused2)
FillWindowPixelBuffer(1, 0x11);
PutWindowTilemap(1);
SetWindowBorderStyle(1, FALSE, 0x21D, 0xD);
box_print(1, 1, 0, 1, gUnknown_085E538C, -1, gText_Name);
box_print(1, 1, 0, 1, sUnknown_085E538C, -1, gText_Name);
width = GetStringRightAlignXOffset(1, gSaveBlock2Ptr->playerName, 0x70);
box_print(1, 1, width, 1, gUnknown_085E538C, -1, gSaveBlock2Ptr->playerName);
box_print(1, 1, width, 1, sUnknown_085E538C, -1, gSaveBlock2Ptr->playerName);
trainerId = (gSaveBlock2Ptr->playerTrainerId[0]) | (gSaveBlock2Ptr->playerTrainerId[1] << 8);
box_print(1, 1, 0, 0x11, gUnknown_085E538C, 0, gText_IDNumber);
box_print(1, 1, 0, 0x11, sUnknown_085E538C, 0, gText_IDNumber);
text[0] = (trainerId % 100000) / 10000 + CHAR_0;
text[1] = (trainerId % 10000) / 1000 + CHAR_0;
text[2] = (trainerId % 1000) / 100 + CHAR_0;
@@ -1246,9 +1246,9 @@ static void HallOfFame_PrintPlayerInfo(u8 unused1, u8 unused2)
text[4] = (trainerId % 10) / 1 + CHAR_0;
text[5] = EOS;
width = GetStringRightAlignXOffset(1, text, 0x70);
box_print(1, 1, width, 0x11, gUnknown_085E538C, -1, text);
box_print(1, 1, width, 0x11, sUnknown_085E538C, -1, text);
box_print(1, 1, 0, 0x21, gUnknown_085E538C, -1, gText_MainMenuTime);
box_print(1, 1, 0, 0x21, sUnknown_085E538C, -1, gText_MainMenuTime);
text[0] = (gSaveBlock2Ptr->playTimeHours / 100) + CHAR_0;
text[1] = (gSaveBlock2Ptr->playTimeHours % 100) / 10 + CHAR_0;
text[2] = (gSaveBlock2Ptr->playTimeHours % 10) + CHAR_0;
@@ -1264,7 +1264,7 @@ static void HallOfFame_PrintPlayerInfo(u8 unused1, u8 unused2)
text[6] = EOS;
width = GetStringRightAlignXOffset(1, text, 0x70);
box_print(1, 1, width, 0x21, gUnknown_085E538C, -1, text);
box_print(1, 1, width, 0x21, sUnknown_085E538C, -1, text);
CopyWindowToVram(1, 3);
}

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@@ -29,10 +29,10 @@ static u8 sub_818E258(const u8 *);
extern const u8 gText_Lady2[];
static const u16 gUnknown_0860B074[] = {
static const u16 sUnknown_0860B074[] = {
0x62, 0xcb, 0xdc, 0xcc, 0xd1
};
static const u16 gUnknown_0860B07E[] = {
static const u16 sUnknown_0860B07E[] = {
0x1a, 0x14, 0x0a
};
@@ -119,11 +119,11 @@ static const u16 *const gUnknown_0860B1A4[] = {
Unknown_0860B192
};
static const u16 gUnknown_0860B1E4[] = {
static const u16 sUnknown_0860B1E4[] = {
0x0210, 0x0400, 0x0212, 0x1a26, 0x0208, 0x045d, 0x040a, 0x0411, 0x0464, 0x020e, 0x1a25, 0x181b, 0x1a24, 0x0420, 0x0410, 0x0400
};
static const u16 gUnknown_0860B204[] = {
static const u16 sUnknown_0860B204[] = {
0x007b, 0x007f, 0x0081, 0x0023, 0x0023, 0x0023, 0x00a5, 0x00a7, 0x00a6, 0x000b, 0x012f, 0x006b, 0x006d, 0x0044, 0x0044, 0x000c
};
@@ -176,7 +176,7 @@ static const u16 *const gUnknown_0860B2EC[] = {
Unknown_0860B2D6
};
static const u16 gUnknown_0860B304[] = {
static const u16 sUnknown_0860B304[] = {
0x0b, 0x6e, 0x40, 0x6f, 0x44, 0x47
};
@@ -218,7 +218,7 @@ static const u8 *const gUnknown_0860B338[] = {
