Merge pull request #335 from DizzyEggg/battledoc

Document some not labeled battle things
This commit is contained in:
Diegoisawesome
2018-09-21 10:10:04 -05:00
committed by GitHub
26 changed files with 180 additions and 175 deletions

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@@ -7327,8 +7327,8 @@ _081A36C2:
bx r1 bx r1
thumb_func_end sub_81A3610 thumb_func_end sub_81A3610
thumb_func_start sub_81A36D0 thumb_func_start CopyFrontierTrainerText
sub_81A36D0: @ 81A36D0 CopyFrontierTrainerText: @ 81A36D0
push {lr} push {lr}
lsls r0, 24 lsls r0, 24
lsrs r0, 24 lsrs r0, 24
@@ -7561,7 +7561,7 @@ _081A38F8:
pop {r0} pop {r0}
bx r0 bx r0
.pool .pool
thumb_func_end sub_81A36D0 thumb_func_end CopyFrontierTrainerText
thumb_func_start sub_81A3908 thumb_func_start sub_81A3908
sub_81A3908: @ 81A3908 sub_81A3908: @ 81A3908

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@@ -28079,8 +28079,8 @@ sub_81D5520: @ 81D5520
.pool .pool
thumb_func_end sub_81D5520 thumb_func_end sub_81D5520
thumb_func_start sub_81D5530 thumb_func_start GetTrainerHillOpponentClass
sub_81D5530: @ 81D5530 GetTrainerHillOpponentClass: @ 81D5530
lsls r0, 24 lsls r0, 24
movs r1, 0xFF movs r1, 0xFF
lsls r1, 24 lsls r1, 24
@@ -28096,10 +28096,10 @@ sub_81D5530: @ 81D5530
ldrb r0, [r0] ldrb r0, [r0]
bx lr bx lr
.pool .pool
thumb_func_end sub_81D5530 thumb_func_end GetTrainerHillOpponentClass
thumb_func_start sub_81D5554 thumb_func_start GetTrainerHillTrainerName
sub_81D5554: @ 81D5554 GetTrainerHillTrainerName: @ 81D5554
push {r4,lr} push {r4,lr}
adds r4, r0, 0 adds r4, r0, 0
lsls r1, 24 lsls r1, 24
@@ -28125,10 +28125,10 @@ _081D556E:
pop {r0} pop {r0}
bx r0 bx r0
.pool .pool
thumb_func_end sub_81D5554 thumb_func_end GetTrainerHillTrainerName
thumb_func_start sub_81D5588 thumb_func_start GetTrainerHillTrainerFrontSpriteId
sub_81D5588: @ 81D5588 GetTrainerHillTrainerFrontSpriteId: @ 81D5588
push {r4,lr} push {r4,lr}
adds r4, r0, 0 adds r4, r0, 0
lsls r4, 16 lsls r4, 16
@@ -28160,7 +28160,7 @@ sub_81D5588: @ 81D5588
pop {r1} pop {r1}
bx r1 bx r1
.pool .pool
thumb_func_end sub_81D5588 thumb_func_end GetTrainerHillTrainerFrontSpriteId
thumb_func_start sub_81D55D0 thumb_func_start sub_81D55D0
sub_81D55D0: @ 81D55D0 sub_81D55D0: @ 81D55D0
@@ -28324,8 +28324,8 @@ _081D5722:
.pool .pool
thumb_func_end sub_81D5710 thumb_func_end sub_81D5710
thumb_func_start sub_81D572C thumb_func_start CopyTrainerHillTrainerText
sub_81D572C: @ 81D572C CopyTrainerHillTrainerText: @ 81D572C
push {r4-r6,lr} push {r4-r6,lr}
adds r4, r1, 0 adds r4, r1, 0
lsls r0, 24 lsls r0, 24
@@ -28441,7 +28441,7 @@ _081D580E:
pop {r0} pop {r0}
bx r0 bx r0
.pool .pool
thumb_func_end sub_81D572C thumb_func_end CopyTrainerHillTrainerText
thumb_func_start sub_81D581C thumb_func_start sub_81D581C
sub_81D581C: @ 81D581C sub_81D581C: @ 81D581C
@@ -29704,7 +29704,7 @@ sub_81D62B4: @ 81D62B4
ldr r0, =gSpecialVar_LastTalked ldr r0, =gSpecialVar_LastTalked
ldrh r1, [r0] ldrh r1, [r0]
movs r0, 0x5 movs r0, 0x5
bl sub_81D572C bl CopyTrainerHillTrainerText
bl sub_80982B8 bl sub_80982B8
pop {r0} pop {r0}
bx r0 bx r0

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@@ -360,7 +360,7 @@ B_ATK_NAME_WITH_PREFIX_MON1 = FD 0D
B_ATK_PARTNER_NAME = FD 0E B_ATK_PARTNER_NAME = FD 0E
B_ATK_NAME_WITH_PREFIX = FD 0F B_ATK_NAME_WITH_PREFIX = FD 0F
B_DEF_NAME_WITH_PREFIX = FD 10 B_DEF_NAME_WITH_PREFIX = FD 10
B_EFF_NAME_WITH_PREFIX = FD 11 @ EFF = short for gEffectBank B_EFF_NAME_WITH_PREFIX = FD 11 @ EFF = short for gEffectBattler
B_ACTIVE_NAME_WITH_PREFIX = FD 12 B_ACTIVE_NAME_WITH_PREFIX = FD 12
B_SCR_ACTIVE_NAME_WITH_PREFIX = FD 13 B_SCR_ACTIVE_NAME_WITH_PREFIX = FD 13
B_CURRENT_MOVE = FD 14 B_CURRENT_MOVE = FD 14
@@ -373,11 +373,11 @@ B_SCR_ACTIVE_ABILITY = FD 1A
B_EFF_ABILITY = FD 1B B_EFF_ABILITY = FD 1B
B_TRAINER1_CLASS = FD 1C B_TRAINER1_CLASS = FD 1C
B_TRAINER1_NAME = FD 1D B_TRAINER1_NAME = FD 1D
B_1E = FD 1E @ trainer name for a link player B_LINK_PLAYER_NAME = FD 1E
B_1F = FD 1F @ trainer name for a link player B_LINK_PARTNER_NAME = FD 1F
B_20 = FD 20 @ trainer name for a link player B_LINK_OPPONENT1_NAME = FD 20
B_21 = FD 21 @ trainer name for a link player B_LINK_OPPONENT2_NAME = FD 21
B_22 = FD 22 @ trainer name for a link player B_LINK_SCR_TRAINER_NAME = FD 22
B_PLAYER_NAME = FD 23 B_PLAYER_NAME = FD 23
B_TRAINER1_LOSE_TEXT = FD 24 B_TRAINER1_LOSE_TEXT = FD 24
B_TRAINER1_WIN_TEXT = FD 25 B_TRAINER1_WIN_TEXT = FD 25

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@@ -2968,7 +2968,7 @@ BattleScript_PayDayMoneyAndPickUpItems::
BattleScript_LocalBattleLost:: BattleScript_LocalBattleLost::
jumpifbattletype BATTLE_TYPE_DOME, BattleScript_CheckDomeDrew jumpifbattletype BATTLE_TYPE_DOME, BattleScript_CheckDomeDrew
jumpifbattletype BATTLE_TYPE_FRONTIER, BattleScript_LocalBattleLostPrintTrainersWinText jumpifbattletype BATTLE_TYPE_FRONTIER, BattleScript_LocalBattleLostPrintTrainersWinText
jumpifbattletype BATTLE_TYPE_x4000000, BattleScript_LocalBattleLostPrintTrainersWinText jumpifbattletype BATTLE_TYPE_TRAINER_HILL, BattleScript_LocalBattleLostPrintTrainersWinText
jumpifbattletype BATTLE_TYPE_EREADER_TRAINER, BattleScript_LocalBattleLostEnd jumpifbattletype BATTLE_TYPE_EREADER_TRAINER, BattleScript_LocalBattleLostEnd
jumpifhalfword CMP_EQUAL, gTrainerBattleOpponent_A, 0x400, BattleScript_LocalBattleLostEnd jumpifhalfword CMP_EQUAL, gTrainerBattleOpponent_A, 0x400, BattleScript_LocalBattleLostEnd
BattleScript_LocalBattleLostPrintWhiteOut:: BattleScript_LocalBattleLostPrintWhiteOut::

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@@ -1,6 +1,11 @@
#ifndef GUARD_BATTLE_FRONTIER_2_H #ifndef GUARD_BATTLE_FRONTIER_2_H
#define GUARD_BATTLE_FRONTIER_2_H #define GUARD_BATTLE_FRONTIER_2_H
#define FRONTIER_BEFORE_TEXT 0
#define FRONTIER_WIN_TEXT 1
#define FRONTIER_LOSE_TEXT 2
void CopyFrontierTrainerText(u8 whichText, u16 trainerId);
void sub_81A8934(u8); void sub_81A8934(u8);
void sub_81A895C(void); void sub_81A895C(void);
u16 sub_81A89A0(u8); u16 sub_81A89A0(u8);

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@@ -34,11 +34,11 @@
#define B_TXT_EFF_ABILITY 0x1B #define B_TXT_EFF_ABILITY 0x1B
#define B_TXT_TRAINER1_CLASS 0x1C #define B_TXT_TRAINER1_CLASS 0x1C
#define B_TXT_TRAINER1_NAME 0x1D #define B_TXT_TRAINER1_NAME 0x1D
#define B_TXT_1E 0x1E // trainer name for a link player #define B_TXT_LINK_PLAYER_NAME 0x1E
#define B_TXT_1F 0x1F // trainer name for a link player #define B_TXT_LINK_PARTNER_NAME 0x1F
#define B_TXT_20 0x20 // trainer name for a link player #define B_TXT_LINK_OPPONENT1_NAME 0x20
#define B_TXT_21 0x21 // trainer name for a link player #define B_TXT_LINK_OPPONENT2_NAME 0x21
#define B_TXT_22 0x22 // trainer name for a link player #define B_TXT_LINK_SCR_TRAINER_NAME 0x22
#define B_TXT_PLAYER_NAME 0x23 #define B_TXT_PLAYER_NAME 0x23
#define B_TXT_TRAINER1_LOSE_TEXT 0x24 #define B_TXT_TRAINER1_LOSE_TEXT 0x24
#define B_TXT_TRAINER1_WIN_TEXT 0x25 #define B_TXT_TRAINER1_WIN_TEXT 0x25

