Document a bunch of battle anims

This commit is contained in:
Marcus Huderle
2018-12-19 21:13:26 -06:00
parent 48d7c0a7a3
commit b7ce383a96
24 changed files with 807 additions and 710 deletions
+2 -2
View File
@@ -1971,7 +1971,7 @@ void sub_8172D98(u8 taskId)
switch (gTasks[taskId].data[15])
{
case 0:
if (sub_80A8364(gBattleAnimAttacker) == B_POSITION_OPPONENT_LEFT)
if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == B_POSITION_OPPONENT_LEFT)
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
else
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG2 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
@@ -2188,7 +2188,7 @@ void sub_81732E4(u8 taskId)
static void sub_817330C(struct Sprite *sprite)
{
InitAnimSpritePos(sprite, 0);
InitSpritePosToAnimAttacker(sprite, 0);
sprite->data[0] = 30;
sprite->data[2] = GetBattlerSpriteCoord(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), 0) + gBattleAnimArgs[2];
sprite->data[4] = GetBattlerSpriteCoord(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), 1) + gBattleAnimArgs[3];