gUnknown_085EADE7
};
static const u16 gUnknown_0860B34C[] = {
static const u16 sUnknown_0860B34C[] = {
0x0120, 0x013b, 0x011e, 0x013d, 0x0019
};
@@ -237,11 +237,11 @@ void sub_818D9C0(void)
{
LilycoveLady *lilycoveLady;
VarSet(VAR_0x4010, gUnknown_0860B07E[GetLilycoveLadyId()]);
VarSet(VAR_0x4010, sUnknown_0860B07E[GetLilycoveLadyId()]);
if (GetLilycoveLadyId() == LILYCOVE_LADY_CONTEST)
{
lilycoveLady = &gSaveBlock1Ptr->lilycoveLady;
VarSet(VAR_0x4011, gUnknown_0860B074[lilycoveLady->contest.category]);
VarSet(VAR_0x4011, sUnknown_0860B074[lilycoveLady->contest.category]);
gSpecialVar_Result = TRUE;
}
else
@@ -481,7 +481,7 @@ u16 sub_818DEA0(void)
u16 itemId;
gUnknown_0203CD64 = &gSaveBlock1Ptr->lilycoveLady.favour;
itemId = gUnknown_0860B304[gUnknown_0203CD64->unk_00c];
itemId = sUnknown_0860B304[gUnknown_0203CD64->unk_00c];
sub_818DE88(itemId);
gUnknown_0203CD64->phase = 2;
return itemId;
@@ -508,8 +508,8 @@ static void sub_818DF00(void)
{
gUnknown_0203CD68->unk_002[i] = gUnknown_0860B1A4[v0][i];
}
gUnknown_0203CD68->unk_014 = gUnknown_0860B1E4[v0];
gUnknown_0203CD68->itemId = gUnknown_0860B204[v0];
gUnknown_0203CD68->unk_014 = sUnknown_0860B1E4[v0];
gUnknown_0203CD68->itemId = sUnknown_0860B204[v0];
gUnknown_0203CD68->unk_02b = v0;
gUnknown_0203CD68->playerName[0] = EOS;
}
@@ -581,13 +581,13 @@ u8 sub_818E06C(void)
{
i = 0;
}
} while (sub_811F8D8(gUnknown_0860B1E4[i]) == 0);
} while (sub_811F8D8(sUnknown_0860B1E4[i]) == 0);
for (j = 0; j < 9; j ++)
{
quiz->unk_002[j] = gUnknown_0860B1A4[i][j];
}
quiz->unk_014 = gUnknown_0860B1E4[i];
quiz->itemId = gUnknown_0860B204[i];
quiz->unk_014 = sUnknown_0860B1E4[i];
quiz->itemId = sUnknown_0860B204[i];
quiz->unk_02b = i;
quiz->playerName[0] = EOS;
}
@@ -1091,7 +1091,7 @@ void sub_818E940(void)
void sub_818E960(void)
{
gUnknown_0203CD6C = &gSaveBlock1Ptr->lilycoveLady.contest;
gSpecialVar_0x8005 = gUnknown_0860B34C[gUnknown_0203CD6C->category];
gSpecialVar_0x8005 = sUnknown_0860B34C[gUnknown_0203CD6C->category];
}
u8 sub_818E990(void)

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@@ -65,7 +65,7 @@ static const struct PaletteStructTemplate gDummyPaletteStructTemplate = {
.uid = 0xFFFF,
.pst_field_B_5 = 1
};
static const u8 gUnknown_0852489C[] = {
static const u8 sUnknown_0852489C[] = {
0, 0, 0, 0, 0,
5, 5, 5, 5, 5,
11, 11, 11, 11, 11,
@@ -849,13 +849,13 @@ void TintPalette_GrayScale(u16 *palette, u16 count)
r = *palette & 0x1F;
g = (*palette >> 5) & 0x1F;
b = (*palette >> 10) & 0x1F;
r *= 0x4C;
r += g * 0x97;
r += b * 0x1D;
gray = r >> 8;
*palette++ = gray << 10 | gray << 5 | gray;
}
return;
@@ -874,18 +874,18 @@ void TintPalette_GrayScale2(u16 *palette, u16 count)
r = *palette & 0x1F;
g = (*palette >> 5) & 0x1F;
b = (*palette >> 10) & 0x1F;
r *= 0x4C;
r += g * 0x97;
r += b * 0x1D;
gray = r >> 8;
if ((u32)gray > 0x1F)
gray = 0x1F;
gray = gUnknown_0852489C[gray];
gray = sUnknown_0852489C[gray];
