Add palette selection constants
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+7
-7
@@ -876,7 +876,7 @@ static void Task_FadeToSlotMachine(u8 taskId)
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switch (gTasks[taskId].tState)
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{
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case 0:
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
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BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK);
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gTasks[taskId].tState++;
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break;
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case 1:
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@@ -1149,7 +1149,7 @@ static void Task_SlotMachine(u8 taskId)
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// SLOT_ACTION_UNFADE
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static bool8 SlotAction_UnfadeScreen(struct Task *task)
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{
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB(0, 0, 0));
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BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB(0, 0, 0));
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LoadPikaPowerMeter(sSlotMachine->pikaPower);
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sSlotMachine->state++; // SLOT_ACTION_WAIT_FADE
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return FALSE;
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@@ -1593,7 +1593,7 @@ static bool8 SlotAction_EndGame(struct Task *task)
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{
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SetCoins(sSlotMachine->coins);
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AlertTVOfNewCoinTotal(GetCoins());
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB(0, 0, 0));
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BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB(0, 0, 0));
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sSlotMachine->state++; // SLOT_ACTION_FREE
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return FALSE;
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}
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@@ -3422,7 +3422,7 @@ static void RunInfoBoxActions(u8 taskId)
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static void InfoBox_FadeIn(struct Task *task)
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{
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB(0, 0, 0));
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BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB(0, 0, 0));
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task->tState++;
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}
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@@ -3446,7 +3446,7 @@ static void InfoBox_AddText(struct Task *task)
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{
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AddTextPrinterParameterized3(1, 1, 2, 5, sColors_ReeltimeHelp, 0, gText_ReelTimeHelp);
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CopyWindowToVram(1, 3);
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB(0, 0, 0));
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BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB(0, 0, 0));
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task->tState++;
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}
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@@ -3458,7 +3458,7 @@ static void InfoBox_AwaitPlayerInput(struct Task *task)
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ClearWindowTilemap(1);
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CopyWindowToVram(1, 1);
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RemoveWindow(1);
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB(0, 0, 0));
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BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB(0, 0, 0));
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task->tState++;
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}
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}
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@@ -3479,7 +3479,7 @@ static void InfoBox_CreateDigitalDisplay(struct Task *task)
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static void InfoBox_LoadPikaPowerMeter(struct Task *task)
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{
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LoadPikaPowerMeter(sSlotMachine->pikaPower);
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB(0, 0, 0));
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BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB(0, 0, 0));
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task->tState++;
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}
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