Add palette selection constants
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@@ -691,7 +691,7 @@ static void Task_ShowPokedexAreaScreen(u8 taskId)
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CreateAreaUnknownSprites();
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break;
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case 9:
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BeginNormalPaletteFade(0xFFFFFFEB, 0, 16, 0, RGB(0, 0, 0));
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BeginNormalPaletteFade(PALETTES_ALL & ~(0x14), 0, 16, 0, RGB(0, 0, 0));
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break;
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case 10:
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SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG0 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_BG0 | BLDCNT_TGT2_ALL);
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@@ -736,7 +736,7 @@ static void Task_HandlePokedexAreaScreenInput(u8 taskId)
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return;
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break;
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case 2:
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BeginNormalPaletteFade(0xFFFFFFEB, 0, 0, 16, RGB_BLACK);
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BeginNormalPaletteFade(PALETTES_ALL & ~(0x14), 0, 0, 16, RGB_BLACK);
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break;
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case 3:
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if (gPaletteFade.active)
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