merge with master, fix conflicts

This commit is contained in:
DizzyEggg
2017-10-20 10:49:21 +02:00
60 changed files with 6252 additions and 10191 deletions

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@@ -27,7 +27,9 @@
#define BIT_SIDE 0x1
#define BIT_MON 0x2
#define GET_BANK_IDENTITY(bank)((gBanksByIdentity[bank]))
#define GET_BANK_SIDE(bank)((GetBankIdentity(bank) & BIT_SIDE))
#define GET_BANK_SIDE2(bank)((GET_BANK_IDENTITY(bank) & BIT_SIDE))
#define BATTLE_TYPE_DOUBLE 0x0001
#define BATTLE_TYPE_LINK 0x0002
@@ -655,7 +657,9 @@ struct BattleStruct
u8 field_1A1;
bool8 overworldWeatherDone;
u8 atkCancellerTracker;
u8 field_1A4[240];
u8 field_1A4[96];
u8 field_204[104];
u8 field_26C[40];
u8 field_294[4];
u8 field_298[8];
u8 field_2A0;
@@ -826,6 +830,7 @@ void LoadBattleTextboxAndBackground(void);
void LoadBattleEntryBackground(void);
void ApplyPlayerChosenFrameToBattleMenu(void);
bool8 LoadChosenBattleElement(u8 caseId);
void DrawMainBattleBackground(void);
void task00_0800F6FC(u8 taskId);
// battle_5
@@ -903,6 +908,8 @@ struct BattleHealthboxInfo
u8 flag_x1 : 1;
u8 flag_x2 : 1;
u8 flag_x4 : 1;
u8 flag_x8 : 1;
u8 flag_x10 : 1;
u8 field_1;
u8 field_2;
u8 field_3;
@@ -935,6 +942,11 @@ struct BattleSpriteData
extern struct BattleSpriteData *gBattleSpritesDataPtr;
#define BATTLE_BUFFER_LINK_SIZE 0x1000
extern u8 *gLinkBattleSendBuffer;
extern u8 *gLinkBattleRecvBuffer;
// Move this somewhere else
#include "sprite.h"

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@@ -17,6 +17,8 @@ void RunBattleScriptCommands_PopCallbacksStack(void);
void RunBattleScriptCommands(void);
u32 sub_80397C4(u32 setId, u32 tableId);
void sub_8039E9C(struct Sprite *sprite);
void nullsub_20(void);
void BeginBattleIntro(void);
extern const u8 gStatusConditionString_PoisonJpn[8];
extern const u8 gStatusConditionString_SleepJpn[8];

79
include/battle_anim.h Normal file
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@@ -0,0 +1,79 @@
#ifndef GUARD_BATTLE_ANIM_H
#define GUARD_BATTLE_ANIM_H
enum
{
ANIM_BANK_ATTACKER,
ANIM_BANK_TARGET,
ANIM_BANK_ATK_PARTNER,
ANIM_BANK_DEF_PARTNER,
};
enum
{
BG_ANIM_SCREEN_SIZE,
BG_ANIM_AREA_OVERFLOW_MODE,
BG_ANIM2,
BG_ANIM3,
BG_ANIM_PRIORITY,
BG_ANIM_5,
BG_ANIM_6
};
struct UnknownAnimStruct2
{
void *unk0;
u16 *unk4;
u8 unk8;
u8 unk9;
u16 unkA;
u16 unkC;
};
struct BattleAnimBackground
{
void *image;
void *palette;
void *tilemap;
};
#define ANIM_ARGS_COUNT 8
#define PAN_ATTACKER_PLAYER -64
#define PAN_ATTACKER_OPPONENT 63
extern void (*gAnimScriptCallback)(void);
extern bool8 gAnimScriptActive;
extern u8 gAnimVisualTaskCount;
extern u8 gAnimSoundTaskCount;
extern struct DisableStruct *gAnimDisableStructPtr;
extern u32 gAnimMoveDmg;
extern u16 gAnimMovePower;
extern u8 gAnimFriendship;
extern u16 gWeatherMoveAnim;
extern s16 gBattleAnimArgs[ANIM_ARGS_COUNT];
extern u8 gAnimMoveTurn;
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
extern u16 gAnimSpeciesByBanks[BATTLE_BANKS_COUNT];
extern u8 gUnknown_02038440;
void ClearBattleAnimationVars(void);
void DoMoveAnim(u16 move);
void DoBattleAnim(const u8 *const animsTable[], u16 tableId, bool8 isMoveAnim);
void DestroyAnimSprite(struct Sprite *sprite);
void DestroyAnimVisualTask(u8 taskId);
void DestroyAnimSoundTask(u8 taskId);
bool8 IsAnimBankSpriteVisible(u8 bank);
void sub_80A438C(u8 bank, bool8 toBG_2, bool8 setSpriteInvisible);
bool8 IsContest(void);
s8 BattleAnimAdjustPanning(s8 pan);
s8 BattleAnimAdjustPanning2(s8 pan);
s16 sub_80A52EC(s16 a);
s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan);
// battle_anim_80FE840.s
void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value);
void sub_8118FBC(u8 arg0, u8 arg1, u8 arg2, u8 bankIdentity, u8 arg4, void *arg5, u16 *arg6, u16 arg7);
#endif // GUARD_BATTLE_ANIM_H