*palette++ = gray << 10 | gray << 5 | gray;
}
return;
@@ -902,31 +902,31 @@ void TintPalette_SepiaTone(u16 *palette, u16 count)
s8 r2;
s8 g2;
s8 b2;
int i;
for (i = 0; i < count; i++)
{
r = *palette & 0x1F;
g = (*palette >> 5) & 0x1F;
b = (*palette >> 10) & 0x1F;
r *= 0x4C;
r += g * 0x97;
r += b * 0x1D;
gray = (s32)(r >> 8);
sepia = (gray * 0x133);
r2 = (u16)sepia >> 8;
g2 = gray;
b2 = (gray * 15);
if (r2 > 0x1F)
r2 = 0x1F;
*palette++ = b2 << 10 | g2 << 5 | r2;
}
return;
@@ -1011,28 +1011,28 @@ void sub_80A2BAC(u16 *palette, u16 count, u16 a3, u16 a4, u16 a5)
r = *palette & 0x1F;
g = (*palette >> 5) & 0x1F;
b = (*palette >> 10) & 0x1F;
r *= 0x4C;
r += g * 0x97;
r += b * 0x1D;
gray = r >> 8;
r2 = (u16)(gray * a3) >> 8;
g2 = (u16)(gray * a4) >> 8;
b2 = (u16)(gray * a5) >> 8;
if (r2 > 0x1F)
r2 = 0x1F;
if (g2 > 0x1F)
g2 = 0x1F;
if (b2 > 0x1F)
b2 = 0x1F;
*palette++ = b2 << 10 | g2 << 5 | r2;
}
return;

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@@ -239,9 +239,9 @@ static const u8 sRegionMapFrameTilemapLZ[] = INCBIN_U8("graphics/pokenav/map_fra
static const u16 Unknown_085A1D48[] = INCBIN_U16("graphics/pokenav/fly_target_icons.gbapal");
static const u8 gUnknown_085A1D68[] = INCBIN_U8("graphics/pokenav/fly_target_icons.4bpp.lz");
static const u8 sUnknown_085A1D68[] = INCBIN_U8("graphics/pokenav/fly_target_icons.4bpp.lz");
static const u8 gUnknown_085A1E3C[][3] = {
static const u8 sUnknown_085A1E3C[][3] = {
{MAP_GROUP(LITTLEROOT_TOWN), MAP_NUM(LITTLEROOT_TOWN), 1},
{MAP_GROUP(OLDALE_TOWN), MAP_NUM(OLDALE_TOWN), 14},
{MAP_GROUP(DEWFORD_TOWN), MAP_NUM(DEWFORD_TOWN), 15},
@@ -326,7 +326,7 @@ static const struct SpritePalette gUnknown_085A1F10 = {
Unknown_085A1D48, 2
};
static const u16 gUnknown_085A1F18[][2] = {
static const u16 sUnknown_085A1F18[][2] = {
{FLAG_UNLOCK_BATTLE_FRONTIER, MAPSEC_BATTLE_FRONTIER},
{-1, MAPSEC_NONE}
};
@@ -1738,7 +1738,7 @@ static void sub_8124A70(void)
{
struct SpriteSheet sheet;
LZ77UnCompWram(gUnknown_085A1D68, gUnknown_0203A148->unk_88c);
LZ77UnCompWram(sUnknown_085A1D68, gUnknown_0203A148->unk_88c);
sheet.data = gUnknown_0203A148->unk_88c;
sheet.size = 0x1c0;
sheet.tag = 2;
@@ -1806,11 +1806,11 @@ static void sub_8124BE4(void)
u16 mapSecId;
u8 spriteId;
for (i = 0; gUnknown_085A1F18[i][1] != MAPSEC_NONE; i++)
for (i = 0; sUnknown_085A1F18[i][1] != MAPSEC_NONE; i++)
{
if (FlagGet(gUnknown_085A1F18[i][0]))
if (FlagGet(sUnknown_085A1F18[i][0]))
{
mapSecId = gUnknown_085A1F18[i][1];
mapSecId = sUnknown_085A1F18[i][1];
sub_8124630(mapSecId, &x, &y, &width, &height);
x = (x + MAPCURSOR_X_MIN) * 8;
y = (y + MAPCURSOR_Y_MIN) * 8;
@@ -1919,13 +1919,13 @@ static void sub_8124E0C(void)
sub_8084CCC(FlagGet(FLAG_SYS_POKEMON_LEAGUE_FLY) && gUnknown_0203A148->regionMap.posWithinMapSec == 0 ? 0x14 : 0x0B);
break;
default:
if (gUnknown_085A1E3C[gUnknown_0203A148->regionMap.mapSecId][2] != 0)
