Document a bunch of battle anims
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@@ -251,7 +251,7 @@ void sub_81131B4(struct Sprite *sprite)
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sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
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}
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sub_80A6864(sprite, gBattleAnimArgs[1]);
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SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[1]);
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sprite->pos1.y += gBattleAnimArgs[2];
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sprite->callback = RunStoredCallbackWhenAnimEnds;
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StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
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@@ -329,7 +329,7 @@ void sub_81133E8(u8 taskId)
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struct Task *task = &gTasks[taskId];
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u16 i;
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u8 r1;
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if (sub_80A8364(gBattleAnimAttacker) == 1)
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if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == 1)
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{
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sp.dmaDest = ®_BG1HOFS;
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task->data[2] = gBattle_BG1_X;
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