Add palette selection constants
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@@ -143,7 +143,7 @@ void CB2_UnionRoomBattle(void)
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}
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break;
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case 2:
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB_BLACK);
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BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK);
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ShowBg(0);
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gMain.state++;
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break;
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@@ -169,7 +169,7 @@ void CB2_UnionRoomBattle(void)
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if (gBlockRecvBuffer[0][0] == (ACTIVITY_ACCEPT | IN_UNION_ROOM)
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&& gBlockRecvBuffer[1][0] == (ACTIVITY_ACCEPT | IN_UNION_ROOM))
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{
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK);
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BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
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gMain.state = 50;
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}
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else
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