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@@ -46,7 +46,7 @@
// Battle Type Flags // Battle Type Flags
#define BATTLE_TYPE_DOUBLE 0x0001 #define BATTLE_TYPE_DOUBLE 0x0001
#define BATTLE_TYPE_LINK 0x0002 #define BATTLE_TYPE_LINK 0x0002
#define BATTLE_TYPE_WILD 0x0004 #define BATTLE_TYPE_IS_MASTER 0x0004 // In not-link battles, it's always set.
#define BATTLE_TYPE_TRAINER 0x0008 #define BATTLE_TYPE_TRAINER 0x0008
#define BATTLE_TYPE_FIRST_BATTLE 0x0010 #define BATTLE_TYPE_FIRST_BATTLE 0x0010
#define BATTLE_TYPE_20 0x0020 #define BATTLE_TYPE_20 0x0020
@@ -70,7 +70,7 @@
#define BATTLE_TYPE_x800000 0x800000 #define BATTLE_TYPE_x800000 0x800000
#define BATTLE_TYPE_RECORDED 0x1000000 #define BATTLE_TYPE_RECORDED 0x1000000
#define BATTLE_TYPE_x2000000 0x2000000 #define BATTLE_TYPE_x2000000 0x2000000
#define BATTLE_TYPE_x4000000 0x4000000 #define BATTLE_TYPE_TRAINER_HILL 0x4000000
#define BATTLE_TYPE_SECRET_BASE 0x8000000 #define BATTLE_TYPE_SECRET_BASE 0x8000000
#define BATTLE_TYPE_GROUDON 0x10000000 #define BATTLE_TYPE_GROUDON 0x10000000
#define BATTLE_TYPE_KYOGRE 0x20000000 #define BATTLE_TYPE_KYOGRE 0x20000000

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@@ -369,7 +369,7 @@ void BattleAI_SetupAIData(u8 defaultScoreMoves)
AI_THINKING_STRUCT->aiFlags = AI_SCRIPT_FIRST_BATTLE; AI_THINKING_STRUCT->aiFlags = AI_SCRIPT_FIRST_BATTLE;
else if (gBattleTypeFlags & BATTLE_TYPE_FACTORY) else if (gBattleTypeFlags & BATTLE_TYPE_FACTORY)
AI_THINKING_STRUCT->aiFlags = GetAiScriptsInBattleFactory(); AI_THINKING_STRUCT->aiFlags = GetAiScriptsInBattleFactory();
else if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_x4000000 | BATTLE_TYPE_SECRET_BASE)) else if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_TRAINER_HILL | BATTLE_TYPE_SECRET_BASE))
AI_THINKING_STRUCT->aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_CHECK_VIABILITY | AI_SCRIPT_TRY_TO_FAINT; AI_THINKING_STRUCT->aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_CHECK_VIABILITY | AI_SCRIPT_TRY_TO_FAINT;
else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
AI_THINKING_STRUCT->aiFlags = gTrainers[gTrainerBattleOpponent_A].aiFlags | gTrainers[gTrainerBattleOpponent_B].aiFlags; AI_THINKING_STRUCT->aiFlags = gTrainers[gTrainerBattleOpponent_A].aiFlags | gTrainers[gTrainerBattleOpponent_B].aiFlags;

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@@ -40,7 +40,7 @@ extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
extern void sub_8172EF0(u8 battlerId, struct Pokemon *mon); extern void sub_8172EF0(u8 battlerId, struct Pokemon *mon);
extern void sub_81A57E4(u8 battlerId, u16 stringId); extern void sub_81A57E4(u8 battlerId, u16 stringId);
extern u8 GetFrontierBrainTrainerPicIndex(void); extern u8 GetFrontierBrainTrainerPicIndex(void);
extern u8 sub_81D5588(u16 trainerId); extern u8 GetTrainerHillTrainerFrontSpriteId(u16 trainerId);
extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId); extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId);
extern u8 GetEreaderTrainerFrontSpriteId(void); extern u8 GetEreaderTrainerFrontSpriteId(void);
@@ -1236,18 +1236,18 @@ static void OpponentHandleDrawTrainerPic(void)
{ {
trainerPicId = GetFrontierBrainTrainerPicIndex(); trainerPicId = GetFrontierBrainTrainerPicIndex();
} }
else if (gBattleTypeFlags & BATTLE_TYPE_x4000000) else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_HILL)
{ {
if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
{ {
if (gActiveBattler == 1) if (gActiveBattler == 1)
trainerPicId = sub_81D5588(gTrainerBattleOpponent_A); trainerPicId = GetTrainerHillTrainerFrontSpriteId(gTrainerBattleOpponent_A);
else else
trainerPicId = sub_81D5588(gTrainerBattleOpponent_B); trainerPicId = GetTrainerHillTrainerFrontSpriteId(gTrainerBattleOpponent_B);
} }
else else
{ {
trainerPicId = sub_81D5588(gTrainerBattleOpponent_A); trainerPicId = GetTrainerHillTrainerFrontSpriteId(gTrainerBattleOpponent_A);
} }
} }
else if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER) else if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
@@ -1320,18 +1320,18 @@ static void OpponentHandleTrainerSlide(void)
{ {
trainerPicId = GetFrontierBrainTrainerPicIndex(); trainerPicId = GetFrontierBrainTrainerPicIndex();
} }
else if (gBattleTypeFlags & BATTLE_TYPE_x4000000) else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_HILL)
{ {
if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
{ {
if (gActiveBattler == 1) if (gActiveBattler == 1)
trainerPicId = sub_81D5588(gTrainerBattleOpponent_A); trainerPicId = GetTrainerHillTrainerFrontSpriteId(gTrainerBattleOpponent_A);
else else
trainerPicId = sub_81D5588(gTrainerBattleOpponent_B); trainerPicId = GetTrainerHillTrainerFrontSpriteId(gTrainerBattleOpponent_B);
} }
else else
{ {
trainerPicId = sub_81D5588(gTrainerBattleOpponent_A); trainerPicId = GetTrainerHillTrainerFrontSpriteId(gTrainerBattleOpponent_A);
} }
} }
else if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER) else if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
@@ -1998,7 +1998,7 @@ static void OpponentHandleResetActionMoveSelection(void)
static void OpponentHandleCmd55(void) static void OpponentHandleCmd55(void)
{ {
if (gBattleTypeFlags & BATTLE_TYPE_LINK && !(gBattleTypeFlags & BATTLE_TYPE_WILD)) if (gBattleTypeFlags & BATTLE_TYPE_LINK && !(gBattleTypeFlags & BATTLE_TYPE_IS_MASTER))
{ {
gMain.inBattle = 0; gMain.inBattle = 0;
gMain.callback1 = gPreBattleCallback1; gMain.callback1 = gPreBattleCallback1;

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@@ -687,7 +687,7 @@ static void SafariHandleCmd55(void)
FadeOutMapMusic(5); FadeOutMapMusic(5);
BeginFastPaletteFade(3); BeginFastPaletteFade(3);
SafariBufferExecCompleted(); SafariBufferExecCompleted();
if ((gBattleTypeFlags & BATTLE_TYPE_LINK) && !(gBattleTypeFlags & BATTLE_TYPE_WILD)) if ((gBattleTypeFlags & BATTLE_TYPE_LINK) && !(gBattleTypeFlags & BATTLE_TYPE_IS_MASTER))
gBattlerControllerFuncs[gActiveBattler] = sub_81595E4; gBattlerControllerFuncs[gActiveBattler] = sub_81595E4;
} }

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@@ -1560,7 +1560,7 @@ static void WallyHandleCmd55(void)
BeginFastPaletteFade(3); BeginFastPaletteFade(3);
WallyBufferExecCompleted(); WallyBufferExecCompleted();
if (!(gBattleTypeFlags & BATTLE_TYPE_WILD) && gBattleTypeFlags & BATTLE_TYPE_LINK) if (!(gBattleTypeFlags & BATTLE_TYPE_IS_MASTER) && gBattleTypeFlags & BATTLE_TYPE_LINK)
gBattlerControllerFuncs[gActiveBattler] = sub_80587B0; gBattlerControllerFuncs[gActiveBattler] = sub_80587B0;
} }

