Add palette selection constants
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@@ -314,7 +314,7 @@ void ShutdownPokenav(void)
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{
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PlaySE(SE_POKENAV_OFF);
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ResetBldCnt_();
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BeginNormalPaletteFade(0xFFFFFFFF, -1, 0, 16, RGB_BLACK);
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BeginNormalPaletteFade(PALETTES_ALL, -1, 0, 16, RGB_BLACK);
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}
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bool32 WaitForPokenavShutdownFade(void)
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@@ -521,10 +521,10 @@ void PokenavFadeScreen(s32 fadeType)
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BeginNormalPaletteFade(structPtr->palettes, -2, 16, 0, RGB_BLACK);
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break;
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case 2:
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BeginNormalPaletteFade(0xFFFFFFFF, -2, 0, 16, RGB_BLACK);
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BeginNormalPaletteFade(PALETTES_ALL, -2, 0, 16, RGB_BLACK);
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break;
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case 3:
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BeginNormalPaletteFade(0xFFFFFFFF, -2, 16, 0, RGB_BLACK);
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BeginNormalPaletteFade(PALETTES_ALL, -2, 16, 0, RGB_BLACK);
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break;
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}
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}
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@@ -536,7 +536,7 @@ bool32 IsPaletteFadeActive(void)
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void sub_81C7B40(void)
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{
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BlendPalettes(0xFFFEFFFE, 16, RGB_BLACK);
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BlendPalettes(PALETTES_ALL & ~(0x10000 | 0x1), 16, RGB_BLACK);
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}
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void InitBgTemplates(const struct BgTemplate *templates, int count)
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