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@@ -1,7 +0,0 @@
#ifndef GUARD_BATTLE_CONTROLLER_PLAYER_H
#define GUARD_BATTLE_CONTROLLER_PLAYER_H
void ActionSelectionCreateCursorAt(u8 cursorPos, u8 unused);
void ActionSelectionDestroyCursorAt(u8 cursorPos);
#endif // GUARD_BATTLE_CONTROLLER_PLAYER_H

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@@ -1,8 +1,6 @@
#ifndef GUARD_BATTLE_CONTROLLERS_H
#define GUARD_BATTLE_CONTROLLERS_H
#include "battle_controller_player.h"
#define REQUEST_ALL_BATTLE 0x0
#define REQUEST_SPECIES_BATTLE 0x1
#define REQUEST_HELDITEM_BATTLE 0x2
@@ -48,44 +46,162 @@ struct ChooseMoveStruct
u8 monType2;
};
// rom3.s, emitters
void EmitSetMonData(u8 bufferId, u8 request, u8 c, u8 bytes, void *data);
void EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32 dmg, u8 friendship, struct DisableStruct* disableStructPtr, u8 multihit);
void EmitHealthBarUpdate(u8 bufferId, u16 hpValue);
void EmitEffectivenessSound(u8 bufferId, u16 songId);
void EmitPlaySound(u8 bufferId, u16 songId, u8 arg2);
void EmitPrintStringPlayerOnly(u8 bufferId, u16 stringId);
void EmitFaintAnimation(u8 bufferId);
void Emit_x2A(u8 bufferId);
void EmitExpUpdate(u8 bufferId, u8 partyId, u16 expPoints);
void EmitBattleAnimation(u8 bufferId, u8 animationId, u16 argument);
void EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible);
void EmitReturnPokeToBall(u8 bufferId, u8 arg1);
enum
{
CONTROLLER_GETMONDATA,
CONTROLLER_GETRAWMONDATA,
CONTROLLER_SETMONDATA,
CONTROLLER_SETRAWMONDATA,
CONTROLLER_LOADMONSPRITE,
CONTROLLER_SWITCHINANIM,
CONTROLLER_RETURNMONTOBALL,
CONTROLLER_DRAWTRAINERPIC,
CONTROLLER_TRAINERSLIDE,
CONTROLLER_TRAINERSLIDEBACK,
CONTROLLER_FAINTANIMATION,
CONTROLLER_11,
CONTROLLER_12,
CONTROLLER_BALLTHROW,
CONTROLLER_PAUSE,
CONTROLLER_MOVEANIMATION,
CONTROLLER_PRINTSTRING,
CONTROLLER_PRINTSTRINGPLAYERONLY,
CONTROLLER_CHOOSEACTION,
CONTROLLER_19,
CONTROLLER_CHOOSEMOVE,
CONTROLLER_OPENBAG,
CONTROLLER_CHOOSEPOKEMON,
CONTROLLER_23,
CONTROLLER_HEALTHBARUPDATE,
CONTROLLER_EXPUPDATE,
CONTROLLER_STATUSICONUPDATE,
CONTROLLER_STATUSANIMATION,
CONTROLLER_STATUSXOR,
CONTROLLER_DATATRANSFER,
CONTROLLER_DMA3TRANSFER,
CONTROLLER_31,
CONTROLLER_32,
CONTROLLER_33,
CONTROLLER_34,
CONTROLLER_35,
CONTROLLER_36,
CONTROLLER_37,
CONTROLLER_38,
CONTROLLER_39,
CONTROLLER_40,
CONTROLLER_HITANIMATION,
CONTROLLER_42,
CONTROLLER_EFFECTIVENESSSOUND,
CONTROLLER_PLAYFANFAREORBGM,
CONTROLLER_FAINTINGCRY,
CONTROLLER_INTROSLIDE,
CONTROLLER_INTROTRAINERBALLTHROW,
CONTROLLER_DRAWPARTYSTATUSSUMMARY,
CONTROLLER_49,
CONTROLLER_50,