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@@ -330,7 +330,7 @@ static void InitSinglePlayerBtlControllers(void)
} }
} }
} }
else if (gBattleTypeFlags & BATTLE_TYPE_WILD) else if (gBattleTypeFlags & BATTLE_TYPE_IS_MASTER)
{ {
gBattlerControllerFuncs[0] = SetControllerToRecordedPlayer; gBattlerControllerFuncs[0] = SetControllerToRecordedPlayer;
gBattlerPositions[0] = B_POSITION_PLAYER_LEFT; gBattlerPositions[0] = B_POSITION_PLAYER_LEFT;
@@ -391,7 +391,7 @@ static void InitLinkBtlControllers(void)
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
{ {
if (gBattleTypeFlags & BATTLE_TYPE_WILD) if (gBattleTypeFlags & BATTLE_TYPE_IS_MASTER)
{ {
gBattleMainFunc = BeginBattleIntro; gBattleMainFunc = BeginBattleIntro;
@@ -416,7 +416,7 @@ static void InitLinkBtlControllers(void)
} }
else if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI) && gBattleTypeFlags & BATTLE_TYPE_DOUBLE) else if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI) && gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{ {
if (gBattleTypeFlags & BATTLE_TYPE_WILD) if (gBattleTypeFlags & BATTLE_TYPE_IS_MASTER)
{ {
gBattleMainFunc = BeginBattleIntro; gBattleMainFunc = BeginBattleIntro;
@@ -453,7 +453,7 @@ static void InitLinkBtlControllers(void)
} }
else if (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER) else if (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER)
{ {
if (gBattleTypeFlags & BATTLE_TYPE_WILD) if (gBattleTypeFlags & BATTLE_TYPE_IS_MASTER)
{ {
gBattleMainFunc = BeginBattleIntro; gBattleMainFunc = BeginBattleIntro;
@@ -501,7 +501,7 @@ static void InitLinkBtlControllers(void)
{ {
multiplayerId = GetMultiplayerId(); multiplayerId = GetMultiplayerId();
if (gBattleTypeFlags & BATTLE_TYPE_WILD) if (gBattleTypeFlags & BATTLE_TYPE_IS_MASTER)
gBattleMainFunc = BeginBattleIntro; gBattleMainFunc = BeginBattleIntro;
for (i = 0; i < MAX_BATTLERS_COUNT; i++) for (i = 0; i < MAX_BATTLERS_COUNT; i++)
@@ -700,14 +700,14 @@ static void CreateTasksForSendRecvLinkBuffers(void)
enum enum
{ {
LINK_BUFF_BUFFER_ID, LINK_BUFF_BUFFER_ID,
LINK_BUFF_ACTIVE_BANK, LINK_BUFF_ACTIVE_BATTLER,
LINK_BUFF_ATTACKER, LINK_BUFF_ATTACKER,
LINK_BUFF_TARGET, LINK_BUFF_TARGET,
LINK_BUFF_SIZE_LO, LINK_BUFF_SIZE_LO,
LINK_BUFF_SIZE_HI, LINK_BUFF_SIZE_HI,
LINK_BUFF_ABSENT_BANK_FLAGS, LINK_BUFF_ABSENT_BATTLER_FLAGS,
LINK_BUFF_EFFECT_BANK, LINK_BUFF_EFFECT_BATTLER,
LINK_BUFF_DATA LINK_BUFF_DATA,
}; };
void PrepareBufferDataTransferLink(u8 bufferId, u16 size, u8 *data) void PrepareBufferDataTransferLink(u8 bufferId, u16 size, u8 *data)
@@ -722,13 +722,13 @@ void PrepareBufferDataTransferLink(u8 bufferId, u16 size, u8 *data)
gTasks[gUnknown_02022D08].data[14] = 0; gTasks[gUnknown_02022D08].data[14] = 0;
} }
gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_BUFFER_ID] = bufferId; gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_BUFFER_ID] = bufferId;
gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_ACTIVE_BANK] = gActiveBattler; gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_ACTIVE_BATTLER] = gActiveBattler;
gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_ATTACKER] = gBattlerAttacker; gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_ATTACKER] = gBattlerAttacker;
gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_TARGET] = gBattlerTarget; gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_TARGET] = gBattlerTarget;
gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_SIZE_LO] = alignedSize; gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_SIZE_LO] = alignedSize;
gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_SIZE_HI] = (alignedSize & 0x0000FF00) >> 8; gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_SIZE_HI] = (alignedSize & 0x0000FF00) >> 8;
gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_ABSENT_BANK_FLAGS] = gAbsentBattlerFlags; gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_ABSENT_BATTLER_FLAGS] = gAbsentBattlerFlags;
gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_EFFECT_BANK] = gEffectBattler; gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_EFFECT_BATTLER] = gEffectBattler;
for (i = 0; i < size; i++) for (i = 0; i < size; i++)
gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_DATA + i] = data[i]; gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_DATA + i] = data[i];
@@ -877,7 +877,7 @@ static void Task_HandleCopyReceivedLinkBuffersData(u8 taskId)
gTasks[taskId].data[12] = 0; gTasks[taskId].data[12] = 0;
gTasks[taskId].data[15] = 0; gTasks[taskId].data[15] = 0;
} }
battlerId = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_ACTIVE_BANK]; battlerId = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_ACTIVE_BATTLER];
blockSize = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_SIZE_LO] | (gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_SIZE_HI] << 8); blockSize = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_SIZE_LO] | (gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_SIZE_HI] << 8);
switch (gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 0]) switch (gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 0])
@@ -886,19 +886,19 @@ static void Task_HandleCopyReceivedLinkBuffersData(u8 taskId)
if (gBattleControllerExecFlags & gBitTable[battlerId]) if (gBattleControllerExecFlags & gBitTable[battlerId])
return; return;
memcpy(gBattleBufferA[battlerId], &gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 8], blockSize); memcpy(gBattleBufferA[battlerId], &gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_DATA], blockSize);
sub_803F850(battlerId); sub_803F850(battlerId);
if (!(gBattleTypeFlags & BATTLE_TYPE_WILD)) if (!(gBattleTypeFlags & BATTLE_TYPE_IS_MASTER))
{ {
gBattlerAttacker = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 2]; gBattlerAttacker = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_ATTACKER];
gBattlerTarget = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 3]; gBattlerTarget = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_TARGET];
gAbsentBattlerFlags = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 6]; gAbsentBattlerFlags = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_ABSENT_BATTLER_FLAGS];
gEffectBattler = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 7]; gEffectBattler = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_EFFECT_BATTLER];
} }
break; break;
case 1: case 1:
memcpy(gBattleBufferB[battlerId], &gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 8], blockSize); memcpy(gBattleBufferB[battlerId], &gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_DATA], blockSize);
break; break;
case 2: case 2:
var = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_DATA]; var = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_DATA];

View File

@@ -47,11 +47,11 @@ extern const u32 gUnknown_08C093F0[];
extern const u32 gSubstituteDollTilemap[]; extern const u32 gSubstituteDollTilemap[];
extern const u32 gSubstituteDollGfx[]; extern const u32 gSubstituteDollGfx[];
extern const u16 gSubstituteDollPal[]; extern const u16 gSubstituteDollPal[];
extern const u8 gUnknown_08C1F1C8[]; extern const u8 gHealthboxSinglesPlayerGfx[];
extern const u8 gUnknown_08C1F46C[]; extern const u8 gHealthboxSinglesOpponentGfx[];
extern const u8 gUnknown_08C1F5E8[]; extern const u8 gHealthboxDoublesPlayerGfx[];
extern const u8 gUnknown_08C1F76C[]; extern const u8 gHealthboxDoublesOpponentGfx[];
extern const u8 gUnknown_08C1F8E8[]; extern const u8 gHealthboxSafariGfx[];
extern const u8 gBlankGfxCompressed[]; extern const u8 gBlankGfxCompressed[];
extern const u16 gBattleInterface_BallStatusBarPal[]; extern const u16 gBattleInterface_BallStatusBarPal[];
extern const u16 gBattleInterface_BallDisplayPal[]; extern const u16 gBattleInterface_BallDisplayPal[];
@@ -72,29 +72,29 @@ static void ClearSpritesBattlerHealthboxAnimData(void);
// const rom data // const rom data
static const struct CompressedSpriteSheet sSpriteSheet_SinglesPlayerHealthbox = static const struct CompressedSpriteSheet sSpriteSheet_SinglesPlayerHealthbox =
{ {
gUnknown_08C1F1C8, 0x1000, TAG_HEALTHBOX_PLAYER1_TILE gHealthboxSinglesPlayerGfx, 0x1000, TAG_HEALTHBOX_PLAYER1_TILE
}; };
static const struct CompressedSpriteSheet sSpriteSheet_SinglesOpponentHealthbox = static const struct CompressedSpriteSheet sSpriteSheet_SinglesOpponentHealthbox =
{ {
gUnknown_08C1F46C, 0x1000, TAG_HEALTHBOX_OPPONENT1_TILE gHealthboxSinglesOpponentGfx, 0x1000, TAG_HEALTHBOX_OPPONENT1_TILE
}; };
static const struct CompressedSpriteSheet sSpriteSheets_DoublesPlayerHealthbox[2] = static const struct CompressedSpriteSheet sSpriteSheets_DoublesPlayerHealthbox[2] =
{ {
{gUnknown_08C1F5E8, 0x800, TAG_HEALTHBOX_PLAYER1_TILE}, {gHealthboxDoublesPlayerGfx, 0x800, TAG_HEALTHBOX_PLAYER1_TILE},
{gUnknown_08C1F5E8, 0x800, TAG_HEALTHBOX_PLAYER2_TILE} {gHealthboxDoublesPlayerGfx, 0x800, TAG_HEALTHBOX_PLAYER2_TILE}
}; };
static const struct CompressedSpriteSheet sSpriteSheets_DoublesOpponentHealthbox[2] = static const struct CompressedSpriteSheet sSpriteSheets_DoublesOpponentHealthbox[2] =
{ {
{gUnknown_08C1F76C, 0x800, TAG_HEALTHBOX_OPPONENT1_TILE}, {gHealthboxDoublesOpponentGfx, 0x800, TAG_HEALTHBOX_OPPONENT1_TILE},
{gUnknown_08C1F76C, 0x800, TAG_HEALTHBOX_OPPONENT2_TILE} {gHealthboxDoublesOpponentGfx, 0x800, TAG_HEALTHBOX_OPPONENT2_TILE}
}; };
static const struct CompressedSpriteSheet sSpriteSheet_SafariHealthbox = static const struct CompressedSpriteSheet sSpriteSheet_SafariHealthbox =
{ {
gUnknown_08C1F8E8, 0x1000, TAG_HEALTHBOX_SAFARI_TILE gHealthboxSafariGfx, 0x1000, TAG_HEALTHBOX_SAFARI_TILE
}; };
static const struct CompressedSpriteSheet sSpriteSheets_HealthBar[MAX_BATTLERS_COUNT] = static const struct CompressedSpriteSheet sSpriteSheets_HealthBar[MAX_BATTLERS_COUNT] =

