Add palette selection constants
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@@ -220,7 +220,7 @@ u8 RecordedBattle_GetBattlerAction(u8 battlerId)
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{
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gSpecialVar_Result = gBattleOutcome = B_OUTCOME_PLAYER_TELEPORTED; // hah
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ResetPaletteFadeControl();
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
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BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK);
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SetMainCallback2(CB2_QuitRecordedBattle);
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return 0xFF;
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}
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