Document a bunch of battle anims

This commit is contained in:
Marcus Huderle
2018-12-19 21:13:26 -06:00
parent 48d7c0a7a3
commit b7ce383a96
24 changed files with 807 additions and 710 deletions
+22 -22
View File
@@ -370,7 +370,7 @@ sub_810B8EC: @ 810B8EC
push {r4,lr}
adds r4, r0, 0
movs r1, 0x1
bl InitAnimSpritePos
bl InitSpritePosToAnimAttacker
ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
movs r1, 0x2
@@ -432,7 +432,7 @@ sub_810B974: @ 810B974
bne _0810B990
adds r0, r4, 0
movs r1, 0x1
bl sub_80A6980
bl InitSpritePosToAnimTarget
b _0810B9C6
.pool
_0810B990:
@@ -513,7 +513,7 @@ sub_810BA24: @ 810BA24
sub sp, 0x10
adds r5, r0, 0
movs r1, 0x1
bl InitAnimSpritePos
bl InitSpritePosToAnimAttacker
ldr r6, =gBattleAnimArgs
ldrh r0, [r6, 0x8]
strh r0, [r5, 0x2E]
@@ -586,7 +586,7 @@ _0810BAC0:
cmp r4, 0
bge _0810BAC0
adds r0, r5, 0
bl sub_80A7160
bl InitAnimFastLinearTranslationWithSpeed
ldrh r0, [r5, 0x30]
movs r1, 0x1
eors r0, r1
@@ -598,7 +598,7 @@ _0810BAE2:
movs r0, 0x1
strh r0, [r5, 0x2E]
adds r0, r5, 0
bl sub_80A70E8
bl AnimFastTranslateLinear
movs r0, 0x20
ldrsh r1, [r5, r0]
movs r2, 0x24
@@ -775,7 +775,7 @@ sub_810BC4C: @ 810BC4C
movs r0, 0x1
strh r0, [r4, 0x2E]
adds r0, r4, 0
bl sub_80A70E8
bl AnimFastTranslateLinear
movs r1, 0x20
ldrsh r0, [r4, r1]
movs r2, 0x24
@@ -814,7 +814,7 @@ sub_810BC94: @ 810BC94
sub sp, 0x10
adds r5, r0, 0
movs r1, 0x1
bl InitAnimSpritePos
bl InitSpritePosToAnimAttacker
ldr r1, =gBattleAnimArgs
ldrh r0, [r1, 0x8]
strh r0, [r5, 0x2E]
@@ -877,7 +877,7 @@ _0810BD26:
adds r0, r1
strh r0, [r5, 0x36]
adds r0, r5, 0
bl sub_80A7160
bl InitAnimFastLinearTranslationWithSpeed
adds r7, r5, 0
adds r7, 0x2E
adds r2, r7, 0
@@ -902,7 +902,7 @@ _0810BD5A:
movs r0, 0x1
strh r0, [r5, 0x2E]
adds r0, r5, 0
bl sub_80A70E8
bl AnimFastTranslateLinear
movs r2, 0x20
ldrsh r1, [r5, r2]
movs r2, 0x24
@@ -965,7 +965,7 @@ _0810BDAE:
sub_810BDD8: @ 810BDD8
push {r4,lr}
adds r4, r0, 0
bl sub_80A70E8
bl AnimFastTranslateLinear
movs r1, 0x2E
ldrsh r0, [r4, r1]
cmp r0, 0
@@ -1036,7 +1036,7 @@ sub_810BE48: @ 810BE48
bne _0810BE6C
adds r0, r4, 0
movs r1, 0
bl sub_80A6980
bl InitSpritePosToAnimTarget
b _0810BEA2
.pool
_0810BE6C:
@@ -1103,7 +1103,7 @@ sub_810BED0: @ 810BED0
bne _0810BEF4
adds r0, r5, 0
movs r1, 0
bl InitAnimSpritePos
bl InitSpritePosToAnimAttacker
b _0810BF32
.pool
_0810BEF4:
@@ -1147,7 +1147,7 @@ _0810BF40:
bne _0810BF52
adds r0, r5, 0
movs r1, 0
bl sub_80A6980
bl InitSpritePosToAnimTarget
b _0810BF8E
_0810BF52:
ldr r4, =gBattleAnimTarget
@@ -1240,7 +1240,7 @@ _0810BFCC:
sub_810C008: @ 810C008
push {r4,lr}
adds r4, r0, 0
bl TranslateAnimLinear
bl AnimTranslateLinear
lsls r0, 24
cmp r0, 0
bne _0810C092
@@ -1269,7 +1269,7 @@ sub_810C008: @ 810C008
ldrh r0, [r4, 0x3C]
lsls r0, 24
lsrs r0, 24
bl sub_80A8328
bl GetBattlerSpriteBGPriority
movs r1, 0x3
ands r1, r0
lsls r1, 2
@@ -1284,7 +1284,7 @@ _0810C064:
ldrh r0, [r4, 0x3C]
lsls r0, 24
lsrs r0, 24
bl sub_80A8328
bl GetBattlerSpriteBGPriority
lsls r0, 24
lsrs r0, 24
adds r0, 0x1
@@ -1985,7 +1985,7 @@ _0810C684:
adds r0, r6
strh r0, [r5, 0x36]
ldrb r0, [r4]
bl sub_80A8328
bl GetBattlerSpriteBGPriority
lsls r0, 24
lsrs r0, 16
ldrh r1, [r5, 0x3C]
@@ -2037,7 +2037,7 @@ _0810C6F4:
b _0810C90C
_0810C6F6:
adds r0, r4, 0
bl TranslateAnimLinear
bl AnimTranslateLinear
ldr r1, =gSineTable
movs r2, 0x38
ldrsh r0, [r4, r2]
@@ -2131,7 +2131,7 @@ _0810C78E:
.pool
_0810C7BC:
adds r0, r4, 0
bl TranslateAnimLinear
bl AnimTranslateLinear
ldr r1, =gSineTable
movs r2, 0x38
ldrsh r0, [r4, r2]
@@ -2267,7 +2267,7 @@ _0810C8B6:
.pool
_0810C8D0:
adds r0, r4, 0
bl TranslateAnimLinear
bl AnimTranslateLinear
lsls r0, 24
cmp r0, 0
beq _0810C90C
@@ -2762,7 +2762,7 @@ _0810CCA6:
bl StartSpriteAffineAnim
adds r0, r5, 0
movs r1, 0x1
bl InitAnimSpritePos
bl InitSpritePosToAnimAttacker
ldr r6, =gBattleAnimArgs
ldrh r0, [r6, 0x8]
strh r0, [r5, 0x2E]
@@ -2845,7 +2845,7 @@ sub_810CD4C: @ 810CD4C
strh r0, [r4, 0x4]
adds r0, r4, 0
movs r1, 0x1
bl sub_80A6980
bl InitSpritePosToAnimTarget
bl Random2
movs r5, 0xFF
ands r5, r0