if (sUnknown_085A1E3C[gUnknown_0203A148->regionMap.mapSecId][2] != 0)
{
sub_8084CCC(gUnknown_085A1E3C[gUnknown_0203A148->regionMap.mapSecId][2]);
sub_8084CCC(sUnknown_085A1E3C[gUnknown_0203A148->regionMap.mapSecId][2]);
}
else
{
warp1_set_2(gUnknown_085A1E3C[gUnknown_0203A148->regionMap.mapSecId][0], gUnknown_085A1E3C[gUnknown_0203A148->regionMap.mapSecId][1], -1);
warp1_set_2(sUnknown_085A1E3C[gUnknown_0203A148->regionMap.mapSecId][0], sUnknown_085A1E3C[gUnknown_0203A148->regionMap.mapSecId][1], -1);
}
break;
}

View File

@@ -35,7 +35,7 @@ extern struct SpriteTemplate gUnknown_0202499C;
extern const union AnimCmd * const * const gMonAnimationsSpriteAnimsPtrTable[];
extern void dp12_8087EA4(void);
extern void trs_config(void);
extern void sub_8035658(void);
extern bool8 IsDoubleBattle(void);
extern u8 GetSubstituteSpriteDefault_Y(u8 bank);
extern u8 GetBankSpriteDefault_Y(u8 bank);
@@ -73,7 +73,7 @@ static void CB2_ReshowBattleScreenAfterMenu(void)
{
case 0:
dp12_8087EA4();
trs_config();
sub_8035658();
SetBgAttribute(1, BG_CTRL_ATTR_VISIBLE, 0);
SetBgAttribute(2, BG_CTRL_ATTR_VISIBLE, 0);
ShowBg(0);

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@@ -1,17 +1,5 @@
// Includes
#include "global.h"
// Static type declarations
// Static RAM declarations
IWRAM_DATA u32 gUnknown_03000DD4;
IWRAM_DATA u32 gUnknown_03000DD8;
IWRAM_DATA u32 gUnknown_03000DDC;
// Static ROM declarations
// .rodata
// .text

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@@ -154,8 +154,8 @@ static const u8 sClockFrames[8][3] =
{ 5, 1, 0 },
};
static const u8 gSaveFailedClockPal[] = INCBIN_U8("graphics/misc/clock_small.gbapal");
static const u8 gSaveFailedClockGfx[] = INCBIN_U8("graphics/misc/clock_small.4bpp.lz");
static const u8 sSaveFailedClockPal[] = INCBIN_U8("graphics/misc/clock_small.gbapal");
static const u8 sSaveFailedClockGfx[] = INCBIN_U8("graphics/misc/clock_small.4bpp.lz");
static void CB2_SaveFailedScreen(void);
static void CB2_WipeSave(void);
@@ -221,7 +221,7 @@ static void CB2_SaveFailedScreen(void)
LZ77UnCompVram(gBirchHelpGfx, (void *)VRAM);
LZ77UnCompVram(gBirchBagTilemap, (void *)(VRAM + 0x7000));
LZ77UnCompVram(gBirchGrassTilemap, (void *)(VRAM + 0x7800));
LZ77UnCompVram(gSaveFailedClockGfx, (void *)(VRAM + 0x10020));
LZ77UnCompVram(sSaveFailedClockGfx, (void *)(VRAM + 0x10020));
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(0, gUnknown_085EFD88, 3);
SetBgTilemapBuffer(0, (void *)&gDecompressionBuffer[0x2000]);
@@ -238,7 +238,7 @@ static void CB2_SaveFailedScreen(void)
ResetTasks();
ResetPaletteFade();
LoadPalette(gBirchBagGrassPal, 0, 0x40);
LoadPalette(gSaveFailedClockPal, 0x100, 0x20);
LoadPalette(sSaveFailedClockPal, 0x100, 0x20);
LoadPalette(gUnknown_0850FEFC, 0xE0, 0x20);
LoadPalette(gUnknown_0860F074, 0xF0, 0x20);
SetWindowBorderStyle(gSaveFailedWindowIds[TEXT_WIN_ID], FALSE, 0x214, 0xE);

