SpawnFieldObjectInternal
This commit is contained in:
15
include/field_ground_effect.h
Normal file
15
include/field_ground_effect.h
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@@ -0,0 +1,15 @@
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//
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// Created by scott on 9/6/2017.
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//
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#ifndef POKEEMERALD_FIELD_GROUND_EFFECT_H
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#define POKEEMERALD_FIELD_GROUND_EFFECT_H
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// Exported type declarations
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// Exported RAM declarations
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// Exported ROM declarations
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void SetObjectSubpriorityByZCoord(u8, struct Sprite *, u8);
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#endif //POKEEMERALD_FIELD_GROUND_EFFECT_H
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@@ -18,6 +18,11 @@ u8 GetFieldObjectIdByXY(s16, s16);
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u8 sub_808D4F4(void);
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void RemoveFieldObject(struct MapObject *);
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void RemoveFieldObjectByLocalIdAndMap(u8, u8, u8);
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void npc_load_two_palettes__no_record(u16, u8);
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void npc_load_two_palettes__and_record(u16, u8);
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void sub_808EAB0(u16, u8);
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void sub_8092FF0(s16, s16, s16 *, s16 *);
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u8 FieldObjectDirectionToImageAnimId(u8);
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// Exported data declarations
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