Add palette selection constants
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@@ -3703,8 +3703,8 @@ static void DestroyDeoxysRockEffect_RockFragments(s16* data, u8 taskId)
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{
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struct Sprite *sprite = &gSprites[gObjectEvents[tObjectEventId].spriteId];
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gObjectEvents[tObjectEventId].invisible = TRUE;
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BlendPalettes(0x0000FFFF, 0x10, RGB_WHITE);
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BeginNormalPaletteFade(0x0000FFFF, 0, 0x10, 0, RGB_WHITE);
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BlendPalettes(PALETTES_BG, 0x10, RGB_WHITE);
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BeginNormalPaletteFade(PALETTES_BG, 0, 0x10, 0, RGB_WHITE);
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CreateDeoxysRockFragments(sprite);
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PlaySE(SE_THUNDER);
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StartEndingDeoxysRockCameraShake(tCameraTaskId);
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