CONTROLLER_SPRITEINVISIBILITY,
CONTROLLER_BATTLEANIMATION,
CONTROLLER_LINKSTANDBYMSG,
CONTROLLER_RESETACTIONMOVESELECTION,
CONTROLLER_55,
CONTROLLER_56
};
#define LAST_CONTROLLER_CMD_ID CONTROLLER_56 + 1
// general functions
void HandleLinkBattleSetup(void);
void SetUpBattleVarsAndBirchZigzagoon(void);
void sub_8032768(void);
void sub_8033648(void);
void PrepareBufferDataTransferLink(u8 bufferId, u16 size, u8 *data);
// emitters
void EmitGetMonData(u8 bufferId, u8 arg1, u8 arg2);
void EmitGetRawMonData(u8 bufferId, u8 monId, u8 bytes); // unused
void EmitSetMonData(u8 bufferId, u8 request, u8 c, u8 bytes, void *data);
void EmitSetRawMonData(u8 bufferId, u8 monId, u8 bytes, void *data); // unused
void EmitLoadMonSprite(u8 bufferId);
void EmitSwitchInAnim(u8 bufferId, u8 partyId, bool8 dontClearSubstituteBit);
void EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, u8* arg4);
void EmitLinkStandbyMsg(u8 bufferId, u8 arg1, bool32 arg2);
void EmitReturnMonToBall(u8 bufferId, u8 arg1);
void EmitDrawTrainerPic(u8 bufferId);
void EmitTrainerSlide(u8 bufferId);
void EmitTrainerSlideBack(u8 bufferId);
void EmitFaintingCry(u8 bufferId);
void Emit_x37(u8 bufferId, u8 arg1);
void EmitFaintAnimation(u8 bufferId);
void EmitCmd11(u8 bufferId); // unused
void EmitCmd12(u8 bufferId); // unused
void EmitBallThrow(u8 bufferId, u8 caseId);
void EmitPause(u8 bufferId, u8 toWait, void *data); // unused
void EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32 dmg, u8 friendship, struct DisableStruct *disableStructPtr, u8 multihit);
void EmitPrintString(u8 bufferId, u16 stringId);
void EmitPrintStringPlayerOnly(u8 bufferId, u16 stringId);
void EmitChooseAction(u8 bufferId, u8 arg1, u16 arg2);
void EmitCmd19(u8 bufferId);
void EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct ChooseMoveStruct *movePpData);
void EmitOpenBag(u8 bufferId, u8* arg1);
void EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, u8* arg4);
void EmitCmd23(u8 bufferId); // unused
void EmitHealthBarUpdate(u8 bufferId, u16 hpValue);
void EmitExpUpdate(u8 bufferId, u8 partyId, u16 expPoints);
void EmitStatusIconUpdate(u8 bufferId, u32 status1, u32 status2);
void EmitStatusAnimation(u8 bufferId, bool8 status2, u32 status);
void EmitStatusXor(u8 bufferId, u8 b); // unused
void EmitDataTransfer(u8 bufferId, u16 size, void *data);
void EmitDMA3Transfer(u8 bufferId, void *dst, u16 size, void *data); // unused
void EmitPlayBGM(u8 bufferId, u16 songId, void *unusedDumbDataParameter); // unused
void EmitCmd32(u8 bufferId, u16 size, void *c); // unused
