Document a bunch of battle anims
This commit is contained in:
20
src/ghost.c
20
src/ghost.c
@@ -217,7 +217,7 @@ const struct SpriteTemplate gUnknown_08596E48 =
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static void sub_811160C(struct Sprite *sprite)
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{
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InitAnimSpritePos(sprite, 1);
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InitSpritePosToAnimAttacker(sprite, 1);
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sprite->data[0] = gBattleAnimArgs[2];
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sprite->data[1] = sprite->pos1.x;
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sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
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@@ -235,7 +235,7 @@ static void sub_8111674(struct Sprite *sprite)
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s16 r0;
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s16 r2;
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sub_8111764(sprite);
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if (TranslateAnimLinear(sprite))
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if (AnimTranslateLinear(sprite))
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{
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sprite->callback = sub_81116E8;
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return;
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@@ -258,7 +258,7 @@ static void sub_81116E8(struct Sprite *sprite)
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s16 r2;
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s16 r0;
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sprite->data[0] = 1;
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TranslateAnimLinear(sprite);
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AnimTranslateLinear(sprite);
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sprite->pos2.x += Sin(sprite->data[5], 10);
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sprite->pos2.y += Cos(sprite->data[5], 15);
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@@ -313,7 +313,7 @@ static void sub_8111764(struct Sprite *sprite)
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static void sub_81117F4(struct Sprite *sprite)
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{
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sub_80A6980(sprite, TRUE);
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InitSpritePosToAnimTarget(sprite, TRUE);
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sprite->callback = sub_8111814;
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sprite->callback(sprite);
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}
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@@ -461,7 +461,7 @@ static void AnimShadowBallStep(struct Sprite *sprite)
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static void sub_8111B9C(struct Sprite *sprite)
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{
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sub_80A6980(sprite, TRUE);
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InitSpritePosToAnimTarget(sprite, TRUE);
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sprite->callback = sub_8111BB4;
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}
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@@ -536,7 +536,7 @@ void sub_8111C50(u8 taskId)
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gSprites[task->data[0]].data[3] = 0;
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gSprites[task->data[0]].data[4] = 0;
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StoreSpriteCallbackInData6(&gSprites[task->data[0]], SpriteCallbackDummy);
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gSprites[task->data[0]].callback = TranslateAnimLinearSimple;
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gSprites[task->data[0]].callback = AnimTranslateLinearSimple;
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task->func = sub_8111D78;
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}
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@@ -590,7 +590,7 @@ static void sub_8111E78(u8 taskId)
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{
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s16 startLine;
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struct Task *task = &gTasks[taskId];
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u8 position = sub_80A8364(gBattleAnimTarget);
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u8 position = GetBattlerSpriteBGPriorityRank(gBattleAnimTarget);
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switch (task->data[15])
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{
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@@ -698,7 +698,7 @@ static void sub_81120DC(u8 taskId)
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static void sub_8112170(u8 taskId)
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{
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struct Task *task = &gTasks[taskId];
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u8 position = sub_80A8364(gBattleAnimTarget);
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u8 position = GetBattlerSpriteBGPriorityRank(gBattleAnimTarget);
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switch (task->data[15])
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{
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@@ -1026,7 +1026,7 @@ static void sub_81129F0(struct Sprite *sprite)
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s16 xDelta;
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s16 xDelta2;
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InitAnimSpritePos(sprite, 1);
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InitSpritePosToAnimAttacker(sprite, 1);
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if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
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{
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xDelta = 24;
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@@ -1170,7 +1170,7 @@ void sub_8112C6C(u8 taskId)
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task->data[10] = GetBattlerYCoordWithElevation(gBattleAnimAttacker);
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task->data[11] = (sub_80A861C(gBattleAnimAttacker, 1) / 2) + 8;
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task->data[7] = 0;
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task->data[5] = sub_80A8328(gBattleAnimAttacker);
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task->data[5] = GetBattlerSpriteBGPriority(gBattleAnimAttacker);
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task->data[6] = GetBattlerSpriteSubpriority(gBattleAnimAttacker) - 2;
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task->data[3] = 0;
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task->data[4] = 16;
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