Add palette selection constants
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@@ -751,8 +751,8 @@ static bool32 InitFrontierPass(void)
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ShowBg(2);
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LoadCursorAndSymbolSprites();
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SetVBlankCallback(VblankCb_FrontierPass);
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BlendPalettes(0xFFFFFFFF, 0x10, RGB_BLACK);
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK);
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BlendPalettes(PALETTES_ALL, 0x10, RGB_BLACK);
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BeginNormalPaletteFade(PALETTES_ALL, 0, 0x10, 0, RGB_BLACK);
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break;
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case 10:
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AnimateSprites();
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@@ -775,7 +775,7 @@ static bool32 HideFrontierPass(void)
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case 0:
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if (sPassData->unkE != 1 && sPassData->unkE != 2)
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{
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
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BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK);
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}
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else
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{
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@@ -1023,7 +1023,7 @@ static void Task_DoFadeEffect(u8 taskId)
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data[2] = Q_8_8(1);
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data[3] = 0x15;
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data[4] = 0x15;
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_WHITE);
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BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_WHITE);
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}
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else
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{
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@@ -1037,8 +1037,8 @@ static void Task_DoFadeEffect(u8 taskId)
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ShowBg(2);
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LoadCursorAndSymbolSprites();
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SetVBlankCallback(VblankCb_FrontierPass);
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BlendPalettes(0xFFFFFFFF, 0x10, RGB_WHITE);
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_WHITE);
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BlendPalettes(PALETTES_ALL, 0x10, RGB_WHITE);
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BeginNormalPaletteFade(PALETTES_ALL, 0, 0x10, 0, RGB_WHITE);
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}
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sPassGfx->setAffine = TRUE;
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sPassGfx->unk2E = MathUtil_Inv16(data[1]);
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@@ -1366,8 +1366,8 @@ static bool32 InitFrontierMap(void)
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ShowBg(2);
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InitFrontierMapSprites();
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SetVBlankCallback(VblankCb_FrontierPass);
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BlendPalettes(0xFFFFFFFF, 0x10, RGB_WHITE);
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_WHITE);
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BlendPalettes(PALETTES_ALL, 0x10, RGB_WHITE);
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BeginNormalPaletteFade(PALETTES_ALL, 0, 0x10, 0, RGB_WHITE);
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break;
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case 7:
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if (UpdatePaletteFade())
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@@ -1385,7 +1385,7 @@ static bool32 ExitFrontierMap(void)
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switch (sPassData->state)
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{
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case 0:
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_WHITE);
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BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_WHITE);
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break;
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case 1:
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if (UpdatePaletteFade())
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