clean battle structs

This commit is contained in:
DizzyEggg
2018-10-14 18:10:54 +02:00
parent 0c1d33da4f
commit b73611bccb
5 changed files with 155 additions and 187 deletions

View File

@@ -216,7 +216,7 @@ void CancelMultiTurnMoves(u8 battler)
gStatuses3[battler] &= ~(STATUS3_SEMI_INVULNERABLE);
gDisableStructs[battler].rolloutCounter1 = 0;
gDisableStructs[battler].rolloutTimer = 0;
gDisableStructs[battler].furyCutterCounter = 0;
}
@@ -345,7 +345,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
}
}
if (gDisableStructs[gActiveBattler].tauntTimer1 != 0 && gBattleMoves[move].power == 0)
if (gDisableStructs[gActiveBattler].tauntTimer != 0 && gBattleMoves[move].power == 0)
{
gCurrentMove = move;
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
@@ -436,11 +436,11 @@ u8 CheckMoveLimitations(u8 battlerId, u8 unusableMoves, u8 check)
unusableMoves |= gBitTable[i];
if (gBattleMons[battlerId].moves[i] == gLastMoves[battlerId] && check & MOVE_LIMITATION_TORMENTED && gBattleMons[battlerId].status2 & STATUS2_TORMENT)
unusableMoves |= gBitTable[i];
if (gDisableStructs[battlerId].tauntTimer1 && check & MOVE_LIMITATION_TAUNT && gBattleMoves[gBattleMons[battlerId].moves[i]].power == 0)
if (gDisableStructs[battlerId].tauntTimer && check & MOVE_LIMITATION_TAUNT && gBattleMoves[gBattleMons[battlerId].moves[i]].power == 0)
unusableMoves |= gBitTable[i];
if (GetImprisonedMovesCount(battlerId, gBattleMons[battlerId].moves[i]) && check & MOVE_LIMITATION_IMPRISION)
unusableMoves |= gBitTable[i];
if (gDisableStructs[battlerId].encoreTimer1 && gDisableStructs[battlerId].encoredMove != gBattleMons[battlerId].moves[i])
if (gDisableStructs[battlerId].encoreTimer && gDisableStructs[battlerId].encoredMove != gBattleMons[battlerId].moves[i])
unusableMoves |= gBitTable[i];
if (holdEffect == HOLD_EFFECT_CHOICE_BAND && *choicedMove != 0 && *choicedMove != 0xFFFF && *choicedMove != gBattleMons[battlerId].moves[i])
unusableMoves |= gBitTable[i];
@@ -1018,7 +1018,7 @@ u8 DoBattlerEndTurnEffects(void)
gBattleStruct->turnEffectsTracker++;
break;
case ENDTURN_DISABLE: // disable
if (gDisableStructs[gActiveBattler].disableTimer1 != 0)
if (gDisableStructs[gActiveBattler].disableTimer != 0)
{
s32 i;
for (i = 0; i < 4; i++)
@@ -1029,9 +1029,9 @@ u8 DoBattlerEndTurnEffects(void)
if (i == 4) // pokemon does not have the disabled move anymore
{
gDisableStructs[gActiveBattler].disabledMove = 0;
gDisableStructs[gActiveBattler].disableTimer1 = 0;
gDisableStructs[gActiveBattler].disableTimer = 0;
}
else if (--gDisableStructs[gActiveBattler].disableTimer1 == 0) // disable ends
else if (--gDisableStructs[gActiveBattler].disableTimer == 0) // disable ends
{
gDisableStructs[gActiveBattler].disabledMove = 0;
BattleScriptExecute(BattleScript_DisabledNoMore);
@@ -1041,18 +1041,18 @@ u8 DoBattlerEndTurnEffects(void)
gBattleStruct->turnEffectsTracker++;
break;
case ENDTURN_ENCORE: // encore
if (gDisableStructs[gActiveBattler].encoreTimer1 != 0)
if (gDisableStructs[gActiveBattler].encoreTimer != 0)
{
if (gBattleMons[gActiveBattler].moves[gDisableStructs[gActiveBattler].encoredMovePos] != gDisableStructs[gActiveBattler].encoredMove) // pokemon does not have the encored move anymore
