Add palette selection constants

This commit is contained in:
GriffinR
2021-02-24 11:01:02 -05:00
parent c6141fea83
commit b71b10623b
72 changed files with 359 additions and 355 deletions
+4 -4
View File
@@ -314,7 +314,7 @@ void ShutdownPokenav(void)
{
PlaySE(SE_POKENAV_OFF);
ResetBldCnt_();
BeginNormalPaletteFade(0xFFFFFFFF, -1, 0, 16, RGB_BLACK);
BeginNormalPaletteFade(PALETTES_ALL, -1, 0, 16, RGB_BLACK);
}
bool32 WaitForPokenavShutdownFade(void)
@@ -521,10 +521,10 @@ void PokenavFadeScreen(s32 fadeType)
BeginNormalPaletteFade(structPtr->palettes, -2, 16, 0, RGB_BLACK);
break;
case 2:
BeginNormalPaletteFade(0xFFFFFFFF, -2, 0, 16, RGB_BLACK);
BeginNormalPaletteFade(PALETTES_ALL, -2, 0, 16, RGB_BLACK);
break;
case 3:
BeginNormalPaletteFade(0xFFFFFFFF, -2, 16, 0, RGB_BLACK);
BeginNormalPaletteFade(PALETTES_ALL, -2, 16, 0, RGB_BLACK);
break;
}
}
@@ -536,7 +536,7 @@ bool32 IsPaletteFadeActive(void)
void sub_81C7B40(void)
{
BlendPalettes(0xFFFEFFFE, 16, RGB_BLACK);
BlendPalettes(PALETTES_ALL & ~(0x10000 | 0x1), 16, RGB_BLACK);
}
void InitBgTemplates(const struct BgTemplate *templates, int count)