Document a bunch of battle anims
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@@ -556,7 +556,7 @@ static void sub_810A308(struct Sprite *sprite)
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sprite->pos2.y = (gSineTable[gBattleAnimArgs[0] + 64] * gBattleAnimArgs[1]) >> 8;
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if (gBattleAnimArgs[6] & 1)
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sprite->oam.priority = sub_80A8328(battler) + 1;
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sprite->oam.priority = GetBattlerSpriteBGPriority(battler) + 1;
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matrixNum = sprite->oam.matrixNum;
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sineVal = gSineTable[gBattleAnimArgs[2]];
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@@ -571,7 +571,7 @@ static void sub_810A308(struct Sprite *sprite)
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static void sub_810A46C(struct Sprite *sprite)
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{
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InitAnimSpritePos(sprite, 1);
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InitSpritePosToAnimAttacker(sprite, 1);
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sprite->data[0] = gBattleAnimArgs[3];
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sprite->data[1] = sprite->pos1.x;
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sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
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@@ -588,7 +588,7 @@ static void sub_810A46C(struct Sprite *sprite)
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static void sub_810A4F4(struct Sprite *sprite)
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{
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if (!TranslateAnimLinear(sprite))
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if (!AnimTranslateLinear(sprite))
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{
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sprite->pos2.x += Sin(sprite->data[7], sprite->data[5]);
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sprite->pos2.y += Cos(sprite->data[7], sprite->data[5]);
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@@ -665,7 +665,7 @@ static void sub_810A6EC(struct Sprite *sprite)
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static void sub_810A75C(struct Sprite *sprite)
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{
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sub_80A6980(sprite, FALSE);
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InitSpritePosToAnimTarget(sprite, FALSE);
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sprite->oam.tileNum += gBattleAnimArgs[3] * 4;
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if (gBattleAnimArgs[3] == 1)
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@@ -1073,7 +1073,7 @@ void sub_810AB78(u8 taskId)
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static void sub_810AC8C(struct Sprite *sprite)
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{
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if (TranslateAnimLinear(sprite))
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if (AnimTranslateLinear(sprite))
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{
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gTasks[sprite->data[5]].data[7]--;
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DestroySprite(sprite);
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