Document a bunch of battle anims
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@@ -1971,7 +1971,7 @@ void sub_8172D98(u8 taskId)
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switch (gTasks[taskId].data[15])
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{
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case 0:
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if (sub_80A8364(gBattleAnimAttacker) == B_POSITION_OPPONENT_LEFT)
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if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == B_POSITION_OPPONENT_LEFT)
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SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
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else
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SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG2 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
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@@ -2188,7 +2188,7 @@ void sub_81732E4(u8 taskId)
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static void sub_817330C(struct Sprite *sprite)
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{
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InitAnimSpritePos(sprite, 0);
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InitSpritePosToAnimAttacker(sprite, 0);
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sprite->data[0] = 30;
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sprite->data[2] = GetBattlerSpriteCoord(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), 0) + gBattleAnimArgs[2];
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sprite->data[4] = GetBattlerSpriteCoord(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), 1) + gBattleAnimArgs[3];
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