Document a bunch of battle anims
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@@ -252,7 +252,7 @@ void sub_81104E4(struct Sprite *sprite)
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if (IsContest())
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gBattleAnimArgs[2] /= 2;
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InitAnimSpritePos(sprite, 1);
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InitSpritePosToAnimAttacker(sprite, 1);
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sprite->data[0] = gBattleAnimArgs[2];
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sprite->data[1] = sprite->pos1.x;
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sprite->data[3] = sprite->pos1.y;
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@@ -274,7 +274,7 @@ void sub_81104E4(struct Sprite *sprite)
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static void sub_811057C(struct Sprite *sprite)
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{
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if (TranslateAnimLinear(sprite))
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if (AnimTranslateLinear(sprite))
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{
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DestroyAnimSprite(sprite);
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return;
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@@ -389,7 +389,7 @@ void AnimTranslateStinger(struct Sprite *sprite)
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}
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}
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InitAnimSpritePos(sprite, 1);
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InitSpritePosToAnimAttacker(sprite, 1);
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lVarX = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2];
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lVarY = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3];
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@@ -414,7 +414,7 @@ void AnimTranslateStinger(struct Sprite *sprite)
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// arg 5: wave amplitude
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void AnimMissileArc(struct Sprite *sprite)
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{
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InitAnimSpritePos(sprite, 1);
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InitSpritePosToAnimAttacker(sprite, 1);
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if (GetBattlerSide(gBattleAnimAttacker))
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gBattleAnimArgs[2] = -gBattleAnimArgs[2];
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