ray scene is decompiled

This commit is contained in:
DizzyEggg
2018-02-01 14:47:41 +01:00
parent 68146af07c
commit b697497835
7 changed files with 713 additions and 1851 deletions

View File

@@ -2700,5 +2700,11 @@ extern const u8 gRayChaseRayquazaChase_Tilemap[];
extern const u8 gRaySceneChaseStreaks_Tilemap[];
extern const u8 gRaySceneChaseBg_Tilemap[];
extern const u8 gRaySceneChase_Pal[];
extern const u8 gRaySceneHushRing_Tilemap[];
extern const u8 gRaySceneHushBg_Tilemap[];
extern const u8 gRaySceneHushRing_Map[];
extern const u8 gRaySceneHushBg_Pal[];
extern const u8 gRaySceneHushBg_Gfx[];
extern const u8 gRaySceneHushRing_Gfx[];
#endif //GUARD_GRAPHICS_H

View File

@@ -1,6 +1,8 @@
#ifndef GUARD_RAYQUAZA_SCENE_H
#define GUARD_RAYQUAZA_SCENE_H
void DoRayquazaScene(u8 animId, bool8 onlyOneAnim, void (*callback)(void));
enum
{
RAY_ANIM_DUO_FIGHT_PRE,