View File

@@ -877,7 +877,7 @@ static void sub_8036EB8(u8 arg0, u8 arg1)
if (gBlockRecvBuffer[0][0] == 256) if (gBlockRecvBuffer[0][0] == 256)
{ {
if (arg1 == 0) if (arg1 == 0)
gBattleTypeFlags |= BATTLE_TYPE_WILD | BATTLE_TYPE_TRAINER; gBattleTypeFlags |= BATTLE_TYPE_IS_MASTER | BATTLE_TYPE_TRAINER;
else else
gBattleTypeFlags |= BATTLE_TYPE_TRAINER; gBattleTypeFlags |= BATTLE_TYPE_TRAINER;
var++; var++;
@@ -896,7 +896,7 @@ static void sub_8036EB8(u8 arg0, u8 arg1)
if (i == arg0) if (i == arg0)
{ {
if (arg1 == 0) if (arg1 == 0)
gBattleTypeFlags |= BATTLE_TYPE_WILD | BATTLE_TYPE_TRAINER; gBattleTypeFlags |= BATTLE_TYPE_IS_MASTER | BATTLE_TYPE_TRAINER;
else else
gBattleTypeFlags |= BATTLE_TYPE_TRAINER; gBattleTypeFlags |= BATTLE_TYPE_TRAINER;
var++; var++;
@@ -916,7 +916,7 @@ static void sub_8036EB8(u8 arg0, u8 arg1)
} }
if (i == arg0) if (i == arg0)
gBattleTypeFlags |= BATTLE_TYPE_WILD | BATTLE_TYPE_TRAINER; gBattleTypeFlags |= BATTLE_TYPE_IS_MASTER | BATTLE_TYPE_TRAINER;
else else
gBattleTypeFlags |= BATTLE_TYPE_TRAINER; gBattleTypeFlags |= BATTLE_TYPE_TRAINER;
} }
@@ -979,7 +979,7 @@ static void CB2_HandleStartBattle(void)
else else
{ {
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED)) if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
gBattleTypeFlags |= BATTLE_TYPE_WILD; gBattleTypeFlags |= BATTLE_TYPE_IS_MASTER;
gBattleCommunication[MULTIUSE_STATE] = 15; gBattleCommunication[MULTIUSE_STATE] = 15;
SetAllPlayersBerryData(); SetAllPlayersBerryData();
} }
@@ -1087,7 +1087,7 @@ static void CB2_HandleStartBattle(void)
if ((GetBlockReceivedStatus() & 3) == 3) if ((GetBlockReceivedStatus() & 3) == 3)
{ {
ResetBlockReceivedFlags(); ResetBlockReceivedFlags();
if (!(gBattleTypeFlags & BATTLE_TYPE_WILD)) if (!(gBattleTypeFlags & BATTLE_TYPE_IS_MASTER))
memcpy(&gRecordedBattleRngSeed, gBlockRecvBuffer[enemyMultiplayerId], sizeof(gRecordedBattleRngSeed)); memcpy(&gRecordedBattleRngSeed, gBlockRecvBuffer[enemyMultiplayerId], sizeof(gRecordedBattleRngSeed));
gBattleCommunication[MULTIUSE_STATE]++; gBattleCommunication[MULTIUSE_STATE]++;
} }
@@ -1181,7 +1181,7 @@ static void CB2_HandleStartMultiPartnerBattle(void)
else else
{ {
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED)) if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
gBattleTypeFlags |= BATTLE_TYPE_WILD; gBattleTypeFlags |= BATTLE_TYPE_IS_MASTER;
gBattleCommunication[MULTIUSE_STATE] = 13; gBattleCommunication[MULTIUSE_STATE] = 13;
SetAllPlayersBerryData(); SetAllPlayersBerryData();
} }
@@ -1340,7 +1340,7 @@ static void CB2_HandleStartMultiPartnerBattle(void)
if ((GetBlockReceivedStatus() & 3) == 3) if ((GetBlockReceivedStatus() & 3) == 3)
{ {
ResetBlockReceivedFlags(); ResetBlockReceivedFlags();
if (!(gBattleTypeFlags & BATTLE_TYPE_WILD)) if (!(gBattleTypeFlags & BATTLE_TYPE_IS_MASTER))
memcpy(&gRecordedBattleRngSeed, gBlockRecvBuffer[enemyMultiplayerId], sizeof(gRecordedBattleRngSeed)); memcpy(&gRecordedBattleRngSeed, gBlockRecvBuffer[enemyMultiplayerId], sizeof(gRecordedBattleRngSeed));
gBattleCommunication[MULTIUSE_STATE]++; gBattleCommunication[MULTIUSE_STATE]++;
} }
@@ -1568,7 +1568,7 @@ static void CB2_HandleStartMultiBattle(void)
else else
{ {
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED)) if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
gBattleTypeFlags |= BATTLE_TYPE_WILD; gBattleTypeFlags |= BATTLE_TYPE_IS_MASTER;
gBattleCommunication[MULTIUSE_STATE] = 7; gBattleCommunication[MULTIUSE_STATE] = 7;
SetAllPlayersBerryData(); SetAllPlayersBerryData();
} }
@@ -1920,7 +1920,7 @@ static u8 CreateNPCTrainerParty(struct Pokemon *party, u16 trainerNum, bool8 fir
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && !(gBattleTypeFlags & (BATTLE_TYPE_FRONTIER if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && !(gBattleTypeFlags & (BATTLE_TYPE_FRONTIER
| BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_EREADER_TRAINER
| BATTLE_TYPE_x4000000))) | BATTLE_TYPE_TRAINER_HILL)))
{ {
if (firstTrainer == TRUE) if (firstTrainer == TRUE)
ZeroEnemyPartyMons(); ZeroEnemyPartyMons();
@@ -3302,7 +3302,7 @@ static void BattleIntroGetMonsData(void)
{ {
case 0: case 0:
gActiveBattler = gBattleCommunication[1]; gActiveBattler = gBattleCommunication[1];
BtlController_EmitGetMonData(0, 0, 0); BtlController_EmitGetMonData(0, REQUEST_ALL_BATTLE, 0);
MarkBattlerForControllerExec(gActiveBattler); MarkBattlerForControllerExec(gActiveBattler);
gBattleCommunication[MULTIUSE_STATE]++; gBattleCommunication[MULTIUSE_STATE]++;
break; break;
@@ -3385,7 +3385,7 @@ static void BattleIntroDrawTrainersOrMonsSprites(void)
| BATTLE_TYPE_FRONTIER | BATTLE_TYPE_FRONTIER
| BATTLE_TYPE_LINK | BATTLE_TYPE_LINK
| BATTLE_TYPE_x2000000 | BATTLE_TYPE_x2000000
| BATTLE_TYPE_x4000000))) | BATTLE_TYPE_TRAINER_HILL)))
{ {
HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBattler].species), FLAG_SET_SEEN, gBattleMons[gActiveBattler].personality); HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBattler].species), FLAG_SET_SEEN, gBattleMons[gActiveBattler].personality);
} }
@@ -3398,7 +3398,7 @@ static void BattleIntroDrawTrainersOrMonsSprites(void)
| BATTLE_TYPE_FRONTIER | BATTLE_TYPE_FRONTIER
| BATTLE_TYPE_LINK | BATTLE_TYPE_LINK
| BATTLE_TYPE_x2000000 | BATTLE_TYPE_x2000000
| BATTLE_TYPE_x4000000))) | BATTLE_TYPE_TRAINER_HILL)))
{ {
HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBattler].species), FLAG_SET_SEEN, gBattleMons[gActiveBattler].personality); HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBattler].species), FLAG_SET_SEEN, gBattleMons[gActiveBattler].personality);
} }
@@ -3709,7 +3709,7 @@ static void BattleIntroRecordMonsToDex(void)
| BATTLE_TYPE_FRONTIER | BATTLE_TYPE_FRONTIER
| BATTLE_TYPE_LINK | BATTLE_TYPE_LINK
| BATTLE_TYPE_x2000000 | BATTLE_TYPE_x2000000
| BATTLE_TYPE_x4000000))) | BATTLE_TYPE_TRAINER_HILL)))
{ {
HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBattler].species), FLAG_SET_SEEN, gBattleMons[gActiveBattler].personality); HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBattler].species), FLAG_SET_SEEN, gBattleMons[gActiveBattler].personality);
} }
@@ -4326,7 +4326,7 @@ static void HandleTurnActionSelectionState(void)
} }
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER if (gBattleTypeFlags & BATTLE_TYPE_TRAINER
&& gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_x4000000) && gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_TRAINER_HILL)
&& gBattleBufferB[gActiveBattler][1] == B_ACTION_RUN) && gBattleBufferB[gActiveBattler][1] == B_ACTION_RUN)
{ {
gSelectionBattleScripts[gActiveBattler] = BattleScript_AskIfWantsToForfeitMatch; gSelectionBattleScripts[gActiveBattler] = BattleScript_AskIfWantsToForfeitMatch;
@@ -4978,7 +4978,7 @@ static void HandleEndTurn_BattleWon(void)
gBattleOutcome &= ~(B_OUTCOME_LINK_BATTLE_RAN); gBattleOutcome &= ~(B_OUTCOME_LINK_BATTLE_RAN);
} }
else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER
&& gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_x4000000 | BATTLE_TYPE_EREADER_TRAINER)) && gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_TRAINER_HILL | BATTLE_TYPE_EREADER_TRAINER))
{ {
BattleStopLowHpSound(); BattleStopLowHpSound();
gBattlescriptCurrInstr = BattleScript_FrontierTrainerBattleWon; gBattlescriptCurrInstr = BattleScript_FrontierTrainerBattleWon;
@@ -5069,7 +5069,7 @@ static void HandleEndTurn_RanFromBattle(void)
gBattleOutcome = B_OUTCOME_FORFEITED; gBattleOutcome = B_OUTCOME_FORFEITED;
gSaveBlock2Ptr->frontier.field_CA9_b = 1; gSaveBlock2Ptr->frontier.field_CA9_b = 1;
} }
else if (gBattleTypeFlags & BATTLE_TYPE_x4000000) else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_HILL)
{ {
gBattlescriptCurrInstr = BattleScript_PrintPlayerForfeited; gBattlescriptCurrInstr = BattleScript_PrintPlayerForfeited;
gBattleOutcome = B_OUTCOME_FORFEITED; gBattleOutcome = B_OUTCOME_FORFEITED;
@@ -5624,7 +5624,7 @@ bool8 TryRunFromBattle(u8 battler)
effect++; effect++;
} }
} }
else if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_x4000000) && gBattleTypeFlags & BATTLE_TYPE_TRAINER) else if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_TRAINER_HILL) && gBattleTypeFlags & BATTLE_TYPE_TRAINER)
{ {
effect++; effect++;
} }

