Add palette selection constants

This commit is contained in:
GriffinR
2021-02-24 11:01:02 -05:00
parent c6141fea83
commit b71b10623b
72 changed files with 359 additions and 355 deletions
+8 -8
View File
@@ -3393,7 +3393,7 @@ static void Task_HandleInfoCardInput(u8 taskId)
case STATE_FADE_IN:
if (!gPaletteFade.active)
{
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK);
BeginNormalPaletteFade(PALETTES_ALL, 0, 0x10, 0, RGB_BLACK);
gTasks[taskId].tState = STATE_WAIT_FADE;
}
break;
@@ -3406,7 +3406,7 @@ static void Task_HandleInfoCardInput(u8 taskId)
switch (i)
{
case INFOCARD_INPUT_AB:
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK);
gTasks[taskId].tState = STATE_CLOSE_CARD;
break;
case TRAINERCARD_INPUT_UP ... TRAINERCARD_INPUT_RIGHT:
@@ -4946,7 +4946,7 @@ static void Task_HandleTourneyTreeInput(u8 taskId)
case STATE_FADE_IN:
if (!gPaletteFade.active)
{
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK);
BeginNormalPaletteFade(PALETTES_ALL, 0, 0x10, 0, RGB_BLACK);
gTasks[taskId].tState = STATE_WAIT_FADE;
StartSpriteAnim(&gSprites[spriteId], 1);
}
@@ -4960,17 +4960,17 @@ static void Task_HandleTourneyTreeInput(u8 taskId)
{
case TOURNEY_TREE_SELECTED_CLOSE:
default:
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK);
gTasks[taskId].tState = STATE_CLOSE_TOURNEY_TREE;
break;
case TOURNEY_TREE_NO_SELECTION:
break;
case TOURNEY_TREE_SELECTED_TRAINER:
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK);
gTasks[taskId].tState = STATE_SHOW_INFOCARD_TRAINER;
break;
case TOURNEY_TREE_SELECTED_MATCH:
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK);
gTasks[taskId].tState = STATE_SHOW_INFOCARD_MATCH;
break;
}
@@ -5509,7 +5509,7 @@ static void Task_HandleStaticTourneyTreeInput(u8 taskId)
switch (gTasks[taskId].tState)
{
case STATE_FADE_IN:
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK);
BeginNormalPaletteFade(PALETTES_ALL, 0, 0x10, 0, RGB_BLACK);
gTasks[taskId].tState = STATE_SHOW_RESULTS;
break;
case STATE_SHOW_RESULTS:
@@ -5559,7 +5559,7 @@ static void Task_HandleStaticTourneyTreeInput(u8 taskId)
case STATE_WAIT_FOR_INPUT:
if (JOY_NEW(A_BUTTON | B_BUTTON))
{
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK);
gTasks[taskId].tState = STATE_CLOSE_TOURNEY_TREE;
}
break;