merge with master, fix conflicts
This commit is contained in:
@@ -27,7 +27,9 @@
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#define BIT_SIDE 0x1
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#define BIT_MON 0x2
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#define GET_BANK_IDENTITY(bank)((gBanksByIdentity[bank]))
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#define GET_BANK_SIDE(bank)((GetBankIdentity(bank) & BIT_SIDE))
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#define GET_BANK_SIDE2(bank)((GET_BANK_IDENTITY(bank) & BIT_SIDE))
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#define BATTLE_TYPE_DOUBLE 0x0001
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#define BATTLE_TYPE_LINK 0x0002
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@@ -655,7 +657,9 @@ struct BattleStruct
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u8 field_1A1;
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bool8 overworldWeatherDone;
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u8 atkCancellerTracker;
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u8 field_1A4[240];
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u8 field_1A4[96];
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u8 field_204[104];
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u8 field_26C[40];
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u8 field_294[4];
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u8 field_298[8];
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u8 field_2A0;
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@@ -826,6 +830,7 @@ void LoadBattleTextboxAndBackground(void);
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void LoadBattleEntryBackground(void);
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void ApplyPlayerChosenFrameToBattleMenu(void);
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bool8 LoadChosenBattleElement(u8 caseId);
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void DrawMainBattleBackground(void);
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void task00_0800F6FC(u8 taskId);
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// battle_5
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@@ -903,6 +908,8 @@ struct BattleHealthboxInfo
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u8 flag_x1 : 1;
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u8 flag_x2 : 1;
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u8 flag_x4 : 1;
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u8 flag_x8 : 1;
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u8 flag_x10 : 1;
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u8 field_1;
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u8 field_2;
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u8 field_3;
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@@ -935,6 +942,11 @@ struct BattleSpriteData
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extern struct BattleSpriteData *gBattleSpritesDataPtr;
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#define BATTLE_BUFFER_LINK_SIZE 0x1000
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extern u8 *gLinkBattleSendBuffer;
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extern u8 *gLinkBattleRecvBuffer;
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// Move this somewhere else
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#include "sprite.h"
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@@ -17,6 +17,8 @@ void RunBattleScriptCommands_PopCallbacksStack(void);
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void RunBattleScriptCommands(void);
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u32 sub_80397C4(u32 setId, u32 tableId);
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void sub_8039E9C(struct Sprite *sprite);
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void nullsub_20(void);
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void BeginBattleIntro(void);
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extern const u8 gStatusConditionString_PoisonJpn[8];
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extern const u8 gStatusConditionString_SleepJpn[8];
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79
include/battle_anim.h
Normal file
79
include/battle_anim.h
Normal file
@@ -0,0 +1,79 @@
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#ifndef GUARD_BATTLE_ANIM_H
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#define GUARD_BATTLE_ANIM_H
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enum
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{
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ANIM_BANK_ATTACKER,
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ANIM_BANK_TARGET,
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ANIM_BANK_ATK_PARTNER,
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ANIM_BANK_DEF_PARTNER,
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};
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enum
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{
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BG_ANIM_SCREEN_SIZE,
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BG_ANIM_AREA_OVERFLOW_MODE,
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BG_ANIM2,
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BG_ANIM3,
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BG_ANIM_PRIORITY,
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BG_ANIM_5,
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BG_ANIM_6
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};
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struct UnknownAnimStruct2
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{
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void *unk0;
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u16 *unk4;
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u8 unk8;
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u8 unk9;
