Add palette selection constants

This commit is contained in:
GriffinR
2021-02-24 11:01:02 -05:00
parent c6141fea83
commit b71b10623b
72 changed files with 359 additions and 355 deletions

View File

@@ -751,8 +751,8 @@ static bool32 InitFrontierPass(void)
ShowBg(2);
LoadCursorAndSymbolSprites();
SetVBlankCallback(VblankCb_FrontierPass);
BlendPalettes(0xFFFFFFFF, 0x10, RGB_BLACK);
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK);
BlendPalettes(PALETTES_ALL, 0x10, RGB_BLACK);
BeginNormalPaletteFade(PALETTES_ALL, 0, 0x10, 0, RGB_BLACK);
break;
case 10:
AnimateSprites();
@@ -775,7 +775,7 @@ static bool32 HideFrontierPass(void)
case 0:
if (sPassData->unkE != 1 && sPassData->unkE != 2)
{
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK);
}
else
{
@@ -1023,7 +1023,7 @@ static void Task_DoFadeEffect(u8 taskId)
data[2] = Q_8_8(1);
data[3] = 0x15;
data[4] = 0x15;
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_WHITE);
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_WHITE);
}
else
{
@@ -1037,8 +1037,8 @@ static void Task_DoFadeEffect(u8 taskId)
ShowBg(2);
LoadCursorAndSymbolSprites();
SetVBlankCallback(VblankCb_FrontierPass);
BlendPalettes(0xFFFFFFFF, 0x10, RGB_WHITE);
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_WHITE);
BlendPalettes(PALETTES_ALL, 0x10, RGB_WHITE);
BeginNormalPaletteFade(PALETTES_ALL, 0, 0x10, 0, RGB_WHITE);
}
sPassGfx->setAffine = TRUE;
sPassGfx->unk2E = MathUtil_Inv16(data[1]);
@@ -1366,8 +1366,8 @@ static bool32 InitFrontierMap(void)
ShowBg(2);
InitFrontierMapSprites();
SetVBlankCallback(VblankCb_FrontierPass);
BlendPalettes(0xFFFFFFFF, 0x10, RGB_WHITE);
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_WHITE);
BlendPalettes(PALETTES_ALL, 0x10, RGB_WHITE);
BeginNormalPaletteFade(PALETTES_ALL, 0, 0x10, 0, RGB_WHITE);
break;
case 7:
if (UpdatePaletteFade())
@@ -1385,7 +1385,7 @@ static bool32 ExitFrontierMap(void)
switch (sPassData->state)
{
case 0:
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_WHITE);
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_WHITE);
break;
case 1:
if (UpdatePaletteFade())