Add palette selection constants
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+5
-5
@@ -1097,7 +1097,7 @@ static void CB2_LoadBerryBlender(void)
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}
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break;
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case 2:
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK);
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BeginNormalPaletteFade(PALETTES_ALL, 0, 0x10, 0, RGB_BLACK);
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UpdateBlenderCenter();
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sBerryBlender->mainState++;
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break;
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@@ -1111,7 +1111,7 @@ static void CB2_LoadBerryBlender(void)
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sBerryBlender->mainState++;
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break;
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case 5:
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
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BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK);
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sBerryBlender->mainState++;
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break;
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case 6:
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@@ -1326,7 +1326,7 @@ static void CB2_StartBlenderLink(void)
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sBerryBlender->mainState++;
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break;
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case 3:
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK);
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BeginNormalPaletteFade(PALETTES_ALL, 0, 0x10, 0, RGB_BLACK);
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sBerryBlender->mainState++;
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break;
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case 4:
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@@ -1664,7 +1664,7 @@ static void CB2_StartBlenderLocal(void)
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sBerryBlender->mainState++;
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break;
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case 3:
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK);
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BeginNormalPaletteFade(PALETTES_ALL, 0, 0x10, 0, RGB_BLACK);
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sBerryBlender->mainState++;
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sBerryBlender->framesToWait = 0;
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break;
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@@ -2895,7 +2895,7 @@ static void CB2_CheckPlayAgainLink(void)
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case 9:
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if (IsLinkTaskFinished())
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{
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
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BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK);
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sBerryBlender->gameEndState++;
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}
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break;
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