Document a bunch of battle anims
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+9
-5
@@ -1671,7 +1671,11 @@ static void ScriptCmd_createsprite(void)
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if (subpriority < 3)
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subpriority = 3;
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CreateSpriteAndAnimate(template, GetBattlerSpriteCoord(gBattleAnimTarget, 2), GetBattlerSpriteCoord(gBattleAnimTarget, 3), subpriority);
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CreateSpriteAndAnimate(
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template,
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GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2),
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GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET),
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subpriority);
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gAnimVisualTaskCount++;
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}
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@@ -3029,12 +3033,12 @@ static void ScriptCmd_doublebattle_2D(void)
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{
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if (wantedBattler == ANIM_ATTACKER)
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{
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r4 = sub_80A8364(gBattleAnimAttacker);
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r4 = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker);
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spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
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}
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else
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{
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r4 = sub_80A8364(gBattleAnimTarget);
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r4 = GetBattlerSpriteBGPriorityRank(gBattleAnimTarget);
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spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
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}
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if (spriteId != 0xFF)
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@@ -3064,12 +3068,12 @@ static void ScriptCmd_doublebattle_2E(void)
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{
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if (wantedBattler == ANIM_ATTACKER)
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{
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r4 = sub_80A8364(gBattleAnimAttacker);
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r4 = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker);
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spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
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}
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else
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{
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r4 = sub_80A8364(gBattleAnimTarget);
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r4 = GetBattlerSpriteBGPriorityRank(gBattleAnimTarget);
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spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
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}
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