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@@ -240,7 +240,7 @@ static const AffineAnimCmdFunc sAffineAnimCmdFuncs[] =
AffineAnimCmd_frame,
};
static const s32 gUnknown_082EC6F4[24] =
static const s32 sUnknown_082EC6F4[24] =
{
8, 8, 0x10, 0x10, 0x20, 0x20,
0x40, 0x40, 0x10, 8, 0x20, 8,
@@ -1214,14 +1214,14 @@ void obj_update_pos2(struct Sprite* sprite, s32 a1, s32 a2)
u8 matrixNum = sprite->oam.matrixNum;
if (a1 != 0x800)
{
var0 = gUnknown_082EC6F4[sprite->oam.size * 8 + sprite->oam.shape * 32];
var0 = sUnknown_082EC6F4[sprite->oam.size * 8 + sprite->oam.shape * 32];
var1 = var0 << 8;
var2 = (var0 << 16) / gOamMatrices[matrixNum].a;
sprite->pos2.x = sub_8007E28(var1, var2, a1);
}
if (a2 != 0x800)
{
var0 = gUnknown_082EC6F4[4 + (sprite->oam.size * 8 + sprite->oam.shape * 32)];
var0 = sUnknown_082EC6F4[4 + (sprite->oam.size * 8 + sprite->oam.shape * 32)];
var1 = var0 << 8;
var2 = (var0 << 16) / gOamMatrices[matrixNum].d;
sprite->pos2.y = sub_8007E28(var1, var2, a2);
@@ -1247,7 +1247,7 @@ void obj_update_pos2(struct Sprite* sprite, s32 a1, s32 a2)
mov r9, r0\n\
cmp r6, r9\n\
beq _08007EA2\n\
ldr r2, =gUnknown_082EC6F4\n\
ldr r2, =sUnknown_082EC6F4\n\
lsrs r1, 6\n\
lsls r1, 3\n\
ldrb r0, [r5, 0x1]\n\
@@ -1272,7 +1272,7 @@ void obj_update_pos2(struct Sprite* sprite, s32 a1, s32 a2)
_08007EA2:\n\
cmp r8, r9\n\
beq _08007EDA\n\
ldr r2, =gUnknown_082EC6F4\n\
ldr r2, =sUnknown_082EC6F4\n\
ldrb r1, [r5, 0x3]\n\
lsrs r1, 6\n\
lsls r1, 3\n\

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@@ -4,8 +4,8 @@
#include "text.h"
#include "sound.h"
static const u8 gUnknown_08616124[] = {1, 2, 4};
static const u16 gFont6BrailleGlyphs[] = INCBIN_U16("data/graphics/fonts/font6.fwjpnfont");
static const u8 sUnknown_08616124[] = {1, 2, 4};
static const u16 sFont6BrailleGlyphs[] = INCBIN_U16("data/graphics/fonts/font6.fwjpnfont");
static void DecompressGlyphFont6(u16);
@@ -13,7 +13,7 @@ u16 Font6Func(struct TextPrinter *textPrinter)
{
u16 char_;
struct TextPrinterSubStruct *sub;
sub = &textPrinter->sub_union.sub;
switch (textPrinter->state)
{
@@ -163,15 +163,15 @@ u16 Font6Func(struct TextPrinter *textPrinter)
case 4:
if (textPrinter->scrollDistance)
{
if (textPrinter->scrollDistance < gUnknown_08616124[gSaveBlock2Ptr->optionsTextSpeed])
if (textPrinter->scrollDistance < sUnknown_08616124[gSaveBlock2Ptr->optionsTextSpeed])
{
ScrollWindow(textPrinter->subPrinter.windowId, 0, textPrinter->scrollDistance, textPrinter->subPrinter.bgColor | (textPrinter->subPrinter.bgColor << 4));
textPrinter->scrollDistance = 0;
}
else
{
ScrollWindow(textPrinter->subPrinter.windowId, 0, gUnknown_08616124[gSaveBlock2Ptr->optionsTextSpeed], textPrinter->subPrinter.bgColor | (textPrinter->subPrinter.bgColor << 4));
textPrinter->scrollDistance -= gUnknown_08616124[gSaveBlock2Ptr->optionsTextSpeed];
ScrollWindow(textPrinter->subPrinter.windowId, 0, sUnknown_08616124[gSaveBlock2Ptr->optionsTextSpeed], textPrinter->subPrinter.bgColor | (textPrinter->subPrinter.bgColor << 4));