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u16 unkA;
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u16 unkC;
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};
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struct BattleAnimBackground
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{
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void *image;
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void *palette;
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void *tilemap;
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};
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#define ANIM_ARGS_COUNT 8
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#define PAN_ATTACKER_PLAYER -64
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#define PAN_ATTACKER_OPPONENT 63
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extern void (*gAnimScriptCallback)(void);
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extern bool8 gAnimScriptActive;
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extern u8 gAnimVisualTaskCount;
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extern u8 gAnimSoundTaskCount;
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extern struct DisableStruct *gAnimDisableStructPtr;
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extern u32 gAnimMoveDmg;
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extern u16 gAnimMovePower;
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extern u8 gAnimFriendship;
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extern u16 gWeatherMoveAnim;
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extern s16 gBattleAnimArgs[ANIM_ARGS_COUNT];
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extern u8 gAnimMoveTurn;
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extern u8 gAnimBankAttacker;
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extern u8 gAnimBankTarget;
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extern u16 gAnimSpeciesByBanks[BATTLE_BANKS_COUNT];
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extern u8 gUnknown_02038440;
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void ClearBattleAnimationVars(void);
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void DoMoveAnim(u16 move);
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void DoBattleAnim(const u8 *const animsTable[], u16 tableId, bool8 isMoveAnim);
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void DestroyAnimSprite(struct Sprite *sprite);
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void DestroyAnimVisualTask(u8 taskId);
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void DestroyAnimSoundTask(u8 taskId);
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bool8 IsAnimBankSpriteVisible(u8 bank);
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void sub_80A438C(u8 bank, bool8 toBG_2, bool8 setSpriteInvisible);
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bool8 IsContest(void);
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s8 BattleAnimAdjustPanning(s8 pan);
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s8 BattleAnimAdjustPanning2(s8 pan);
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s16 sub_80A52EC(s16 a);
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s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan);
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// battle_anim_80FE840.s
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void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value);
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void sub_8118FBC(u8 arg0, u8 arg1, u8 arg2, u8 bankIdentity, u8 arg4, void *arg5, u16 *arg6, u16 arg7);
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#endif // GUARD_BATTLE_ANIM_H
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@@ -1,7 +0,0 @@
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#ifndef GUARD_BATTLE_CONTROLLER_PLAYER_H
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#define GUARD_BATTLE_CONTROLLER_PLAYER_H
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void ActionSelectionCreateCursorAt(u8 cursorPos, u8 unused);
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void ActionSelectionDestroyCursorAt(u8 cursorPos);
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#endif // GUARD_BATTLE_CONTROLLER_PLAYER_H
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@@ -1,8 +1,6 @@
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#ifndef GUARD_BATTLE_CONTROLLERS_H
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#define GUARD_BATTLE_CONTROLLERS_H
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#include "battle_controller_player.h"
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#define REQUEST_ALL_BATTLE 0x0
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#define REQUEST_SPECIES_BATTLE 0x1
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#define REQUEST_HELDITEM_BATTLE 0x2
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@@ -48,44 +46,162 @@ struct ChooseMoveStruct
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u8 monType2;
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};
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// rom3.s, emitters
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void EmitSetMonData(u8 bufferId, u8 request, u8 c, u8 bytes, void *data);
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void EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32 dmg, u8 friendship, struct DisableStruct* disableStructPtr, u8 multihit);
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void EmitHealthBarUpdate(u8 bufferId, u16 hpValue);
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void EmitEffectivenessSound(u8 bufferId, u16 songId);
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void EmitPlaySound(u8 bufferId, u16 songId, u8 arg2);
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void EmitPrintStringPlayerOnly(u8 bufferId, u16 stringId);
