More synchronisation
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@@ -595,7 +595,7 @@ static void LoadLinkPartnerEventObjectSpritePalette(u8 graphicsId, u8 localEvent
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graphicsId == EVENT_OBJ_GFX_RIVAL_MAY_NORMAL)
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{
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u8 obj = GetEventObjectIdByLocalIdAndMap(localEventId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
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if (obj != NUM_EVENT_OBJECTS)
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if (obj != EVENT_OBJECTS_COUNT)
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{
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u8 spriteId = gEventObjects[obj].spriteId;
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struct Sprite *sprite = &gSprites[spriteId];
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