Remove unused local variables and functions

This commit is contained in:
GriffinR
2021-01-19 17:50:52 -05:00
parent c2ddb92c9e
commit b65980cd4e
46 changed files with 8 additions and 66 deletions

View File

@@ -1551,8 +1551,6 @@ static void SpriteCB_Ball_Block_Step(struct Sprite *sprite)
static void LoadBallParticleGfx(u8 ballId)
{
u8 taskId;
if (GetSpriteTileStartByTag(sBallParticleSpriteSheets[ballId].tag) == 0xFFFF)
{
LoadCompressedSpriteSheetUsingHeap(&sBallParticleSpriteSheets[ballId]);