Document a bunch of battle anims

This commit is contained in:
Marcus Huderle
2018-12-19 21:13:26 -06:00
parent 48d7c0a7a3
commit b7ce383a96
24 changed files with 807 additions and 710 deletions

View File

@@ -556,7 +556,7 @@ static void sub_810A308(struct Sprite *sprite)
sprite->pos2.y = (gSineTable[gBattleAnimArgs[0] + 64] * gBattleAnimArgs[1]) >> 8;
if (gBattleAnimArgs[6] & 1)
sprite->oam.priority = sub_80A8328(battler) + 1;
sprite->oam.priority = GetBattlerSpriteBGPriority(battler) + 1;
matrixNum = sprite->oam.matrixNum;
sineVal = gSineTable[gBattleAnimArgs[2]];
@@ -571,7 +571,7 @@ static void sub_810A308(struct Sprite *sprite)
static void sub_810A46C(struct Sprite *sprite)
{
InitAnimSpritePos(sprite, 1);
InitSpritePosToAnimAttacker(sprite, 1);
sprite->data[0] = gBattleAnimArgs[3];
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
@@ -588,7 +588,7 @@ static void sub_810A46C(struct Sprite *sprite)
static void sub_810A4F4(struct Sprite *sprite)
{
if (!TranslateAnimLinear(sprite))
if (!AnimTranslateLinear(sprite))
{
sprite->pos2.x += Sin(sprite->data[7], sprite->data[5]);
sprite->pos2.y += Cos(sprite->data[7], sprite->data[5]);
@@ -665,7 +665,7 @@ static void sub_810A6EC(struct Sprite *sprite)
static void sub_810A75C(struct Sprite *sprite)
{
sub_80A6980(sprite, FALSE);
InitSpritePosToAnimTarget(sprite, FALSE);
sprite->oam.tileNum += gBattleAnimArgs[3] * 4;
if (gBattleAnimArgs[3] == 1)
@@ -1073,7 +1073,7 @@ void sub_810AB78(u8 taskId)
static void sub_810AC8C(struct Sprite *sprite)
{
if (TranslateAnimLinear(sprite))
if (AnimTranslateLinear(sprite))
{
gTasks[sprite->data[5]].data[7]--;
DestroySprite(sprite);