Remove unused local variables and functions
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@@ -1551,8 +1551,6 @@ static void SpriteCB_Ball_Block_Step(struct Sprite *sprite)
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static void LoadBallParticleGfx(u8 ballId)
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{
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u8 taskId;
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if (GetSpriteTileStartByTag(sBallParticleSpriteSheets[ballId].tag) == 0xFFFF)
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{
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LoadCompressedSpriteSheetUsingHeap(&sBallParticleSpriteSheets[ballId]);
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