Remove unused local variables and functions
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@@ -1633,7 +1633,6 @@ static void RecordedOpponentHandleIntroSlide(void)
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static void RecordedOpponentHandleIntroTrainerBallThrow(void)
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{
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u8 paletteNum;
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u8 taskId;
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SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
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