Change map header flags to use a bitfield
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@@ -142,19 +142,15 @@ struct MapHeader
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/* 0x16 */ u8 weather;
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/* 0x17 */ u8 mapType;
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/* 0x18 */ u8 filler_18[2];
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/* 0x1A */ u8 flags;
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// fields correspond to the arguments in the map_header_flags macro
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/* 0x1A */ bool8 allowCycling:1;
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bool8 allowEscaping:1; // Escape Rope and Dig
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bool8 allowRunning:1;
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bool8 showMapName:5; // the last 4 bits are unused
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// but the 5 bit sized bitfield is required to match
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/* 0x1B */ u8 battleType;
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};
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// Flags for gMapHeader.flags, as defined in the map_header_flags macro
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#define MAP_ALLOW_CYCLING (1 << 0)
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#define MAP_ALLOW_ESCAPING (1 << 1) // Escape Rope and Dig
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#define MAP_ALLOW_RUNNING (1 << 2)
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#define MAP_SHOW_MAP_NAME (1 << 3)
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#define UNUSED_MAP_FLAGS (1 << 4 | 1 << 5 | 1 << 6 | 1 << 7)
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#define SHOW_MAP_NAME_ENABLED ((gMapHeader.flags & (MAP_SHOW_MAP_NAME | UNUSED_MAP_FLAGS)) == MAP_SHOW_MAP_NAME)
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struct ObjectEvent
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{
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