Add palette selection constants
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@@ -5374,7 +5374,7 @@ static void Cmd_yesnoboxlearnmove(void)
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if (gBattleCommunication[1] == 0)
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{
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HandleBattleWindow(0x18, 0x8, 0x1D, 0xD, WINDOW_CLEAR);
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
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BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK);
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gBattleScripting.learnMoveState++;
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}
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else
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@@ -9942,7 +9942,7 @@ static void Cmd_displaydexinfo(void)
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switch (gBattleCommunication[0])
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{
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case 0:
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
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BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK);
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gBattleCommunication[0]++;
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break;
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case 1:
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@@ -9973,7 +9973,7 @@ static void Cmd_displaydexinfo(void)
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case 4:
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if (!IsDma3ManagerBusyWithBgCopy())
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{
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BeginNormalPaletteFade(0xFFFF, 0, 0x10, 0, RGB_BLACK);
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BeginNormalPaletteFade(PALETTES_BG, 0, 0x10, 0, RGB_BLACK);
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ShowBg(0);
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ShowBg(3);
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gBattleCommunication[0]++;
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