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void EmitFaintAnimation(u8 bufferId);
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void Emit_x2A(u8 bufferId);
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void EmitExpUpdate(u8 bufferId, u8 partyId, u16 expPoints);
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void EmitBattleAnimation(u8 bufferId, u8 animationId, u16 argument);
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void EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible);
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void EmitReturnPokeToBall(u8 bufferId, u8 arg1);
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enum
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{
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CONTROLLER_GETMONDATA,
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CONTROLLER_GETRAWMONDATA,
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CONTROLLER_SETMONDATA,
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CONTROLLER_SETRAWMONDATA,
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CONTROLLER_LOADMONSPRITE,
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CONTROLLER_SWITCHINANIM,
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CONTROLLER_RETURNMONTOBALL,
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CONTROLLER_DRAWTRAINERPIC,
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CONTROLLER_TRAINERSLIDE,
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CONTROLLER_TRAINERSLIDEBACK,
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CONTROLLER_FAINTANIMATION,
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CONTROLLER_11,
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CONTROLLER_12,
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CONTROLLER_BALLTHROW,
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CONTROLLER_PAUSE,
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CONTROLLER_MOVEANIMATION,
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CONTROLLER_PRINTSTRING,
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CONTROLLER_PRINTSTRINGPLAYERONLY,
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CONTROLLER_CHOOSEACTION,
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CONTROLLER_19,
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CONTROLLER_CHOOSEMOVE,
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CONTROLLER_OPENBAG,
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CONTROLLER_CHOOSEPOKEMON,
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CONTROLLER_23,
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CONTROLLER_HEALTHBARUPDATE,
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CONTROLLER_EXPUPDATE,
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CONTROLLER_STATUSICONUPDATE,
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CONTROLLER_STATUSANIMATION,
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CONTROLLER_STATUSXOR,
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CONTROLLER_DATATRANSFER,
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CONTROLLER_DMA3TRANSFER,
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CONTROLLER_31,
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CONTROLLER_32,
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CONTROLLER_33,
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CONTROLLER_34,
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CONTROLLER_35,
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CONTROLLER_36,
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CONTROLLER_37,
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CONTROLLER_38,
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CONTROLLER_39,
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CONTROLLER_40,
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CONTROLLER_HITANIMATION,
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CONTROLLER_42,
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CONTROLLER_EFFECTIVENESSSOUND,
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CONTROLLER_PLAYFANFAREORBGM,
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CONTROLLER_FAINTINGCRY,
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CONTROLLER_INTROSLIDE,
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CONTROLLER_INTROTRAINERBALLTHROW,
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CONTROLLER_DRAWPARTYSTATUSSUMMARY,
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CONTROLLER_49,
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CONTROLLER_50,
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CONTROLLER_SPRITEINVISIBILITY,
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CONTROLLER_BATTLEANIMATION,
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CONTROLLER_LINKSTANDBYMSG,
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CONTROLLER_RESETACTIONMOVESELECTION,
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CONTROLLER_55,
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CONTROLLER_56
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};
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#define LAST_CONTROLLER_CMD_ID CONTROLLER_56 + 1
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// general functions
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void HandleLinkBattleSetup(void);
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void SetUpBattleVarsAndBirchZigzagoon(void);
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void sub_8032768(void);
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void sub_8033648(void);
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void PrepareBufferDataTransferLink(u8 bufferId, u16 size, u8 *data);
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// emitters
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void EmitGetMonData(u8 bufferId, u8 arg1, u8 arg2);
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void EmitGetRawMonData(u8 bufferId, u8 monId, u8 bytes); // unused
