fakematch and nonmatch
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+12
-6
@@ -656,16 +656,19 @@ static void CB2_InitBattleInternal(void)
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gBattle_WIN0V = 0x5051;
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ScanlineEffect_Clear();
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for (i = 0; i < 80; i++)
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i = 0;
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while (i < 80)
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{
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gScanlineEffectRegBuffers[0][i] = 0xF0;
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gScanlineEffectRegBuffers[1][i] = 0xF0;
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i++;
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}
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for (i = 80; i < 160; i++)
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while (i < 160)
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{
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asm(""::"r"(i));
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gScanlineEffectRegBuffers[0][i] = 0xFF10;
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gScanlineEffectRegBuffers[1][i] = 0xFF10;
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i++;
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}
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ScanlineEffect_SetParams(sIntroScanlineParams16Bit);
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@@ -2222,16 +2225,19 @@ void sub_8038D64(void)
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gBattle_WIN0V = 0x5051;
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ScanlineEffect_Clear();
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for (i = 0; i < 80; i++)
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i = 0;
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while (i < 80)
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{
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gScanlineEffectRegBuffers[0][i] = 0xF0;
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gScanlineEffectRegBuffers[1][i] = 0xF0;
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i++;
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}
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for (i = 80; i < 160; i++)
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while (i < 160)
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{
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asm(""::"r"(i)); // Needed to stop the compiler from optimizing out the loop counter.
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gScanlineEffectRegBuffers[0][i] = 0xFF10;
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gScanlineEffectRegBuffers[1][i] = 0xFF10;
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i++;
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}
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ResetPaletteFade();
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