void EmitCmd33(u8 bufferId, u8 arg1, u16 arg2);
void EmitCmd34(u8 bufferId, u8 b, u8 *c);
void EmitCmd35(u8 bufferId, u16 b);
void EmitCmd36(u8 bufferId, u16 b);
void EmitCmd37(u8 bufferId);
void EmitCmd38(u8 bufferId, u8 b);
void EmitCmd39(u8 bufferId);
void EmitCmd40(u8 bufferId);
void EmitHitAnimation(u8 bufferId);
void EmitCmd42(u8 bufferId);
void EmitEffectivenessSound(u8 bufferId, u16 songId);
void EmitPlayFanfareOrBGM(u8 bufferId, u16 songId, bool8 playBGM);
void EmitFaintingCry(u8 bufferId);
void EmitIntroSlide(u8 bufferId, u8 terrainId);
void EmitIntroTrainerBallThrow(u8 bufferId);
void EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 arg2);
void EmitCmd49(u8 bufferId);
void EmitStatusAnimation(u8 bufferId, bool8 status2, u32 status);
void EmitCmd13(u8 bufferId);
void EmitStatusIconUpdate(u8 bufferId, u32 status1, u32 status2);
void EmitIntroSlide(u8 bufferId, u8 terrainId);
void EmitDrawTrainerPic(u8 bufferId);
void EmitLoadMonSprite(u8 bufferId);
void EmitIntroTrainerBallThrow(u8 bufferId);
void EmitChooseAction(u8 bufferId, u8 arg1, u16 arg2);
void EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct ChooseMoveStruct* movePpData);
void EmitOpenBag(u8 bufferId, u8* arg1);
void Emit_x32(u8 bufferId);
void EmitPrintString(u8 bufferId, u16 stringId);
void EmitCmd50(u8 bufferId);
void EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible);
void EmitBattleAnimation(u8 bufferId, u8 animationId, u16 argument);
void EmitLinkStandbyMsg(u8 bufferId, u8 arg1, bool32 arg2);
void EmitResetActionMoveSelection(u8 bufferId, u8 caseId);
void EmitBallThrow(u8 bufferId, u8 caseId);
void EmitCmd_x21(u8 bufferId, u8 arg1, u16 arg2);
void EmitCmd55(u8 bufferId, u8 arg1);
// player controller
void SetBankFuncToPlayerBufferRunCommand(void);
void nullsub_21(void);
void ActionSelectionCreateCursorAt(u8 cursorPos, u8 unused);
void ActionSelectionDestroyCursorAt(u8 cursorPos);
// recorded player controller
void SetBankFuncToRecordedPlayerBufferRunCommand(void);
// opponent controller
void SetBankFuncToOpponentBufferRunCommand(void);
// player partner controller
void SetBankFuncToPlayerPartnerBufferRunCommand(void);
// safari controller
void SetBankFuncToSafariBufferRunCommand(void);
// wally controller
void SetBankFuncToWallyBufferRunCommand(void);
// recorded opponent controller
void SetBankFuncToRecordedOpponentBufferRunCommand(void);
// link opponent
void SetBankFuncToLinkOpponentBufferRunCommand(void);
// link partner
void SetBankFuncToLinkPartnerBufferRunCommand(void);
#endif // GUARD_BATTLE_CONTROLLERS_H

