Document a bunch of battle anims
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+11
-11
@@ -75,14 +75,14 @@ int GetAnimBgAttribute(u8 bgId, u8 attributeId);
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// battle_anim_80A5C6C.s
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void sub_80A6450(struct Sprite *sprite);
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void SetAverageBattlerPositions(u8 battlerId, bool8 a2, s16 *x, s16 *y);
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void SetAverageBattlerPositions(u8 battlerId, bool8 respectMonPicOffsets, s16 *x, s16 *y);
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void DestroySpriteAndMatrix(struct Sprite *sprite);
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void TranslateAnimLinearSimple(struct Sprite *sprite);
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void InitAnimSpritePos(struct Sprite *sprite, u8 a2);
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void sub_80A6980(struct Sprite *sprite, bool8 a2);
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void AnimTranslateLinearSimple(struct Sprite *sprite);
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void InitSpritePosToAnimAttacker(struct Sprite *sprite, u8 a2);
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void InitSpritePosToAnimTarget(struct Sprite *sprite, bool8 a2);
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void StartAnimLinearTranslation(struct Sprite *sprite);
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void InitAnimArcTranslation(struct Sprite *sprite);
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bool8 TranslateAnimLinear(struct Sprite *sprite);
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bool8 AnimTranslateLinear(struct Sprite *sprite);
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void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite);
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void sub_80A8EE4(struct Sprite *sprite);
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u8 GetBattlerSpriteCoord2(u8 battlerId, u8 attributeId);
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@@ -93,14 +93,14 @@ void RunStoredCallbackWhenAffineAnimEnds(struct Sprite *sprite);
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void sub_80A66DC(struct Sprite *sprite);
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void SetSpriteCoordsToAnimAttackerCoords(struct Sprite *sprite);
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void RunStoredCallbackWhenAnimEnds(struct Sprite *sprite);
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void sub_80A6864(struct Sprite *sprite, s16 a2);
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void SetAnimSpriteInitialXOffset(struct Sprite *sprite, s16 a2);
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s16 sub_80A861C(u8 battlerId, u8 a2);
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u8 GetBattlerYCoordWithElevation(u8 battlerId);
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void WaitAnimForDuration(struct Sprite *sprite);
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void sub_80A7938(struct Sprite *sprite);
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void InitAnimLinearTranslation(struct Sprite *sprite);
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void sub_80A6F98(struct Sprite *sprite);
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u8 sub_80A8328(u8 battlerId);
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u8 GetBattlerSpriteBGPriority(u8 battlerId);
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void *LoadPointerFromVars(s16 bottom, s16 top);
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void StorePointerInVars(s16 *bottom, s16 *top, const void *ptr);
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void sub_80A8278(void);
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@@ -132,9 +132,9 @@ u8 sub_80A80C8(struct Task *task);
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void sub_80A8EE4(struct Sprite *);
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void sub_80A67F4(struct Sprite *);
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void sub_80A6D48(u32 bgId, const void *src);
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void sub_80A7160(struct Sprite *sprite);
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bool8 sub_80A70E8(struct Sprite *sprite);
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void sub_80A70C0(struct Sprite *sprite);
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void InitAnimFastLinearTranslationWithSpeed(struct Sprite *sprite);
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bool8 AnimFastTranslateLinear(struct Sprite *sprite);
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void InitAndRunAnimFastLinearTranslation(struct Sprite *sprite);
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void TranslateMonBGUntil(struct Sprite *sprite);
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void TranslateSpriteOverDuration(struct Sprite *sprite);
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void sub_80A77C8(struct Sprite *sprite);
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@@ -166,7 +166,7 @@ void sub_80A6C68(u32 arg0);
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u8 GetAnimBattlerSpriteId(u8 wantedBattler);
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bool8 IsDoubleBattle(void);
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u8 sub_80A6D94(void);
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u8 sub_80A8364(u8 battlerId);
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u8 GetBattlerSpriteBGPriorityRank(u8 battlerId);
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void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*spriteCallback)(struct Sprite*));
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void oamt_add_pos2_onto_pos1(struct Sprite *sprite);
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u8 GetBattlerSpriteDefault_Y(u8 battlerId);
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