textPrinter->scrollDistance -= sUnknown_08616124[gSaveBlock2Ptr->optionsTextSpeed];
}
CopyWindowToVram(textPrinter->subPrinter.windowId, 2);
}
@@ -204,7 +204,7 @@ static void DecompressGlyphFont6(u16 glyph)
{
const u16 *glyphs;
glyphs = gFont6BrailleGlyphs + 0x100 * (glyph / 8) + 0x10 * (glyph % 8);
glyphs = sFont6BrailleGlyphs + 0x100 * (glyph / 8) + 0x10 * (glyph % 8);
DecompressGlyphTile(glyphs, (u16 *)gUnknown_03002F90);
DecompressGlyphTile(glyphs + 0x8, (u16 *)(gUnknown_03002F90 + 0x20));
DecompressGlyphTile(glyphs + 0x80, (u16 *)(gUnknown_03002F90 + 0x40));

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@@ -57,8 +57,8 @@ static void SpriteCB_PMIndicator(struct Sprite *sprite);
// rodata
static const u8 gUnknown_085B1F58[] = INCBIN_U8("graphics/wallclock/graphics_85b1f58.4bpp.lz");
static const u16 gUnknown_085B21D4[] = INCBIN_U16("graphics/wallclock/palette_85b21d4.gbapal");
static const u8 sUnknown_085B1F58[] = INCBIN_U8("graphics/wallclock/graphics_85b1f58.4bpp.lz");
static const u16 sUnknown_085B21D4[] = INCBIN_U16("graphics/wallclock/palette_85b21d4.gbapal");
static const struct WindowTemplate gUnknown_085B21DC[] = {
{ 0x00, 0x03, 0x11, 0x18, 0x02, 0x0e, 0x200 },
{ 0x02, 0x18, 0x10, 0x06, 0x02, 0x0c, 0x230 },
@@ -88,7 +88,7 @@ static const struct BgTemplate gUnknown_085B21FC[] = {
}
};
static const struct CompressedSpriteSheet gUnknown_085B2208 = {
gUnknown_085B1F58, 0x2000, TAG_GFX_WALL_CLOCK_HAND
sUnknown_085B1F58, 0x2000, TAG_GFX_WALL_CLOCK_HAND
};
static const u32 filler_85B2210[2] = {};
static const struct SpritePalette gUnknown_085B2218[] = {
@@ -571,7 +571,7 @@ static void LoadWallClockGraphics(void)
LoadPalette(gUnknown_08DCC03C, 0x00, 0x20);
}
LoadPalette(GetOverworldTextboxPalettePtr(), 0xe0, 0x20);
LoadPalette(gUnknown_085B21D4, 0xc0, 0x08);
LoadPalette(sUnknown_085B21D4, 0xc0, 0x08);
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(0, gUnknown_085B21FC, 3);
InitWindows(gUnknown_085B21DC);
@@ -666,27 +666,27 @@ void Cb2_ViewWallClock(void)
angle1 = 90;
angle2 = 135;
}
spriteId = CreateSprite(&gUnknown_085B2250, 0x78, 0x50, 1);
gSprites[spriteId].data[0] = taskId;
gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
gSprites[spriteId].oam.matrixNum = 0;
spriteId = CreateSprite(&gUnknown_085B2268, 0x78, 0x50, 0);
gSprites[spriteId].data[0] = taskId;
gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
gSprites[spriteId].oam.matrixNum = 1;
spriteId = CreateSprite(&gUnknown_085B22A0, 0x78, 0x50, 2);
gSprites[spriteId].data[0] = taskId;
gSprites[spriteId].data[1] = angle1;
spriteId = CreateSprite(&gUnknown_085B22B8, 0x78, 0x50, 2);
gSprites[spriteId].data[0] = taskId;
gSprites[spriteId].data[1] = angle2;
WallClockInit();
PrintTextOnWindow(1, 1, gText_Cancel4, 0, 1, 0, NULL);
PutWindowTilemap(1);
schedule_bg_copy_tilemap_to_vram(2);