merge with master, fix conflicts
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@@ -27,7 +27,9 @@
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#define BIT_SIDE 0x1
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#define BIT_MON 0x2
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#define GET_BANK_IDENTITY(bank)((gBanksByIdentity[bank]))
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#define GET_BANK_SIDE(bank)((GetBankIdentity(bank) & BIT_SIDE))
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#define GET_BANK_SIDE2(bank)((GET_BANK_IDENTITY(bank) & BIT_SIDE))
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#define BATTLE_TYPE_DOUBLE 0x0001
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#define BATTLE_TYPE_LINK 0x0002
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@@ -655,7 +657,9 @@ struct BattleStruct
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u8 field_1A1;
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bool8 overworldWeatherDone;
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u8 atkCancellerTracker;
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u8 field_1A4[240];
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u8 field_1A4[96];
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u8 field_204[104];
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u8 field_26C[40];
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u8 field_294[4];
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u8 field_298[8];
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u8 field_2A0;
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@@ -826,6 +830,7 @@ void LoadBattleTextboxAndBackground(void);
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void LoadBattleEntryBackground(void);
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void ApplyPlayerChosenFrameToBattleMenu(void);
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bool8 LoadChosenBattleElement(u8 caseId);
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void DrawMainBattleBackground(void);
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void task00_0800F6FC(u8 taskId);
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// battle_5
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@@ -903,6 +908,8 @@ struct BattleHealthboxInfo
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u8 flag_x1 : 1;
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u8 flag_x2 : 1;
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u8 flag_x4 : 1;
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u8 flag_x8 : 1;
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u8 flag_x10 : 1;
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u8 field_1;
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u8 field_2;
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u8 field_3;
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@@ -935,6 +942,11 @@ struct BattleSpriteData
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extern struct BattleSpriteData *gBattleSpritesDataPtr;
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#define BATTLE_BUFFER_LINK_SIZE 0x1000
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extern u8 *gLinkBattleSendBuffer;
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extern u8 *gLinkBattleRecvBuffer;
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// Move this somewhere else
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#include "sprite.h"
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