ray scene is decompiled
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@@ -1,6 +1,8 @@
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#ifndef GUARD_RAYQUAZA_SCENE_H
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#define GUARD_RAYQUAZA_SCENE_H
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void DoRayquazaScene(u8 animId, bool8 onlyOneAnim, void (*callback)(void));
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enum
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{
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RAY_ANIM_DUO_FIGHT_PRE,
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