Add palette selection constants
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@@ -2434,7 +2434,7 @@ static void PlayerHandleFaintAnimation(void)
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static void PlayerHandlePaletteFade(void)
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{
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BeginNormalPaletteFade(0xFFFFFFFF, 2, 0, 16, RGB_BLACK);
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BeginNormalPaletteFade(PALETTES_ALL, 2, 0, 16, RGB_BLACK);
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PlayerBufferExecCompleted();
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}
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@@ -2655,7 +2655,7 @@ static void PlayerHandleChooseItem(void)
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{
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s32 i;
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
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BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK);
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gBattlerControllerFuncs[gActiveBattler] = OpenBagAndChooseItem;
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gBattlerInMenuId = gActiveBattler;
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@@ -2682,7 +2682,7 @@ static void PlayerHandleChoosePokemon(void)
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*(&gBattleStruct->battlerPreventingSwitchout) = gBattleBufferA[gActiveBattler][1] >> 4;
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*(&gBattleStruct->prevSelectedPartySlot) = gBattleBufferA[gActiveBattler][2];
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*(&gBattleStruct->abilityPreventingSwitchout) = gBattleBufferA[gActiveBattler][3];
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
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BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK);
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gBattlerControllerFuncs[gActiveBattler] = OpenPartyMenuToChooseMon;
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gBattlerInMenuId = gActiveBattler;
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}
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@@ -2691,7 +2691,7 @@ static void PlayerHandleChoosePokemon(void)
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static void PlayerHandleCmd23(void)
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{
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BattleStopLowHpSound();
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BeginNormalPaletteFade(0xFFFFFFFF, 2, 0, 16, RGB_BLACK);
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BeginNormalPaletteFade(PALETTES_ALL, 2, 0, 16, RGB_BLACK);
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PlayerBufferExecCompleted();
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}
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