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@@ -1,6 +1,8 @@
#ifndef GUARD_BATTLE_INTERFACE_H
#define GUARD_BATTLE_INTERFACE_H
#include "battle_controllers.h"
#define TAG_HEALTHBOX_PLAYER1_TILE 0xD6FF
#define TAG_HEALTHBOX_PLAYER2_TILE 0xD700
#define TAG_HEALTHBOX_OPPONENT1_TILE 0xD701

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@@ -33,6 +33,7 @@
#define ITEMEFFECT_ON_SWITCH_IN 0x0
#define WEATHER_HAS_EFFECT ((!AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_CLOUD_NINE, 0, 0) && !AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_AIR_LOCK, 0, 0)))
#define WEATHER_HAS_EFFECT2 ((!AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_CLOUD_NINE, 0, 0) && !AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_AIR_LOCK, 0, 0)))
#define BS_GET_TARGET 0
#define BS_GET_ATTACKER 1

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@@ -1,7 +1,8 @@
#ifndef GUARD_CONTEST_H
#define GUARD_CONTEST_H
struct ContestStruct_02039E00 {
struct ContestStruct_02039E00
{
u16 unk_00;
u8 unk_02[11];
u8 unk_0d[8];
@@ -11,8 +12,30 @@ struct ContestStruct_02039E00 {
extern struct ContestStruct_02039E00 gUnknown_02039E00[4];
extern u8 gUnknown_02039F24;
extern EWRAM_DATA u16 gScriptContestCategory;
extern EWRAM_DATA u8 gUnknown_02039F2E;
extern EWRAM_DATA u8 gUnknown_02039F30;
extern u16 gScriptContestCategory;
extern u8 gUnknown_02039F2E;
extern u8 gUnknown_02039F30;
struct ContestStruct_field_18
{
// unknown size
u16 field_0;
};
struct ContestResources
{
void *field_0;
void *field_4;
void *field_8;
void *field_C;
void *field_10;
void *field_14;
struct ContestStruct_field_18 *field_18;
};
extern struct ContestResources *gContestResources;
bool8 IsSpeciesNotUnown(u16 species);
void LoadContestBgAfterMoveAnim(void);
#endif //GUARD_CONTEST_H

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@@ -521,6 +521,8 @@
#define DISPSTAT_HBLANK_INTR 0x0010 // H-Blank interrupt enabled
#define DISPSTAT_VCOUNT_INTR 0x0020 // V-Count interrupt enabled
// BLDCNT
// SOUNDCNT_H
#define SOUND_CGB_MIX_QUARTER 0x0000
#define SOUND_CGB_MIX_HALF 0x0001

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@@ -141,6 +141,7 @@ extern u8 gShouldAdvanceLinkState;
extern struct LinkPlayer gLinkPlayers[];
extern u16 word_3002910[];
extern bool8 gReceivedRemoteLinkPlayers;
extern bool8 gLinkVSyncDisabled;
void Task_DestroySelf(u8);
void OpenLink(void);
@@ -184,5 +185,11 @@ bool8 sub_800A520(void);
bool8 sub_8010500(void);
void sub_800DFB4(u8, u8);
void sub_800ADF8(void);
void sub_800B488(void);
void sub_8009734(void);
void sub_800A620(void);
void sub_8011BD0(void);
u8 sub_800ABAC(void);
u8 sub_800ABBC(void);
#endif // GUARD_LINK_H

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@@ -3,6 +3,7 @@
extern u32 gRecordedBattleRngSeed;
void sub_8184DA4(u8 arg0);
void sub_8185F84(void);
void sub_8184E58(void);
void RecordedBattle_SetBankAction(u8 bank, u8 action);
@@ -15,5 +16,7 @@ u8 MoveRecordedBattleToSaveData(void);
void sub_818603C(u8);
void sub_8185FD0(void);
void sub_8186444(void);
void sub_8185EB8(void);
u8 sub_81850DC(u8 *arg0);
#endif // GUARD_RECORDED_BATTLE_H

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@@ -251,7 +251,7 @@ void BuildOamBuffer(void);
u8 CreateSprite(const struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority);
u8 CreateSpriteAtEnd(const struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority);
u8 CreateInvisibleSprite(void (*callback)(struct Sprite *));
u8 CreateSpriteAndAnimate(struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority);
u8 CreateSpriteAndAnimate(const struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority);
void DestroySprite(struct Sprite *sprite);
void ResetOamRange(u8 a, u8 b);
void LoadOam(void);