Document a bunch of battle anims

This commit is contained in:
Marcus Huderle
2018-12-19 21:13:26 -06:00
parent 48d7c0a7a3
commit b7ce383a96
24 changed files with 807 additions and 710 deletions

View File

@@ -251,7 +251,7 @@ void sub_81131B4(struct Sprite *sprite)
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
}
sub_80A6864(sprite, gBattleAnimArgs[1]);
SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[1]);
sprite->pos1.y += gBattleAnimArgs[2];
sprite->callback = RunStoredCallbackWhenAnimEnds;
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
@@ -329,7 +329,7 @@ void sub_81133E8(u8 taskId)
struct Task *task = &gTasks[taskId];
u16 i;
u8 r1;
if (sub_80A8364(gBattleAnimAttacker) == 1)
if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == 1)
{
sp.dmaDest = &REG_BG1HOFS;
task->data[2] = gBattle_BG1_X;