Document a bunch of battle anims

This commit is contained in:
Marcus Huderle
2018-12-19 21:13:26 -06:00
parent 48d7c0a7a3
commit b7ce383a96
24 changed files with 807 additions and 710 deletions

View File

@@ -252,7 +252,7 @@ void sub_81104E4(struct Sprite *sprite)
if (IsContest())
gBattleAnimArgs[2] /= 2;
InitAnimSpritePos(sprite, 1);
InitSpritePosToAnimAttacker(sprite, 1);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = sprite->pos1.x;
sprite->data[3] = sprite->pos1.y;
@@ -274,7 +274,7 @@ void sub_81104E4(struct Sprite *sprite)
static void sub_811057C(struct Sprite *sprite)
{
if (TranslateAnimLinear(sprite))
if (AnimTranslateLinear(sprite))
{
DestroyAnimSprite(sprite);
return;
@@ -389,7 +389,7 @@ void AnimTranslateStinger(struct Sprite *sprite)
}
}
InitAnimSpritePos(sprite, 1);
InitSpritePosToAnimAttacker(sprite, 1);
lVarX = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2];
lVarY = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3];
@@ -414,7 +414,7 @@ void AnimTranslateStinger(struct Sprite *sprite)
// arg 5: wave amplitude
void AnimMissileArc(struct Sprite *sprite)
{
InitAnimSpritePos(sprite, 1);
InitSpritePosToAnimAttacker(sprite, 1);
if (GetBattlerSide(gBattleAnimAttacker))
gBattleAnimArgs[2] = -gBattleAnimArgs[2];