Add palette selection constants

This commit is contained in:
GriffinR
2021-02-24 11:01:02 -05:00
parent c6141fea83
commit b71b10623b
72 changed files with 359 additions and 355 deletions

View File

@@ -2434,7 +2434,7 @@ static void PlayerHandleFaintAnimation(void)
static void PlayerHandlePaletteFade(void)
{
BeginNormalPaletteFade(0xFFFFFFFF, 2, 0, 16, RGB_BLACK);
BeginNormalPaletteFade(PALETTES_ALL, 2, 0, 16, RGB_BLACK);
PlayerBufferExecCompleted();
}
@@ -2655,7 +2655,7 @@ static void PlayerHandleChooseItem(void)
{
s32 i;
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK);
gBattlerControllerFuncs[gActiveBattler] = OpenBagAndChooseItem;
gBattlerInMenuId = gActiveBattler;
@@ -2682,7 +2682,7 @@ static void PlayerHandleChoosePokemon(void)
*(&gBattleStruct->battlerPreventingSwitchout) = gBattleBufferA[gActiveBattler][1] >> 4;
*(&gBattleStruct->prevSelectedPartySlot) = gBattleBufferA[gActiveBattler][2];
*(&gBattleStruct->abilityPreventingSwitchout) = gBattleBufferA[gActiveBattler][3];
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK);
gBattlerControllerFuncs[gActiveBattler] = OpenPartyMenuToChooseMon;
gBattlerInMenuId = gActiveBattler;
}
@@ -2691,7 +2691,7 @@ static void PlayerHandleChoosePokemon(void)
static void PlayerHandleCmd23(void)
{
BattleStopLowHpSound();
BeginNormalPaletteFade(0xFFFFFFFF, 2, 0, 16, RGB_BLACK);
BeginNormalPaletteFade(PALETTES_ALL, 2, 0, 16, RGB_BLACK);
PlayerBufferExecCompleted();
}