View File

@@ -17,6 +17,7 @@
#include "menu.h" #include "menu.h"
#include "recorded_battle.h" #include "recorded_battle.h"
#include "international_string_util.h" #include "international_string_util.h"
#include "battle_frontier_2.h"
struct BattleWindowText struct BattleWindowText
{ {
@@ -46,13 +47,12 @@ extern const u8 gText_PkmnTransferredLanettesPC[];
extern u8 GetFrontierBrainTrainerClass(void); // battle_frontier_2 extern u8 GetFrontierBrainTrainerClass(void); // battle_frontier_2
extern u8 GetFrontierOpponentClass(u16 trainerId); // battle_tower extern u8 GetFrontierOpponentClass(u16 trainerId); // battle_tower
extern u8 sub_81D5530(u16 trainerId); // pokenav extern u8 GetTrainerHillOpponentClass(u16 trainerId); // pokenav
extern u8 GetEreaderTrainerClassId(void); // battle_tower extern u8 GetEreaderTrainerClassId(void); // battle_tower
extern void CopyFrontierBrainTrainerName(u8 *txtPtr); // battle_frontier_2 extern void CopyFrontierBrainTrainerName(u8 *txtPtr); // battle_frontier_2
extern void sub_81D5554(u8 *txtPtr, u16 trainerId); // pokenav extern void GetTrainerHillTrainerName(u8 *txtPtr, u16 trainerId); // pokenav
extern void GetEreaderTrainerName(u8 *txtPtr); extern void GetEreaderTrainerName(u8 *txtPtr);
extern void sub_81A36D0(u8 arg0, u16 trainerId); // battle_frontier_2 extern void CopyTrainerHillTrainerText(u8 arg0, u16 trainerId); // pokenav
extern void sub_81D572C(u8 arg0, u16 trainerId); // pokenav
extern void GetFrontierTrainerName(u8 *dst, u16 trainerId); extern void GetFrontierTrainerName(u8 *dst, u16 trainerId);
// this file's functions // this file's functions
@@ -334,14 +334,14 @@ static const u8 sText_GotAwaySafely[] = _("{PLAY_SE 0x0011}Got away safely!\p");
static const u8 sText_PkmnFledUsingIts[] = _("{PLAY_SE 0x0011}{B_ATK_NAME_WITH_PREFIX} fled\nusing its {B_LAST_ITEM}!\p"); static const u8 sText_PkmnFledUsingIts[] = _("{PLAY_SE 0x0011}{B_ATK_NAME_WITH_PREFIX} fled\nusing its {B_LAST_ITEM}!\p");
static const u8 sText_PkmnFledUsing[] = _("{PLAY_SE 0x0011}{B_ATK_NAME_WITH_PREFIX} fled\nusing {B_ATK_ABILITY}!\p"); static const u8 sText_PkmnFledUsing[] = _("{PLAY_SE 0x0011}{B_ATK_NAME_WITH_PREFIX} fled\nusing {B_ATK_ABILITY}!\p");
static const u8 sText_WildPkmnFled[] = _("{PLAY_SE 0x0011}Wild {B_BUFF1} fled!"); static const u8 sText_WildPkmnFled[] = _("{PLAY_SE 0x0011}Wild {B_BUFF1} fled!");
static const u8 sText_PlayerDefeatedLinkTrainer[] = _("Player defeated\n{B_20}!"); static const u8 sText_PlayerDefeatedLinkTrainer[] = _("Player defeated\n{B_LINK_OPPONENT1_NAME}!");
static const u8 sText_TwoLinkTrainersDefeated[] = _("Player beat {B_20}\nand {B_21}!"); static const u8 sText_TwoLinkTrainersDefeated[] = _("Player beat {B_LINK_OPPONENT1_NAME}\nand {B_LINK_OPPONENT2_NAME}!");
static const u8 sText_PlayerLostAgainstLinkTrainer[] = _("Player lost against\n{B_20}!"); static const u8 sText_PlayerLostAgainstLinkTrainer[] = _("Player lost against\n{B_LINK_OPPONENT1_NAME}!");
static const u8 sText_PlayerLostToTwo[] = _("Player lost to {B_20}\nand {B_21}!"); static const u8 sText_PlayerLostToTwo[] = _("Player lost to {B_LINK_OPPONENT1_NAME}\nand {B_LINK_OPPONENT2_NAME}!");
static const u8 sText_PlayerBattledToDrawLinkTrainer[] = _("Player battled to a draw against\n{B_20}!"); static const u8 sText_PlayerBattledToDrawLinkTrainer[] = _("Player battled to a draw against\n{B_LINK_OPPONENT1_NAME}!");
static const u8 sText_PlayerBattledToDrawVsTwo[] = _("Player battled to a draw against\n{B_20} and {B_21}!"); static const u8 sText_PlayerBattledToDrawVsTwo[] = _("Player battled to a draw against\n{B_LINK_OPPONENT1_NAME} and {B_LINK_OPPONENT2_NAME}!");
static const u8 sText_WildFled[] = _("{PLAY_SE 0x0011}{B_20} fled!"); static const u8 sText_WildFled[] = _("{PLAY_SE 0x0011}{B_LINK_OPPONENT1_NAME} fled!");
static const u8 sText_TwoWildFled[] = _("{PLAY_SE 0x0011}{B_20} and\n{B_21} fled!"); static const u8 sText_TwoWildFled[] = _("{PLAY_SE 0x0011}{B_LINK_OPPONENT1_NAME} and\n{B_LINK_OPPONENT2_NAME} fled!");
static const u8 sText_NoRunningFromTrainers[] = _("No! Theres no running\nfrom a TRAINER battle!\p"); static const u8 sText_NoRunningFromTrainers[] = _("No! Theres no running\nfrom a TRAINER battle!\p");
static const u8 sText_CantEscape[] = _("Cant escape!\p"); static const u8 sText_CantEscape[] = _("Cant escape!\p");
static const u8 sText_DontLeaveBirch[] = _("PROF. BIRCH: Dont leave me like this!\p"); static const u8 sText_DontLeaveBirch[] = _("PROF. BIRCH: Dont leave me like this!\p");
@@ -398,33 +398,33 @@ static const u8 sText_WildPkmnAppeared2[] = _("Wild {B_OPPONENT_MON1_NAME} appea
static const u8 sText_WildPkmnAppearedPause[] = _("Wild {B_OPPONENT_MON1_NAME} appeared!{PAUSE 127}"); static const u8 sText_WildPkmnAppearedPause[] = _("Wild {B_OPPONENT_MON1_NAME} appeared!{PAUSE 127}");
static const u8 sText_TwoWildPkmnAppeared[] = _("Wild {B_OPPONENT_MON1_NAME} and\n{B_OPPONENT_MON2_NAME} appeared!\p"); static const u8 sText_TwoWildPkmnAppeared[] = _("Wild {B_OPPONENT_MON1_NAME} and\n{B_OPPONENT_MON2_NAME} appeared!\p");
static const u8 sText_Trainer1WantsToBattle[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME}\nwould like to battle!\p"); static const u8 sText_Trainer1WantsToBattle[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME}\nwould like to battle!\p");
static const u8 sText_LinkTrainerWantsToBattle[] = _("{B_20}\nwants to battle!"); static const u8 sText_LinkTrainerWantsToBattle[] = _("{B_LINK_OPPONENT1_NAME}\nwants to battle!");
static const u8 sText_TwoLinkTrainersWantToBattle[] = _("{B_20} and {B_21}\nwant to battle!"); static const u8 sText_TwoLinkTrainersWantToBattle[] = _("{B_LINK_OPPONENT1_NAME} and {B_LINK_OPPONENT2_NAME}\nwant to battle!");
static const u8 sText_Trainer1SentOutPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\nout {B_OPPONENT_MON1_NAME}!"); static const u8 sText_Trainer1SentOutPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\nout {B_OPPONENT_MON1_NAME}!");
static const u8 sText_Trainer1SentOutTwoPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\nout {B_OPPONENT_MON1_NAME} and {B_OPPONENT_MON2_NAME}!"); static const u8 sText_Trainer1SentOutTwoPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\nout {B_OPPONENT_MON1_NAME} and {B_OPPONENT_MON2_NAME}!");
static const u8 sText_Trainer1SentOutPkmn2[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\nout {B_BUFF1}!"); static const u8 sText_Trainer1SentOutPkmn2[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\nout {B_BUFF1}!");
static const u8 sText_LinkTrainerSentOutPkmn[] = _("{B_20} sent out\n{B_OPPONENT_MON1_NAME}!"); static const u8 sText_LinkTrainerSentOutPkmn[] = _("{B_LINK_OPPONENT1_NAME} sent out\n{B_OPPONENT_MON1_NAME}!");
static const u8 sText_LinkTrainerSentOutTwoPkmn[] = _("{B_20} sent out\n{B_OPPONENT_MON1_NAME} and {B_OPPONENT_MON2_NAME}!"); static const u8 sText_LinkTrainerSentOutTwoPkmn[] = _("{B_LINK_OPPONENT1_NAME} sent out\n{B_OPPONENT_MON1_NAME} and {B_OPPONENT_MON2_NAME}!");
static const u8 sText_TwoLinkTrainersSentOutPkmn[] = _("{B_20} sent out {B_LINK_OPPONENT_MON1_NAME}!\n{B_21} sent out {B_LINK_OPPONENT_MON2_NAME}!"); static const u8 sText_TwoLinkTrainersSentOutPkmn[] = _("{B_LINK_OPPONENT1_NAME} sent out {B_LINK_OPPONENT_MON1_NAME}!\n{B_LINK_OPPONENT2_NAME} sent out {B_LINK_OPPONENT_MON2_NAME}!");
static const u8 sText_LinkTrainerSentOutPkmn2[] = _("{B_20} sent out\n{B_BUFF1}!"); static const u8 sText_LinkTrainerSentOutPkmn2[] = _("{B_LINK_OPPONENT1_NAME} sent out\n{B_BUFF1}!");
static const u8 sText_LinkTrainerMultiSentOutPkmn[] = _("{B_22} sent out\n{B_BUFF1}!"); static const u8 sText_LinkTrainerMultiSentOutPkmn[] = _("{B_LINK_SCR_TRAINER_NAME} sent out\n{B_BUFF1}!");
static const u8 sText_GoPkmn[] = _("Go! {B_PLAYER_MON1_NAME}!"); static const u8 sText_GoPkmn[] = _("Go! {B_PLAYER_MON1_NAME}!");
static const u8 sText_GoTwoPkmn[] = _("Go! {B_PLAYER_MON1_NAME} and\n{B_PLAYER_MON2_NAME}!"); static const u8 sText_GoTwoPkmn[] = _("Go! {B_PLAYER_MON1_NAME} and\n{B_PLAYER_MON2_NAME}!");
static const u8 sText_GoPkmn2[] = _("Go! {B_BUFF1}!"); static const u8 sText_GoPkmn2[] = _("Go! {B_BUFF1}!");
static const u8 sText_DoItPkmn[] = _("Do it! {B_BUFF1}!"); static const u8 sText_DoItPkmn[] = _("Do it! {B_BUFF1}!");
static const u8 sText_GoForItPkmn[] = _("Go for it, {B_BUFF1}!"); static const u8 sText_GoForItPkmn[] = _("Go for it, {B_BUFF1}!");
static const u8 sText_YourFoesWeakGetEmPkmn[] = _("Your foes weak!\nGet em, {B_BUFF1}!"); static const u8 sText_YourFoesWeakGetEmPkmn[] = _("Your foes weak!\nGet em, {B_BUFF1}!");
static const u8 sText_LinkPartnerSentOutPkmnGoPkmn[] = _("{B_1F} sent out {B_LINK_PLAYER_MON2_NAME}!\nGo! {B_LINK_PLAYER_MON1_NAME}!"); static const u8 sText_LinkPartnerSentOutPkmnGoPkmn[] = _("{B_LINK_PARTNER_NAME} sent out {B_LINK_PLAYER_MON2_NAME}!\nGo! {B_LINK_PLAYER_MON1_NAME}!");
static const u8 sText_PkmnThatsEnough[] = _("{B_BUFF1}, thats enough!\nCome back!"); static const u8 sText_PkmnThatsEnough[] = _("{B_BUFF1}, thats enough!\nCome back!");
static const u8 sText_PkmnComeBack[] = _("{B_BUFF1}, come back!"); static const u8 sText_PkmnComeBack[] = _("{B_BUFF1}, come back!");
static const u8 sText_PkmnOkComeBack[] = _("{B_BUFF1}, OK!\nCome back!"); static const u8 sText_PkmnOkComeBack[] = _("{B_BUFF1}, OK!\nCome back!");
static const u8 sText_PkmnGoodComeBack[] = _("{B_BUFF1}, good!\nCome back!"); static const u8 sText_PkmnGoodComeBack[] = _("{B_BUFF1}, good!\nCome back!");
static const u8 sText_Trainer1WithdrewPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME}\nwithdrew {B_BUFF1}!"); static const u8 sText_Trainer1WithdrewPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME}\nwithdrew {B_BUFF1}!");
static const u8 sText_LinkTrainer1WithdrewPkmn[] = _("{B_20} withdrew\n{B_BUFF1}!"); static const u8 sText_LinkTrainer1WithdrewPkmn[] = _("{B_LINK_OPPONENT1_NAME} withdrew\n{B_BUFF1}!");
static const u8 sText_LinkTrainer2WithdrewPkmn[] = _("{B_22} withdrew\n{B_BUFF1}!"); static const u8 sText_LinkTrainer2WithdrewPkmn[] = _("{B_LINK_SCR_TRAINER_NAME} withdrew\n{B_BUFF1}!");
static const u8 sText_WildPkmnPrefix[] = _("Wild "); static const u8 sText_WildPkmnPrefix[] = _("Wild ");
static const u8 sText_FoePkmnPrefix[] = _("Foe "); static const u8 sText_FoePkmnPrefix[] = _("Foe ");
static const u8 sText_EmptyString8[] = _( ""); static const u8 sText_EmptyString8[] = _("");
static const u8 sText_FoePkmnPrefix2[] = _("Foe"); static const u8 sText_FoePkmnPrefix2[] = _("Foe");
static const u8 sText_AllyPkmnPrefix[] = _("Ally"); static const u8 sText_AllyPkmnPrefix[] = _("Ally");
static const u8 sText_FoePkmnPrefix3[] = _("Foe"); static const u8 sText_FoePkmnPrefix3[] = _("Foe");
@@ -1321,8 +1321,8 @@ static const u8 sText_PlayerLostAgainstTrainer1[] = _("Player lost against\n{B_T
static const u8 sText_PlayerBattledToDrawTrainer1[] = _("Player battled to a draw against\n{B_TRAINER1_CLASS} {B_TRAINER1_NAME}!"); static const u8 sText_PlayerBattledToDrawTrainer1[] = _("Player battled to a draw against\n{B_TRAINER1_CLASS} {B_TRAINER1_NAME}!");
const u8 gText_RecordBattleToPass[] = _("Would you like to record your battle\non your FRONTIER PASS?"); const u8 gText_RecordBattleToPass[] = _("Would you like to record your battle\non your FRONTIER PASS?");
