ray scene is decompiled
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@@ -2700,5 +2700,11 @@ extern const u8 gRayChaseRayquazaChase_Tilemap[];
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extern const u8 gRaySceneChaseStreaks_Tilemap[];
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extern const u8 gRaySceneChaseBg_Tilemap[];
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extern const u8 gRaySceneChase_Pal[];
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extern const u8 gRaySceneHushRing_Tilemap[];
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extern const u8 gRaySceneHushBg_Tilemap[];
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extern const u8 gRaySceneHushRing_Map[];
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extern const u8 gRaySceneHushBg_Pal[];
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extern const u8 gRaySceneHushBg_Gfx[];
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extern const u8 gRaySceneHushRing_Gfx[];
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#endif //GUARD_GRAPHICS_H
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