ray scene is decompiled
This commit is contained in:
@@ -2700,5 +2700,11 @@ extern const u8 gRayChaseRayquazaChase_Tilemap[];
|
||||
extern const u8 gRaySceneChaseStreaks_Tilemap[];
|
||||
extern const u8 gRaySceneChaseBg_Tilemap[];
|
||||
extern const u8 gRaySceneChase_Pal[];
|
||||
extern const u8 gRaySceneHushRing_Tilemap[];
|
||||
extern const u8 gRaySceneHushBg_Tilemap[];
|
||||
extern const u8 gRaySceneHushRing_Map[];
|
||||
extern const u8 gRaySceneHushBg_Pal[];
|
||||
extern const u8 gRaySceneHushBg_Gfx[];
|
||||
extern const u8 gRaySceneHushRing_Gfx[];
|
||||
|
||||
#endif //GUARD_GRAPHICS_H
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
#ifndef GUARD_RAYQUAZA_SCENE_H
|
||||
#define GUARD_RAYQUAZA_SCENE_H
|
||||
|
||||
void DoRayquazaScene(u8 animId, bool8 onlyOneAnim, void (*callback)(void));
|
||||
|
||||
enum
|
||||
{
|
||||
RAY_ANIM_DUO_FIGHT_PRE,
|
||||
|
||||
Reference in New Issue
Block a user