Add palette selection constants

This commit is contained in:
GriffinR
2021-02-24 11:01:02 -05:00
parent c6141fea83
commit b71b10623b
72 changed files with 359 additions and 355 deletions
+6 -6
View File
@@ -1203,7 +1203,7 @@ static void CB2_InitSelectScreen(void)
ShowBg(0);
ShowBg(1);
SetVBlankCallback(VBlankCB_SelectScreen);
BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB_BLACK);
BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK);
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_BG0_ON | DISPCNT_BG1_ON | DISPCNT_OBJ_1D_MAP);
#ifdef UBFIX
if (sFactorySelectScreen && sFactorySelectScreen->fromSummaryScreen)
@@ -1451,7 +1451,7 @@ static void Select_Task_OpenSummaryScreen(u8 taskId)
{
case STATE_SUMMARY_FADE:
gPlttBufferUnfaded[228] = gPlttBufferFaded[228];
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK);
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
gTasks[taskId].tState = STATE_SUMMARY_CLEAN;
break;
case STATE_SUMMARY_CLEAN:
@@ -1489,7 +1489,7 @@ static void Select_Task_Exit(u8 taskId)
switch (gTasks[taskId].tState)
{
case 0:
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK);
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
gTasks[taskId].tState++;
break;
case 1:
@@ -2369,7 +2369,7 @@ static void Swap_Task_OpenSummaryScreen(u8 taskId)
switch (gTasks[taskId].tState)
{
case STATE_SUMMARY_FADE:
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK);
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
gTasks[taskId].tState = STATE_SUMMARY_CLEAN;
break;
case STATE_SUMMARY_CLEAN:
@@ -2425,7 +2425,7 @@ static void Swap_Task_Exit(u8 taskId)
gTasks[taskId].tState++;
break;
case 2:
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK);
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
gTasks[taskId].tState++;
break;
case 3:
@@ -3381,7 +3381,7 @@ static void CB2_InitSwapScreen(void)
gMain.state++;
break;
case 14:
BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB_BLACK);
BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK);
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
ShowBg(0);
ShowBg(1);