Add palette selection constants
This commit is contained in:
@@ -172,7 +172,7 @@ static void Task_BeginEvolutionScene(u8 taskId)
|
||||
switch (gTasks[taskId].tState)
|
||||
{
|
||||
case 0:
|
||||
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
|
||||
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK);
|
||||
gTasks[taskId].tState++;
|
||||
break;
|
||||
case 1:
|
||||
@@ -369,7 +369,7 @@ static void CB2_EvolutionSceneLoadGraphics(void)
|
||||
SetVBlankCallback(VBlankCB_EvolutionScene);
|
||||
SetMainCallback2(CB2_EvolutionSceneUpdate);
|
||||
|
||||
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK);
|
||||
BeginNormalPaletteFade(PALETTES_ALL, 0, 0x10, 0, RGB_BLACK);
|
||||
|
||||
ShowBg(0);
|
||||
ShowBg(1);
|
||||
@@ -449,11 +449,11 @@ static void CB2_TradeEvolutionSceneLoadGraphics(void)
|
||||
LoadWirelessStatusIndicatorSpriteGfx();
|
||||
CreateWirelessStatusIndicatorSprite(0, 0);
|
||||
}
|
||||
BlendPalettes(-1,0x10, 0);
|
||||
BlendPalettes(PALETTES_ALL, 0x10, 0);
|
||||
gMain.state++;
|
||||
break;
|
||||
case 7:
|
||||
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK);
|
||||
BeginNormalPaletteFade(PALETTES_ALL, 0, 0x10, 0, RGB_BLACK);
|
||||
InitTradeSequenceBgGpuRegs();
|
||||
ShowBg(0);
|
||||
ShowBg(1);
|
||||
@@ -653,7 +653,7 @@ static void Task_EvolutionScene(u8 taskId)
|
||||
switch (gTasks[taskId].tState)
|
||||
{
|
||||
case EVOSTATE_FADE_IN:
|
||||
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK);
|
||||
BeginNormalPaletteFade(PALETTES_ALL, 0, 0x10, 0, RGB_BLACK);
|
||||
gSprites[sEvoStructPtr->preEvoSpriteId].invisible = FALSE;
|
||||
gTasks[taskId].tState++;
|
||||
ShowBg(0);
|
||||
@@ -802,7 +802,7 @@ static void Task_EvolutionScene(u8 taskId)
|
||||
}
|
||||
else // no move to learn, or evolution was canceled
|
||||
{
|
||||
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
|
||||
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK);
|
||||
gTasks[taskId].tState++;
|
||||
}
|
||||
}
|
||||
@@ -946,7 +946,7 @@ static void Task_EvolutionScene(u8 taskId)
|
||||
// YES
|
||||
gTasks[taskId].tLearnMoveState = gTasks[taskId].tLearnMoveYesState;
|
||||
if (gTasks[taskId].tLearnMoveState == MVSTATE_SHOW_MOVE_SELECT)
|
||||
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
|
||||
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK);
|
||||
}
|
||||
}
|
||||
if (JOY_NEW(B_BUTTON))
|
||||
@@ -1323,7 +1323,7 @@ static void Task_TradeEvolutionScene(u8 taskId)
|
||||
DrawTextOnTradeWindow(0, gDisplayedStringBattle, 1);
|
||||
gTasks[taskId].tLearnMoveState = gTasks[taskId].tLearnMoveYesState;
|
||||
if (gTasks[taskId].tLearnMoveState == T_MVSTATE_SHOW_MOVE_SELECT)
|
||||
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
|
||||
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK);
|
||||
break;
|
||||
case 1: // NO
|
||||
case MENU_B_PRESSED:
|
||||
|
||||
Reference in New Issue
Block a user