{
gDisableStructs[gActiveBattler].encoredMove = 0;
gDisableStructs[gActiveBattler].encoreTimer1 = 0;
gDisableStructs[gActiveBattler].encoreTimer = 0;
}
else if (--gDisableStructs[gActiveBattler].encoreTimer1 == 0
else if (--gDisableStructs[gActiveBattler].encoreTimer == 0
|| gBattleMons[gActiveBattler].pp[gDisableStructs[gActiveBattler].encoredMovePos] == 0)
{
gDisableStructs[gActiveBattler].encoredMove = 0;
gDisableStructs[gActiveBattler].encoreTimer1 = 0;
gDisableStructs[gActiveBattler].encoreTimer = 0;
BattleScriptExecute(BattleScript_EncoredNoMore);
effect++;
}
@@ -1065,13 +1065,13 @@ u8 DoBattlerEndTurnEffects(void)
gBattleStruct->turnEffectsTracker++;
break;
case ENDTURN_CHARGE: // charge
if (gDisableStructs[gActiveBattler].chargeTimer1 && --gDisableStructs[gActiveBattler].chargeTimer1 == 0)
if (gDisableStructs[gActiveBattler].chargeTimer && --gDisableStructs[gActiveBattler].chargeTimer == 0)
gStatuses3[gActiveBattler] &= ~STATUS3_CHARGED_UP;
gBattleStruct->turnEffectsTracker++;
break;
case ENDTURN_TAUNT: // taunt
if (gDisableStructs[gActiveBattler].tauntTimer1)
gDisableStructs[gActiveBattler].tauntTimer1--;
if (gDisableStructs[gActiveBattler].tauntTimer)
gDisableStructs[gActiveBattler].tauntTimer--;
gBattleStruct->turnEffectsTracker++;
break;
case ENDTURN_YAWN: // yawn
@@ -1167,8 +1167,8 @@ bool8 HandleWishPerishSongOnTurnEnd(void)
gBattleStruct->wishPerishSongBattlerId++;
if (gStatuses3[gActiveBattler] & STATUS3_PERISH_SONG)
{
PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff1, 1, gDisableStructs[gActiveBattler].perishSongTimer1);
if (gDisableStructs[gActiveBattler].perishSongTimer1 == 0)
PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff1, 1, gDisableStructs[gActiveBattler].perishSongTimer);
if (gDisableStructs[gActiveBattler].perishSongTimer == 0)
{
gStatuses3[gActiveBattler] &= ~STATUS3_PERISH_SONG;
gBattleMoveDamage = gBattleMons[gActiveBattler].hp;
@@ -1176,7 +1176,7 @@ bool8 HandleWishPerishSongOnTurnEnd(void)
}
else
{
gDisableStructs[gActiveBattler].perishSongTimer1--;
gDisableStructs[gActiveBattler].perishSongTimer--;
gBattlescriptCurrInstr = BattleScript_PerishSongCountGoesDown;
}
BattleScriptExecute(gBattlescriptCurrInstr);
@@ -1420,7 +1420,7 @@ u8 AtkCanceller_UnableToUseMove(void)
if (gBattleMons[gBattlerAttacker].status2 & STATUS2_RECHARGE)
{
gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_RECHARGE);
gDisableStructs[gBattlerAttacker].rechargeCounter = 0;
gDisableStructs[gBattlerAttacker].rechargeTimer = 0;
CancelMultiTurnMoves(gBattlerAttacker);
gBattlescriptCurrInstr = BattleScript_MoveUsedMustRecharge;
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
@@ -1453,7 +1453,7 @@ u8 AtkCanceller_UnableToUseMove(void)
gBattleStruct->atkCancellerTracker++;
break;
case CANCELLER_TAUNTED: // taunt
if (gDisableStructs[gBattlerAttacker].tauntTimer1 && gBattleMoves[gCurrentMove].power == 0)
if (gDisableStructs[gBattlerAttacker].tauntTimer && gBattleMoves[gCurrentMove].power == 0)
{
gProtectStructs[gBattlerAttacker].usedTauntedMove = 1;
CancelMultiTurnMoves(gBattlerAttacker);