Add palette selection constants
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+8
-8
@@ -3393,7 +3393,7 @@ static void Task_HandleInfoCardInput(u8 taskId)
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case STATE_FADE_IN:
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if (!gPaletteFade.active)
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{
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK);
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BeginNormalPaletteFade(PALETTES_ALL, 0, 0x10, 0, RGB_BLACK);
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gTasks[taskId].tState = STATE_WAIT_FADE;
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}
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break;
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@@ -3406,7 +3406,7 @@ static void Task_HandleInfoCardInput(u8 taskId)
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switch (i)
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{
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case INFOCARD_INPUT_AB:
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
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BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK);
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gTasks[taskId].tState = STATE_CLOSE_CARD;
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break;
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case TRAINERCARD_INPUT_UP ... TRAINERCARD_INPUT_RIGHT:
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@@ -4946,7 +4946,7 @@ static void Task_HandleTourneyTreeInput(u8 taskId)
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case STATE_FADE_IN:
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if (!gPaletteFade.active)
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{
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK);
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BeginNormalPaletteFade(PALETTES_ALL, 0, 0x10, 0, RGB_BLACK);
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gTasks[taskId].tState = STATE_WAIT_FADE;
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StartSpriteAnim(&gSprites[spriteId], 1);
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}
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@@ -4960,17 +4960,17 @@ static void Task_HandleTourneyTreeInput(u8 taskId)
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{
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case TOURNEY_TREE_SELECTED_CLOSE:
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default:
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
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BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK);
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gTasks[taskId].tState = STATE_CLOSE_TOURNEY_TREE;
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break;
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case TOURNEY_TREE_NO_SELECTION:
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break;
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case TOURNEY_TREE_SELECTED_TRAINER:
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
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BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK);
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gTasks[taskId].tState = STATE_SHOW_INFOCARD_TRAINER;
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break;
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case TOURNEY_TREE_SELECTED_MATCH:
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
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BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK);
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gTasks[taskId].tState = STATE_SHOW_INFOCARD_MATCH;
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break;
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}
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@@ -5509,7 +5509,7 @@ static void Task_HandleStaticTourneyTreeInput(u8 taskId)
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switch (gTasks[taskId].tState)
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{
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case STATE_FADE_IN:
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK);
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BeginNormalPaletteFade(PALETTES_ALL, 0, 0x10, 0, RGB_BLACK);
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gTasks[taskId].tState = STATE_SHOW_RESULTS;
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break;
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case STATE_SHOW_RESULTS:
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@@ -5559,7 +5559,7 @@ static void Task_HandleStaticTourneyTreeInput(u8 taskId)
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case STATE_WAIT_FOR_INPUT:
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if (JOY_NEW(A_BUTTON | B_BUTTON))
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{
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
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BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK);
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gTasks[taskId].tState = STATE_CLOSE_TOURNEY_TREE;
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}
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break;
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