Add palette selection constants

This commit is contained in:
GriffinR
2021-02-24 11:01:02 -05:00
parent c6141fea83
commit b71b10623b
72 changed files with 359 additions and 355 deletions

View File

@@ -3703,8 +3703,8 @@ static void DestroyDeoxysRockEffect_RockFragments(s16* data, u8 taskId)
{
struct Sprite *sprite = &gSprites[gObjectEvents[tObjectEventId].spriteId];
gObjectEvents[tObjectEventId].invisible = TRUE;
BlendPalettes(0x0000FFFF, 0x10, RGB_WHITE);
BeginNormalPaletteFade(0x0000FFFF, 0, 0x10, 0, RGB_WHITE);
BlendPalettes(PALETTES_BG, 0x10, RGB_WHITE);
BeginNormalPaletteFade(PALETTES_BG, 0, 0x10, 0, RGB_WHITE);
CreateDeoxysRockFragments(sprite);
PlaySE(SE_THUNDER);
StartEndingDeoxysRockCameraShake(tCameraTaskId);