Add palette selection constants

This commit is contained in:
GriffinR
2021-02-24 11:01:02 -05:00
parent c6141fea83
commit b71b10623b
72 changed files with 359 additions and 355 deletions
+6 -6
View File
@@ -1841,7 +1841,7 @@ void BattleMainCB2(void)
{
gSpecialVar_Result = gBattleOutcome = B_OUTCOME_PLAYER_TELEPORTED;
ResetPaletteFadeControl();
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK);
SetMainCallback2(CB2_QuitRecordedBattle);
}
}
@@ -2242,7 +2242,7 @@ static void EndLinkBattleInSteps(void)
case 1:
if (--gBattleCommunication[1] == 0)
{
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK);
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
@@ -2299,7 +2299,7 @@ static void EndLinkBattleInSteps(void)
for (i = 0; i < 2; i++)
LoadChosenBattleElement(i);
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK);
BeginNormalPaletteFade(PALETTES_ALL, 0, 0x10, 0, RGB_BLACK);
gBattleCommunication[MULTIUSE_STATE]++;
break;
case 4:
@@ -2404,7 +2404,7 @@ static void sub_80392A8(void)
gReservedSpritePaletteCount = 4;
SetVBlankCallback(VBlankCB_Battle);
SetMainCallback2(sub_803937C);
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK);
BeginNormalPaletteFade(PALETTES_ALL, 0, 0x10, 0, RGB_BLACK);
gBattleCommunication[MULTIUSE_STATE] = 0;
}
@@ -2564,7 +2564,7 @@ static void sub_803939C(void)
{
if (IsLinkTaskFinished() == TRUE)
{
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK);
gBattleCommunication[1] = 0x20;
gBattleCommunication[MULTIUSE_STATE] = 8;
}
@@ -2572,7 +2572,7 @@ static void sub_803939C(void)
}
else
{
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK);
gBattleCommunication[1] = 0x20;
gBattleCommunication[MULTIUSE_STATE] = 8;
}