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void EmitSetMonData(u8 bufferId, u8 request, u8 c, u8 bytes, void *data);
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void EmitSetRawMonData(u8 bufferId, u8 monId, u8 bytes, void *data); // unused
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void EmitLoadMonSprite(u8 bufferId);
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void EmitSwitchInAnim(u8 bufferId, u8 partyId, bool8 dontClearSubstituteBit);
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void EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, u8* arg4);
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void EmitLinkStandbyMsg(u8 bufferId, u8 arg1, bool32 arg2);
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void EmitReturnMonToBall(u8 bufferId, u8 arg1);
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void EmitDrawTrainerPic(u8 bufferId);
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void EmitTrainerSlide(u8 bufferId);
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void EmitTrainerSlideBack(u8 bufferId);
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void EmitFaintingCry(u8 bufferId);
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void Emit_x37(u8 bufferId, u8 arg1);
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void EmitFaintAnimation(u8 bufferId);
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void EmitCmd11(u8 bufferId); // unused
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void EmitCmd12(u8 bufferId); // unused
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void EmitBallThrow(u8 bufferId, u8 caseId);
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void EmitPause(u8 bufferId, u8 toWait, void *data); // unused
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void EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32 dmg, u8 friendship, struct DisableStruct *disableStructPtr, u8 multihit);
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void EmitPrintString(u8 bufferId, u16 stringId);
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void EmitPrintStringPlayerOnly(u8 bufferId, u16 stringId);
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void EmitChooseAction(u8 bufferId, u8 arg1, u16 arg2);
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void EmitCmd19(u8 bufferId);
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void EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct ChooseMoveStruct *movePpData);
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void EmitOpenBag(u8 bufferId, u8* arg1);
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void EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, u8* arg4);
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void EmitCmd23(u8 bufferId); // unused
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void EmitHealthBarUpdate(u8 bufferId, u16 hpValue);
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void EmitExpUpdate(u8 bufferId, u8 partyId, u16 expPoints);
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void EmitStatusIconUpdate(u8 bufferId, u32 status1, u32 status2);
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void EmitStatusAnimation(u8 bufferId, bool8 status2, u32 status);
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void EmitStatusXor(u8 bufferId, u8 b); // unused
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void EmitDataTransfer(u8 bufferId, u16 size, void *data);
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void EmitDMA3Transfer(u8 bufferId, void *dst, u16 size, void *data); // unused
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void EmitPlayBGM(u8 bufferId, u16 songId, void *unusedDumbDataParameter); // unused
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void EmitCmd32(u8 bufferId, u16 size, void *c); // unused
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void EmitCmd33(u8 bufferId, u8 arg1, u16 arg2);
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void EmitCmd34(u8 bufferId, u8 b, u8 *c);
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void EmitCmd35(u8 bufferId, u16 b);
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void EmitCmd36(u8 bufferId, u16 b);
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void EmitCmd37(u8 bufferId);
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void EmitCmd38(u8 bufferId, u8 b);
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void EmitCmd39(u8 bufferId);
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void EmitCmd40(u8 bufferId);
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void EmitHitAnimation(u8 bufferId);
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void EmitCmd42(u8 bufferId);
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void EmitEffectivenessSound(u8 bufferId, u16 songId);
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void EmitPlayFanfareOrBGM(u8 bufferId, u16 songId, bool8 playBGM);
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void EmitFaintingCry(u8 bufferId);
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void EmitIntroSlide(u8 bufferId, u8 terrainId);
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void EmitIntroTrainerBallThrow(u8 bufferId);
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void EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 arg2);
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void EmitCmd49(u8 bufferId);
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void EmitStatusAnimation(u8 bufferId, bool8 status2, u32 status);
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void EmitCmd13(u8 bufferId);
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void EmitStatusIconUpdate(u8 bufferId, u32 status1, u32 status2);
|
||||
void EmitIntroSlide(u8 bufferId, u8 terrainId);
|
||||
void EmitDrawTrainerPic(u8 bufferId);
|
||||
void EmitLoadMonSprite(u8 bufferId);
|
||||
void EmitIntroTrainerBallThrow(u8 bufferId);
|
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void EmitChooseAction(u8 bufferId, u8 arg1, u16 arg2);
|
||||
void EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct ChooseMoveStruct* movePpData);
|
||||
void EmitOpenBag(u8 bufferId, u8* arg1);
|
||||
void Emit_x32(u8 bufferId);
|
||||
void EmitPrintString(u8 bufferId, u16 stringId);
|
||||
void EmitCmd50(u8 bufferId);
|
||||
void EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible);
|
||||
void EmitBattleAnimation(u8 bufferId, u8 animationId, u16 argument);
|
||||
void EmitLinkStandbyMsg(u8 bufferId, u8 arg1, bool32 arg2);
|
||||
void EmitResetActionMoveSelection(u8 bufferId, u8 caseId);
|
||||
void EmitBallThrow(u8 bufferId, u8 caseId);
|
||||
void EmitCmd_x21(u8 bufferId, u8 arg1, u16 arg2);
|
||||
void EmitCmd55(u8 bufferId, u8 arg1);
|
||||
|
||||
// player controller
|
||||
void SetBankFuncToPlayerBufferRunCommand(void);
|
||||
void nullsub_21(void);
|
||||
void ActionSelectionCreateCursorAt(u8 cursorPos, u8 unused);
|
||||
void ActionSelectionDestroyCursorAt(u8 cursorPos);
|
||||
|
||||
// recorded player controller
|
||||
void SetBankFuncToRecordedPlayerBufferRunCommand(void);
|
||||
|
||||
// opponent controller
|
||||
void SetBankFuncToOpponentBufferRunCommand(void);
|
||||
|
||||
// player partner controller
|
||||
void SetBankFuncToPlayerPartnerBufferRunCommand(void);
|
||||
|
||||
// safari controller
|
||||
void SetBankFuncToSafariBufferRunCommand(void);
|
||||
|
||||
// wally controller
|
||||
void SetBankFuncToWallyBufferRunCommand(void);
|
||||
|
||||
// recorded opponent controller
|
||||
void SetBankFuncToRecordedOpponentBufferRunCommand(void);
|
||||
|
||||
// link opponent
|
||||
void SetBankFuncToLinkOpponentBufferRunCommand(void);
|
||||
|
||||
// link partner
|
||||
void SetBankFuncToLinkPartnerBufferRunCommand(void);
|
||||
|
||||
#endif // GUARD_BATTLE_CONTROLLERS_H
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
#ifndef GUARD_BATTLE_INTERFACE_H
|
||||
#define GUARD_BATTLE_INTERFACE_H
|
||||
|
||||
#include "battle_controllers.h"
|
||||
|
||||
#define TAG_HEALTHBOX_PLAYER1_TILE 0xD6FF
|
||||
#define TAG_HEALTHBOX_PLAYER2_TILE 0xD700
|
||||
#define TAG_HEALTHBOX_OPPONENT1_TILE 0xD701
|
||||
|
||||
@@ -33,6 +33,7 @@
|
||||
#define ITEMEFFECT_ON_SWITCH_IN 0x0
|
||||
|
||||
#define WEATHER_HAS_EFFECT ((!AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_CLOUD_NINE, 0, 0) && !AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_AIR_LOCK, 0, 0)))
|
||||
#define WEATHER_HAS_EFFECT2 ((!AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_CLOUD_NINE, 0, 0) && !AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_AIR_LOCK, 0, 0)))
|
||||
|
||||
#define BS_GET_TARGET 0
|
||||
#define BS_GET_ATTACKER 1
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
#ifndef GUARD_CONTEST_H
|
||||
#define GUARD_CONTEST_H
|
||||
|
||||
struct ContestStruct_02039E00 {
|
||||
struct ContestStruct_02039E00
|
||||
{
|
||||
u16 unk_00;
|
||||
u8 unk_02[11];
|
||||
u8 unk_0d[8];
|
||||
@@ -11,8 +12,30 @@ struct ContestStruct_02039E00 {
|
||||
|
||||
extern struct ContestStruct_02039E00 gUnknown_02039E00[4];
|
||||
extern u8 gUnknown_02039F24;
|
||||
extern EWRAM_DATA u16 gScriptContestCategory;
|
||||
extern EWRAM_DATA u8 gUnknown_02039F2E;
|
||||
extern EWRAM_DATA u8 gUnknown_02039F30;
|
||||
extern u16 gScriptContestCategory;
|
||||
extern u8 gUnknown_02039F2E;
|
||||
extern u8 gUnknown_02039F30;
|
||||
|
||||
struct ContestStruct_field_18
|
||||
{
|
||||
// unknown size
|
||||
u16 field_0;
|
||||
};
|
||||
|
||||
struct ContestResources
|
||||
{
|
||||
void *field_0;
|
||||
void *field_4;
|
||||
void *field_8;
|
||||
void *field_C;
|
||||
void *field_10;
|
||||
void *field_14;
|
||||
struct ContestStruct_field_18 *field_18;
|
||||
};
|
||||
|
||||
extern struct ContestResources *gContestResources;
|
||||
|
||||
bool8 IsSpeciesNotUnown(u16 species);
|
||||
void LoadContestBgAfterMoveAnim(void);
|
||||
|
||||
#endif //GUARD_CONTEST_H
|
||||
|
||||
@@ -521,6 +521,8 @@
|
||||
#define DISPSTAT_HBLANK_INTR 0x0010 // H-Blank interrupt enabled
|
||||
#define DISPSTAT_VCOUNT_INTR 0x0020 // V-Count interrupt enabled
|
||||
|
||||
// BLDCNT
|
||||
|
||||
// SOUNDCNT_H
|
||||
#define SOUND_CGB_MIX_QUARTER 0x0000
|
||||
#define SOUND_CGB_MIX_HALF 0x0001
|
||||
|
||||
@@ -141,6 +141,7 @@ extern u8 gShouldAdvanceLinkState;
|
||||
extern struct LinkPlayer gLinkPlayers[];
|
||||
extern u16 word_3002910[];
|
||||
extern bool8 gReceivedRemoteLinkPlayers;
|
||||
extern bool8 gLinkVSyncDisabled;
|
||||
|
||||
void Task_DestroySelf(u8);
|
||||
void OpenLink(void);
|
||||
@@ -184,5 +185,11 @@ bool8 sub_800A520(void);
|
||||
bool8 sub_8010500(void);
|
||||
void sub_800DFB4(u8, u8);
|
||||
void sub_800ADF8(void);
|
||||
void sub_800B488(void);
|
||||
void sub_8009734(void);
|
||||
void sub_800A620(void);
|
||||
void sub_8011BD0(void);
|
||||
u8 sub_800ABAC(void);
|
||||
u8 sub_800ABBC(void);
|
||||
|
||||
#endif // GUARD_LINK_H
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
extern u32 gRecordedBattleRngSeed;
|
||||
|
||||
void sub_8184DA4(u8 arg0);
|
||||
void sub_8185F84(void);
|
||||
void sub_8184E58(void);
|
||||
void RecordedBattle_SetBankAction(u8 bank, u8 action);
|
||||
@@ -15,5 +16,7 @@ u8 MoveRecordedBattleToSaveData(void);
|
||||
void sub_818603C(u8);
|
||||
void sub_8185FD0(void);
|
||||
void sub_8186444(void);
|
||||
void sub_8185EB8(void);
|
||||
u8 sub_81850DC(u8 *arg0);
|
||||
|
||||
#endif // GUARD_RECORDED_BATTLE_H
|
||||
|
||||
@@ -251,7 +251,7 @@ void BuildOamBuffer(void);
|
||||
u8 CreateSprite(const struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority);
|
||||
u8 CreateSpriteAtEnd(const struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority);
|
||||
u8 CreateInvisibleSprite(void (*callback)(struct Sprite *));
|
||||
u8 CreateSpriteAndAnimate(struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority);
|
||||
u8 CreateSpriteAndAnimate(const struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority);
|
||||
void DestroySprite(struct Sprite *sprite);
|
||||
void ResetOamRange(u8 a, u8 b);
|
||||
void LoadOam(void);
|
||||
|
||||
Reference in New Issue
Block a user