const u8 gText_BattleRecordedOnPass[] = _("{B_PLAYER_NAME}s battle result was recorded\non the FRONTIER PASS."); const u8 gText_BattleRecordedOnPass[] = _("{B_PLAYER_NAME}s battle result was recorded\non the FRONTIER PASS.");
static const u8 sText_LinkTrainerWantsToBattlePause[] = _("{B_20}\nwants to battle!{PAUSE 49}"); static const u8 sText_LinkTrainerWantsToBattlePause[] = _("{B_LINK_OPPONENT1_NAME}\nwants to battle!{PAUSE 49}");
static const u8 sText_TwoLinkTrainersWantToBattlePause[] = _("{B_20} and {B_21}\nwant to battle!{PAUSE 49}"); static const u8 sText_TwoLinkTrainersWantToBattlePause[] = _("{B_LINK_OPPONENT1_NAME} and {B_LINK_OPPONENT2_NAME}\nwant to battle!{PAUSE 49}");
// This is four lists of moves which use a different attack string in Japanese // This is four lists of moves which use a different attack string in Japanese
// to the default. See the documentation for ChooseTypeOfMoveUsedString for more detail. // to the default. See the documentation for ChooseTypeOfMoveUsedString for more detail.
@@ -2303,13 +2303,13 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst)
u32 dstID = 0; // if they used dstID, why not use srcID as well? u32 dstID = 0; // if they used dstID, why not use srcID as well?
const u8 *toCpy = NULL; const u8 *toCpy = NULL;
u8 text[30]; u8 text[30];
u8 multiplayerID; u8 multiplayerId;
s32 i; s32 i;
if (gBattleTypeFlags & BATTLE_TYPE_x2000000) if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
multiplayerID = gUnknown_0203C7B4; multiplayerId = gUnknown_0203C7B4;
else else
multiplayerID = GetMultiplayerId(); multiplayerId = GetMultiplayerId();
while (*src != EOS) while (*src != EOS)
{ {
@@ -2383,25 +2383,25 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst)
toCpy = text; toCpy = text;
break; break;
case B_TXT_LINK_PLAYER_MON1_NAME: // link first player poke name case B_TXT_LINK_PLAYER_MON1_NAME: // link first player poke name
GetMonData(&gPlayerParty[gBattlerPartyIndexes[gLinkPlayers[multiplayerID].id]], GetMonData(&gPlayerParty[gBattlerPartyIndexes[gLinkPlayers[multiplayerId].id]],
MON_DATA_NICKNAME, text); MON_DATA_NICKNAME, text);
StringGetEnd10(text); StringGetEnd10(text);
toCpy = text; toCpy = text;
break; break;
case B_TXT_LINK_OPPONENT_MON1_NAME: // link first opponent poke name case B_TXT_LINK_OPPONENT_MON1_NAME: // link first opponent poke name
GetMonData(&gEnemyParty[gBattlerPartyIndexes[gLinkPlayers[multiplayerID].id ^ 1]], GetMonData(&gEnemyParty[gBattlerPartyIndexes[gLinkPlayers[multiplayerId].id ^ 1]],
MON_DATA_NICKNAME, text); MON_DATA_NICKNAME, text);
StringGetEnd10(text); StringGetEnd10(text);
toCpy = text; toCpy = text;
break; break;
case B_TXT_LINK_PLAYER_MON2_NAME: // link second player poke name case B_TXT_LINK_PLAYER_MON2_NAME: // link second player poke name
GetMonData(&gPlayerParty[gBattlerPartyIndexes[gLinkPlayers[multiplayerID].id ^ 2]], GetMonData(&gPlayerParty[gBattlerPartyIndexes[gLinkPlayers[multiplayerId].id ^ 2]],
MON_DATA_NICKNAME, text); MON_DATA_NICKNAME, text);
StringGetEnd10(text); StringGetEnd10(text);
toCpy = text; toCpy = text;
break; break;
case B_TXT_LINK_OPPONENT_MON2_NAME: // link second opponent poke name case B_TXT_LINK_OPPONENT_MON2_NAME: // link second opponent poke name
GetMonData(&gEnemyParty[gBattlerPartyIndexes[gLinkPlayers[multiplayerID].id ^ 3]], GetMonData(&gEnemyParty[gBattlerPartyIndexes[gLinkPlayers[multiplayerId].id ^ 3]],
MON_DATA_NICKNAME, text); MON_DATA_NICKNAME, text);
StringGetEnd10(text); StringGetEnd10(text);
toCpy = text; toCpy = text;
@@ -2513,8 +2513,8 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst)
toCpy = gTrainerClassNames[GetFrontierBrainTrainerClass()]; toCpy = gTrainerClassNames[GetFrontierBrainTrainerClass()];
else if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER) else if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
toCpy = gTrainerClassNames[GetFrontierOpponentClass(gTrainerBattleOpponent_A)]; toCpy = gTrainerClassNames[GetFrontierOpponentClass(gTrainerBattleOpponent_A)];
else if (gBattleTypeFlags & BATTLE_TYPE_x4000000) else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_HILL)
toCpy = gTrainerClassNames[sub_81D5530(gTrainerBattleOpponent_A)]; toCpy = gTrainerClassNames[GetTrainerHillOpponentClass(gTrainerBattleOpponent_A)];
else if (gBattleTypeFlags & BATTLE_TYPE_EREADER_TRAINER) else if (gBattleTypeFlags & BATTLE_TYPE_EREADER_TRAINER)
toCpy = gTrainerClassNames[GetEreaderTrainerClassId()]; toCpy = gTrainerClassNames[GetEreaderTrainerClassId()];
else else
@@ -2531,7 +2531,7 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst)
} }
else if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_C00) else if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_C00)
{ {
toCpy = gLinkPlayers[multiplayerID ^ BIT_SIDE].name; toCpy = gLinkPlayers[multiplayerId ^ BIT_SIDE].name;
} }
else if (gTrainerBattleOpponent_A == TRAINER_FRONTIER_BRAIN) else if (gTrainerBattleOpponent_A == TRAINER_FRONTIER_BRAIN)
{ {
@@ -2543,9 +2543,9 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst)
GetFrontierTrainerName(text, gTrainerBattleOpponent_A); GetFrontierTrainerName(text, gTrainerBattleOpponent_A);
toCpy = text; toCpy = text;
} }
else if (gBattleTypeFlags & BATTLE_TYPE_x4000000) else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_HILL)
{ {
sub_81D5554(text, gTrainerBattleOpponent_A); GetTrainerHillTrainerName(text, gTrainerBattleOpponent_A);
toCpy = text; toCpy = text;
} }
else if (gBattleTypeFlags & BATTLE_TYPE_EREADER_TRAINER) else if (gBattleTypeFlags & BATTLE_TYPE_EREADER_TRAINER)
@@ -2558,19 +2558,19 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst)
toCpy = gTrainers[gTrainerBattleOpponent_A].trainerName; toCpy = gTrainers[gTrainerBattleOpponent_A].trainerName;
} }
break; break;
case B_TXT_1E: // link player name? case B_TXT_LINK_PLAYER_NAME: // link player name
toCpy = gLinkPlayers[multiplayerID].name; toCpy = gLinkPlayers[multiplayerId].name;
break; break;
case B_TXT_1F: // link partner name? case B_TXT_LINK_PARTNER_NAME: // link partner name
toCpy = gLinkPlayers[GetBattlerMultiplayerId(2 ^ gLinkPlayers[multiplayerID].id)].name; toCpy = gLinkPlayers[GetBattlerMultiplayerId(BATTLE_PARTNER(gLinkPlayers[multiplayerId].id))].name;
break; break;
case B_TXT_20: // link opponent 1 name? case B_TXT_LINK_OPPONENT1_NAME: // link opponent 1 name
toCpy = gLinkPlayers[GetBattlerMultiplayerId(1 ^ gLinkPlayers[multiplayerID].id)].name; toCpy = gLinkPlayers[GetBattlerMultiplayerId(BATTLE_OPPOSITE(gLinkPlayers[multiplayerId].id))].name;
break; break;
case B_TXT_21: // link opponent 2 name? case B_TXT_LINK_OPPONENT2_NAME: // link opponent 2 name
toCpy = gLinkPlayers[GetBattlerMultiplayerId(3 ^ gLinkPlayers[multiplayerID].id)].name; toCpy = gLinkPlayers[GetBattlerMultiplayerId(BATTLE_PARTNER(BATTLE_OPPOSITE(gLinkPlayers[multiplayerId].id)))].name;
break; break;
case B_TXT_22: // link scripting active name case B_TXT_LINK_SCR_TRAINER_NAME: // link scripting active name
toCpy = gLinkPlayers[GetBattlerMultiplayerId(gBattleScripting.battler)].name; toCpy = gLinkPlayers[GetBattlerMultiplayerId(gBattleScripting.battler)].name;
break; break;
case B_TXT_PLAYER_NAME: // player name case B_TXT_PLAYER_NAME: // player name
@@ -2582,12 +2582,12 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst)
case B_TXT_TRAINER1_LOSE_TEXT: // trainerA lose text case B_TXT_TRAINER1_LOSE_TEXT: // trainerA lose text
if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER) if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
{ {
sub_81A36D0(2, gTrainerBattleOpponent_A); CopyFrontierTrainerText(FRONTIER_LOSE_TEXT, gTrainerBattleOpponent_A);
toCpy = gStringVar4; toCpy = gStringVar4;
} }
else if (gBattleTypeFlags & BATTLE_TYPE_x4000000) else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_HILL)
{ {
sub_81D572C(4, gTrainerBattleOpponent_A); CopyTrainerHillTrainerText(4, gTrainerBattleOpponent_A);
toCpy = gStringVar4; toCpy = gStringVar4;
} }
else else
@@ -2598,12 +2598,12 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst)
case B_TXT_TRAINER1_WIN_TEXT: // trainerA win text case B_TXT_TRAINER1_WIN_TEXT: // trainerA win text
if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER) if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
{ {
sub_81A36D0(1, gTrainerBattleOpponent_A); CopyFrontierTrainerText(FRONTIER_WIN_TEXT, gTrainerBattleOpponent_A);
toCpy = gStringVar4; toCpy = gStringVar4;
} }
else if (gBattleTypeFlags & BATTLE_TYPE_x4000000) else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_HILL)
{ {
sub_81D572C(3, gTrainerBattleOpponent_A); CopyTrainerHillTrainerText(3, gTrainerBattleOpponent_A);
toCpy = gStringVar4; toCpy = gStringVar4;
} }
break; break;
@@ -2655,8 +2655,8 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst)
case B_TXT_TRAINER2_CLASS: case B_TXT_TRAINER2_CLASS:
if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER) if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
toCpy = gTrainerClassNames[GetFrontierOpponentClass(gTrainerBattleOpponent_B)]; toCpy = gTrainerClassNames[GetFrontierOpponentClass(gTrainerBattleOpponent_B)];
else if (gBattleTypeFlags & BATTLE_TYPE_x4000000) else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_HILL)
toCpy = gTrainerClassNames[sub_81D5530(gTrainerBattleOpponent_B)]; toCpy = gTrainerClassNames[GetTrainerHillOpponentClass(gTrainerBattleOpponent_B)];
else else
toCpy = gTrainerClassNames[gTrainers[gTrainerBattleOpponent_B].trainerClass]; toCpy = gTrainerClassNames[gTrainers[gTrainerBattleOpponent_B].trainerClass];
break; break;
@@ -2666,9 +2666,9 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst)
GetFrontierTrainerName(text, gTrainerBattleOpponent_B); GetFrontierTrainerName(text, gTrainerBattleOpponent_B);
toCpy = text; toCpy = text;
} }
else if (gBattleTypeFlags & BATTLE_TYPE_x4000000) else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_HILL)
{ {
sub_81D5554(text, gTrainerBattleOpponent_B); GetTrainerHillTrainerName(text, gTrainerBattleOpponent_B);
toCpy = text; toCpy = text;
} }
else else
@@ -2679,12 +2679,12 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst)
case B_TXT_TRAINER2_LOSE_TEXT: case B_TXT_TRAINER2_LOSE_TEXT:
if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER) if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
{ {
sub_81A36D0(2, gTrainerBattleOpponent_B); CopyFrontierTrainerText(FRONTIER_LOSE_TEXT, gTrainerBattleOpponent_B);
toCpy = gStringVar4; toCpy = gStringVar4;
} }
else if (gBattleTypeFlags & BATTLE_TYPE_x4000000) else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_HILL)
{ {
sub_81D572C(4, gTrainerBattleOpponent_B); CopyTrainerHillTrainerText(4, gTrainerBattleOpponent_B);
toCpy = gStringVar4; toCpy = gStringVar4;
} }
else else
@@ -2695,12 +2695,12 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst)
case B_TXT_TRAINER2_WIN_TEXT: case B_TXT_TRAINER2_WIN_TEXT:
if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER) if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
{ {
sub_81A36D0(1, gTrainerBattleOpponent_B); CopyFrontierTrainerText(FRONTIER_WIN_TEXT, gTrainerBattleOpponent_B);
toCpy = gStringVar4; toCpy = gStringVar4;
} }
else if (gBattleTypeFlags & BATTLE_TYPE_x4000000) else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_HILL)
{ {
sub_81D572C(3, gTrainerBattleOpponent_B); CopyTrainerHillTrainerText(3, gTrainerBattleOpponent_B);
toCpy = gStringVar4; toCpy = gStringVar4;
} }
break; break;

View File

@@ -2739,7 +2739,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
break; break;
case MOVE_EFFECT_STEAL_ITEM: case MOVE_EFFECT_STEAL_ITEM:
{ {
if (gBattleTypeFlags & BATTLE_TYPE_x4000000) if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_HILL)
{ {
gBattlescriptCurrInstr++; gBattlescriptCurrInstr++;
break; break;
@@ -3268,7 +3268,7 @@ static void atk23_getexp(void)
if (GetBattlerSide(gBattlerFainted) != B_SIDE_OPPONENT || (gBattleTypeFlags & if (GetBattlerSide(gBattlerFainted) != B_SIDE_OPPONENT || (gBattleTypeFlags &
(BATTLE_TYPE_LINK (BATTLE_TYPE_LINK
| BATTLE_TYPE_x2000000 | BATTLE_TYPE_x2000000
| BATTLE_TYPE_x4000000 | BATTLE_TYPE_TRAINER_HILL
| BATTLE_TYPE_FRONTIER | BATTLE_TYPE_FRONTIER
| BATTLE_TYPE_SAFARI | BATTLE_TYPE_SAFARI
| BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_BATTLE_TOWER
@@ -4987,7 +4987,7 @@ static void atk4E_switchinanim(void)
&& !(gBattleTypeFlags & (BATTLE_TYPE_LINK && !(gBattleTypeFlags & (BATTLE_TYPE_LINK
| BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_EREADER_TRAINER
| BATTLE_TYPE_x2000000 | BATTLE_TYPE_x2000000
| BATTLE_TYPE_x4000000 | BATTLE_TYPE_TRAINER_HILL
| BATTLE_TYPE_FRONTIER))) | BATTLE_TYPE_FRONTIER)))
HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBattler].species), FLAG_SET_SEEN, gBattleMons[gActiveBattler].personality); HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBattler].species), FLAG_SET_SEEN, gBattleMons[gActiveBattler].personality);
@@ -9405,7 +9405,7 @@ static void atkD1_trysethelpinghand(void)
static void atkD2_tryswapitems(void) // trick static void atkD2_tryswapitems(void) // trick
{ {
// opponent can't swap items with player in regular battles // opponent can't swap items with player in regular battles
if (gBattleTypeFlags & BATTLE_TYPE_x4000000 if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_HILL
|| (GetBattlerSide(gBattlerAttacker) == B_SIDE_OPPONENT || (GetBattlerSide(gBattlerAttacker) == B_SIDE_OPPONENT
&& !(gBattleTypeFlags & (BATTLE_TYPE_LINK && !(gBattleTypeFlags & (BATTLE_TYPE_LINK
| BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_EREADER_TRAINER

View File

@@ -75,7 +75,7 @@ extern void sub_81D6384(void);
extern void sub_81D61E8(void); extern void sub_81D61E8(void);
extern void sub_80982B8(void); extern void sub_80982B8(void);
extern void sub_81A9EDC(u16 a0); extern void sub_81A9EDC(u16 a0);
extern void sub_81D572C(u8 a0, u16 arg1); extern void CopyTrainerHillTrainerText(u8 a0, u16 arg1);
// this file's functions // this file's functions
static void DoBattlePikeWildBattle(void); static void DoBattlePikeWildBattle(void);
@@ -1281,7 +1281,7 @@ void BattleSetup_StartTrainerBattle(void)
} }
else if (sub_81D5C18()) else if (sub_81D5C18())
{ {
gBattleTypeFlags |= BATTLE_TYPE_x4000000; gBattleTypeFlags |= BATTLE_TYPE_TRAINER_HILL;
if (gNoOfApproachingTrainers == 2) if (gNoOfApproachingTrainers == 2)
sub_81D639C(); sub_81D639C();
@@ -1370,9 +1370,9 @@ void ShowTrainerIntroSpeech(void)
else if (sub_81D5C18()) else if (sub_81D5C18())
{ {
if (gNoOfApproachingTrainers == 0 || gNoOfApproachingTrainers == 1) if (gNoOfApproachingTrainers == 0 || gNoOfApproachingTrainers == 1)
sub_81D572C(2, sub_81D6180(gSpecialVar_LastTalked)); CopyTrainerHillTrainerText(2, sub_81D6180(gSpecialVar_LastTalked));
else else
sub_81D572C(2, sub_81D6180(gEventObjects[gApproachingTrainers[gApproachingTrainerId].eventObjectId].localId)); CopyTrainerHillTrainerText(2, sub_81D6180(gEventObjects[gApproachingTrainers[gApproachingTrainerId].eventObjectId].localId));
sub_80982B8(); sub_80982B8();
} }

View File

@@ -19,7 +19,7 @@ void AllocateBattleResources(void)
{ {
gBattleResources = gBattleResources; // something dumb needed to match gBattleResources = gBattleResources; // something dumb needed to match
if (gBattleTypeFlags & BATTLE_TYPE_x4000000) if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_HILL)
sub_81D55D0(); sub_81D55D0();
gBattleStruct = AllocZeroed(sizeof(*gBattleStruct)); gBattleStruct = AllocZeroed(sizeof(*gBattleStruct));
@@ -49,7 +49,7 @@ void AllocateBattleResources(void)
void FreeBattleResources(void) void FreeBattleResources(void)
{ {
if (gBattleTypeFlags & BATTLE_TYPE_x4000000) if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_HILL)
sub_81D5694(); sub_81D5694();
if (gBattleResources != NULL) if (gBattleResources != NULL)

View File

@@ -643,11 +643,11 @@ const u8 gBattleAnimSpritePalette_187[] = INCBIN_U8("graphics/battle_anims/sprit
const u8 gBattleAnimSpriteSheet_186[] = INCBIN_U8("graphics/battle_anims/sprites/186.4bpp.lz"); const u8 gBattleAnimSpriteSheet_186[] = INCBIN_U8("graphics/battle_anims/sprites/186.4bpp.lz");
const u8 gBattleAnimSpritePalette_186[] = INCBIN_U8("graphics/battle_anims/sprites/186.gbapal.lz"); const u8 gBattleAnimSpritePalette_186[] = INCBIN_U8("graphics/battle_anims/sprites/186.gbapal.lz");
const u8 gUnknown_08C1F1C8[] = INCBIN_U8("graphics/battle_interface/window.4bpp.lz"); const u8 gHealthboxSinglesPlayerGfx[] = INCBIN_U8("graphics/battle_interface/healthbox_singles_player.4bpp.lz");
const u8 gUnknown_08C1F46C[] = INCBIN_U8("graphics/battle_interface/window2.4bpp.lz"); const u8 gHealthboxSinglesOpponentGfx[] = INCBIN_U8("graphics/battle_interface/healthbox_singles_opponent.4bpp.lz");
const u8 gUnknown_08C1F5E8[] = INCBIN_U8( "graphics/battle_interface/window3.4bpp.lz"); const u8 gHealthboxDoublesPlayerGfx[] = INCBIN_U8( "graphics/battle_interface/healthbox_doubles_player.4bpp.lz");
const u8 gUnknown_08C1F76C[] = INCBIN_U8("graphics/battle_interface/window4.4bpp.lz"); const u8 gHealthboxDoublesOpponentGfx[] = INCBIN_U8("graphics/battle_interface/healthbox_doubles_opponent.4bpp.lz");
const u8 gUnknown_08C1F8E8[] = INCBIN_U8("graphics/battle_interface/window5.4bpp.lz"); const u8 gHealthboxSafariGfx[] = INCBIN_U8("graphics/battle_interface/healthbox_safari.4bpp.lz");
const u8 gUnusedGfx_Shadow[] = INCBIN_U8("graphics/unused/shadow.4bpp.lz"); const u8 gUnusedGfx_Shadow[] = INCBIN_U8("graphics/unused/shadow.4bpp.lz");
const u8 gUnusedPal_Shadow[] = INCBIN_U8("graphics/unused/shadow.gbapal.lz"); const u8 gUnusedPal_Shadow[] = INCBIN_U8("graphics/unused/shadow.gbapal.lz");

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@@ -5307,7 +5307,7 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov
// I have to re-use this variable to match. // I have to re-use this variable to match.
r5 = gActiveBattler; r5 = gActiveBattler;
gActiveBattler = battlerId; gActiveBattler = battlerId;
BtlController_EmitGetMonData(0, 0, 0); BtlController_EmitGetMonData(0, REQUEST_ALL_BATTLE, 0);
MarkBattlerForControllerExec(gActiveBattler); MarkBattlerForControllerExec(gActiveBattler);
gActiveBattler = r5; gActiveBattler = r5;
} }
@@ -6621,7 +6621,7 @@ u16 GetBattleBGM(void)
if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER) if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
trainerClass = GetFrontierOpponentClass(gTrainerBattleOpponent_A); trainerClass = GetFrontierOpponentClass(gTrainerBattleOpponent_A);
else if (gBattleTypeFlags & BATTLE_TYPE_x4000000) else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_HILL)
trainerClass = TRAINER_CLASS_EXPERT; trainerClass = TRAINER_CLASS_EXPERT;
else else
trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass; trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;

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@@ -19,7 +19,7 @@
#define ILLEGAL_BATTLE_TYPES ((BATTLE_TYPE_LINK | BATTLE_TYPE_SAFARI | BATTLE_TYPE_FIRST_BATTLE \ #define ILLEGAL_BATTLE_TYPES ((BATTLE_TYPE_LINK | BATTLE_TYPE_SAFARI | BATTLE_TYPE_FIRST_BATTLE \
| BATTLE_TYPE_WALLY_TUTORIAL | BATTLE_TYPE_ROAMER | BATTLE_TYPE_EREADER_TRAINER \ | BATTLE_TYPE_WALLY_TUTORIAL | BATTLE_TYPE_ROAMER | BATTLE_TYPE_EREADER_TRAINER \
| BATTLE_TYPE_KYOGRE_GROUDON | BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_REGI \ | BATTLE_TYPE_KYOGRE_GROUDON | BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_REGI \
| BATTLE_TYPE_RECORDED | BATTLE_TYPE_x4000000 | BATTLE_TYPE_SECRET_BASE \ | BATTLE_TYPE_RECORDED | BATTLE_TYPE_TRAINER_HILL | BATTLE_TYPE_SECRET_BASE \
| BATTLE_TYPE_GROUDON | BATTLE_TYPE_KYOGRE | BATTLE_TYPE_RAYQUAZA)) | BATTLE_TYPE_GROUDON | BATTLE_TYPE_KYOGRE | BATTLE_TYPE_RAYQUAZA))
extern u8 gUnknown_03001278; extern u8 gUnknown_03001278;
@@ -273,7 +273,7 @@ void sub_81851A8(u8 *arg0)
return; return;
} }
if (!(gBattleTypeFlags & BATTLE_TYPE_WILD)) if (!(gBattleTypeFlags & BATTLE_TYPE_IS_MASTER))
{ {
for (var2 = *arg0; var2 != 0;) for (var2 = *arg0; var2 != 0;)
{ {
@@ -360,7 +360,7 @@ u32 MoveRecordedBattleToSaveData(void)
battleSave->battleFlags = (sBattleFlags & ~(BATTLE_TYPE_LINK | BATTLE_TYPE_20)); battleSave->battleFlags = (sBattleFlags & ~(BATTLE_TYPE_LINK | BATTLE_TYPE_20));
battleSave->battleFlags |= BATTLE_TYPE_x2000000; battleSave->battleFlags |= BATTLE_TYPE_x2000000;
if (sBattleFlags & BATTLE_TYPE_WILD) if (sBattleFlags & BATTLE_TYPE_IS_MASTER)
{ {
battleSave->battleFlags |= BATTLE_TYPE_x80000000; battleSave->battleFlags |= BATTLE_TYPE_x80000000;
} }